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[Event "Antichess Revolution #2"] [Site "https://lichess.org/T7WVAUu3"] [Date "2023.01.15"] [Round "-"] [White "kaanbalkaya"] [Black "Mjoilnir_hammer"] [Result "0-1"] [GameId "T7WVAUu3"] [UTCDate "2023.01.15"] [UTCTime "10:13:55"] [WhiteElo "800"] [BlackElo "1500"] [WhiteRatingDiff "-47"] [BlackRatingDiff "+57"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nf3?? { (0.15 → -7.43) Blunder. e3 was best. } { [%eval -7.43] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... e5 { [%eval -4.97] } 2. Nxe5 { [%eval -7.74] } 2... Nc6?? { (-7.74 → Mate in 16) Checkmate is now unavoidable. Bd6 was best. } { [%eval #16] } (2... Bd6 3. Nxf7 Bxh2 4. Nxd8 Kxd8 5. Rxh2 Ke7 6. Rxh7 Rxh7 7. c3) 3. Nxc6 { [%eval #16] } 3... dxc6 { [%eval #14] } 4. g3?? { (Mate in 14 → Mate in 13) Lost forced checkmate sequence. b4 was best. } { [%eval #-13] } (4. b4 Qxd2 5. Nxd2 Bxb4 6. Bb2 Bxd2 7. Bxg7 Bxe1 8. Bxh8 Bxf2 9. e3 Bxe3 10. Qd8 Kxd8) 4... Qxd2 { [%eval #-13] } 5. Qxd2 { [%eval #-12] } 5... Bb4 { [%eval #-13] } 6. Qxb4 { [%eval #-12] } 6... c5?? { (Mate in 12 → Mate in 12) Lost forced checkmate sequence. g5 was best. } { [%eval #12] } (6... g5 7. Bxg5 Nf6 8. Bxf6 b6 9. Bxh8 Bh3 10. Bxh3 f6 11. Bxf6 Rc8 12. Bxc8 a6 13. Bxa6) 7. Qxc5?? { (Mate in 12 → 1.46) Lost forced checkmate sequence. Qxb7 was best. } { [%eval 1.46] } (7. Qxb7 Bxb7 8. Na3 Bxh1 9. e4 Bxe4 10. Nc4 Bxc2 11. Nd6 cxd6 12. b4 cxb4 13. Kd1 Bxd1) 7... b6?? { (1.46 → Mate in 13) Checkmate is now unavoidable. g5 was best. } { [%eval #13] } (7... g5 8. Bxg5 Nf6 9. Qxc7 Bf5 10. Qxf7 Kxf7 11. Bxf6 Bxc2 12. Bxh8 Bxb1 13. Rxb1 Rxh8 14. Kd2) 8. Qxc7?? { (Mate in 13 → Mate in 10) Lost forced checkmate sequence. Qxb6 was best. } { [%eval #-10] } (8. Qxb6 axb6 9. g4 Bxg4 10. Rg1 Bxe2 11. Rxg7 Bxf1 12. Rxh7 Rxh7 13. Kxf1 Rxh2 14. Kg2 Rxg2) 8... Bd7?? { (Mate in 10 → Mate in 13) Lost forced checkmate sequence. Bh3 was best. } { [%eval #13] } (8... Bh3 9. Bxh3 Kd7 10. Qxd7 a5 11. Qxf7 Ne7 12. Qxg7 Rhd8 13. Qxe7 Rd4 14. Qxh7 Rh8 15. Qxh8) 9. Qxd7?? { (Mate in 13 → 1.31) Lost forced checkmate sequence. Qxb6 was best. } { [%eval 1.31] } (9. Qxb6 axb6 10. a4 Bxa4 11. Rxa4 Rxa4 12. b4 Rxb4 13. Ba3 Rxb1 14. c3 Rxe1 15. Bh3 Rxh1) 9... Kxd7 { [%eval 2.0] } 10. Nc3?? { (2.00 → Mate in 8) Checkmate is now unavoidable. Bh6 was best. } { [%eval #-8] } (10. Bh6 Nxh6 11. g4 Nxg4 12. h3 Nxf2 13. Kxf2 Kd6 14. Nd2 Rhd8 15. Kf3 Rd7 16. Nb3 Rdd8) 10... b5 { [%eval #-8] } 11. Nxb5 { [%eval #-7] } 11... Kd6?? { (Mate in 7 → Mate in 12) Lost forced checkmate sequence. Rb8 was best. } { [%eval #12] } (11... Rb8 12. Nxa7 Rxb2 13. Bxb2 Nh6 14. Bxg7 Rd8 15. Bxh6 Kc6 16. Nxc6 Rd4 17. Nxd4 f5 18. Nxf5#) 12. Nxd6?? { (Mate in 12 → Mate in 6) Lost forced checkmate sequence. Nxa7 was best. } { [%eval #-6] } (12. Nxa7 Rxa7 13. Bf4 Rxa2 14. Bxd6 Rxa1 15. c4 Rxe1 16. Bh3 Rxe2 17. Bd7 Rxb2 18. h4 Rxf2) 12... Rc8?? { (Mate in 6 → 2.22) Lost forced checkmate sequence. f5 was best. } { [%eval 2.22] } (12... f5 13. Nxf5 g5 14. Bxg5 Rd8 15. Bxd8 a5 16. Bxa5 Nh6 17. Nxh6 Rd8 18. Bxd8#) 13. Nxc8?? { (2.22 → Mate in 5) Checkmate is now unavoidable. Nxf7 was best. } { [%eval #-5] } (13. Nxf7 Rxc2) 13... h5 { [%eval #-6] } 14. Nxa7 { [%eval #-5] } 14... h4?? { (Mate in 5 → Mate in 13) Lost forced checkmate sequence. g5 was best. } { [%eval #13] } (14... g5 15. Bxg5 Ne7 16. Bxe7 f6 17. Bxf6 Rd8 18. Bxd8 h4 19. gxh4#) 15. gxh4 { [%eval #13] } 15... Rxh4 { [%eval #12] } 16. Bh3 { [%eval #12] } 16... Rxh3 { [%eval #11] } 17. Bd2?? { (Mate in 11 → Mate in 3) Lost forced checkmate sequence. Rf1 was best. } { [%eval #-3] } (17. Rf1 Rxh2 18. Rg1 Rxf2 19. Rxg7 Rxe2 20. Rxg8 Rxc2 21. Bg5 Rxb2 22. Rd1 Rxa2 23. Be7 Rxa7) 17... Rxh2 { [%eval #-3] } 18. Rxh2 { [%eval #-2] } 18... Nh6?? { (Mate in 2 → Mate in 12) Lost forced checkmate sequence. g5 was best. } { [%eval #12] } (18... g5 19. Bxg5 Nf6 20. Bxf6#) 19. Bxh6?? { (Mate in 12 → Mate in 2) Lost forced checkmate sequence. Rxh6 was best. } { [%eval #-2] } (19. Rxh6 gxh6 20. Bxh6 f5 21. e4 fxe4 22. f3 exf3 23. Ke2 fxe2 24. Bc1 e1=K 25. Bd2 Kxd2) 19... gxh6 { [%eval #-2] } 20. Rxh6 { [%eval #-1] } 20... f6 { [%eval #-1] } 21. Rxf6# { Game ends by variant rule. } 0-1