FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/U5TibyYT"]
[Date "2025.05.03"]
[Round "-"]
[White "Pritzer"]
[Black "Malte1313"]
[Result "0-1"]
[GameId "U5TibyYT"]
[UTCDate "2025.05.03"]
[UTCTime "16:19:12"]
[WhiteElo "1114"]
[BlackElo "1156"]
[WhiteRatingDiff "-4"]
[BlackRatingDiff "+47"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... f5?? { (Mate in 16 → -0.13) Lost forced checkmate sequence. b5 was best. } { [%eval -0.13] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Kxd2 h5 6. Bxg8) 2. exf5 { [%eval -0.12] } 2... g6?? { (-0.12 → Mate in 17) Checkmate is now unavoidable. b5 was best. } { [%eval #17] } (2... b5 3. Bxb5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qg5 7. exd7) 3. fxg6 { [%eval #17] } 3... hxg6 { [%eval #16] } 4. Qh5 { [%eval #18] } 4... gxh5 { [%eval 3.29] } 5. Ba6 { [%eval #17] } 5... bxa6 { [%eval 8.0] } 6. g4?? { (8.00 → 2.25) Blunder. Nh3 was best. } { [%eval 2.25] } (6. Nh3 c6 7. a4 Qa5 8. b3 Qxa4 9. bxa4 Nf6 10. Rf1 e6) 6... hxg4 { [%eval #20] } 7. Nh3?? { (Mate in 20 → 0.95) Lost forced checkmate sequence. f3 was best. } { [%eval 0.95] } (7. f3 gxf3 8. Nxf3 Rxh2 9. Nxh2 e6 10. b4 Bxb4 11. Rg1 Bxd2) 7... gxh3?? { (0.95 → Mate in 12) Checkmate is now unavoidable. Rxh3 was best. } { [%eval #12] } (7... Rxh3 8. a4) 8. d4?? { (Mate in 12 → Mate in 13) Lost forced checkmate sequence. Kf1 was best. } { [%eval #-13] } (8. Kf1 Nh6 9. Kg2 hxg2 10. f4 gxh1=Q 11. h4 Qxc1 12. Nc3 Qxc2 13. Ne2 Qxd2) 8... c5?? { (Mate in 13 → 1.13) Lost forced checkmate sequence. e5 was best. } { [%eval 1.13] } (8... e5 9. dxe5 Qg5 10. Bxg5 Rh4 11. Bxh4 Kd8 12. Bxd8 Nc6 13. Bxc7 Nxe5 14. Bxe5) 9. dxc5 { [%eval -0.38] } 9... Qb6?? { (-0.38 → Mate in 12) Checkmate is now unavoidable. Qa5 was best. } { [%eval #12] } (9... Qa5 10. Bd2) 10. cxb6 { [%eval #12] } 10... axb6 { [%eval #11] } 11. Bh6 { [%eval #11] } 11... Bxh6 { [%eval #10] } 12. Nc3?? { (Mate in 10 → Mate in 10) Lost forced checkmate sequence. f4 was best. } { [%eval #-10] } (12. f4 Bxf4 13. Rg1 Bxh2 14. Rxg8 Rxg8 15. Na3 a5 16. b4 axb4 17. Nc4 Rxa2) 12... Bd2 { [%eval #-11] } 13. Kxd2 { [%eval #-10] } 13... b5?? { (Mate in 10 → Mate in 8) Lost forced checkmate sequence. d5 was best. } { [%eval #8] } (13... d5 14. Nxd5 e5 15. Nxb6 Ra7 16. Nxc8 Rh4 17. Nxa7 Nc6 18. Nxc6 Ra4 19. Nxe5) 14. Nxb5 { [%eval #8] } 14... axb5 { [%eval #7] } 15. c4 { [%eval #9] } 15... bxc4 { [%eval #7] } 16. Kd3?? { (Mate in 7 → -8.52) Lost forced checkmate sequence. Rac1 was best. } { [%eval -8.52] } (16. Rac1 Rxa2 17. Rxc4 Rxb2 18. Rxc8 Rxd2 19. Rxe8 Rxf2 20. Rxg8 Rxg8 21. Ra1 Rxh2) 16... cxd3?? { (-8.52 → Mate in 6) Checkmate is now unavoidable. Rxa2 was best. } { [%eval #6] } (16... Rxa2 17. Rxa2) 17. Rae1 { [%eval #6] } 17... Rxa2 { [%eval #5] } 18. Rxe7 { [%eval #5] } 18... Rxb2 { [%eval #4] } 19. Rxd7?? { (Mate in 4 → Mate in 8) Lost forced checkmate sequence. Rxe8 was best. } { [%eval #-8] } (19. Rxe8 Rxf2 20. Rxc8 Rxh2 21. Rxb8 Rxh1 22. Rxg8 Rxg8#) 19... Rxf2 { [%eval #-8] } 20. Rxd3 { [%eval #-7] } 20... Rxh2 { [%eval #-7] } 21. Rxh3 { [%eval #-6] } 21... Bxh3 { [%eval #-6] } 22. Rxh2 { [%eval #-5] } 22... Nh6 { [%eval #-5] } 23. Rxh3 { [%eval #-4] } 23... Ng4 { [%eval #-4] } 24. Rxh8 { [%eval #-3] } 24... Ne5 { [%eval #-3] } 25. Rxe8 { [%eval #-2] } 25... Nf7 { [%eval #-2] } 26. Rxb8 { [%eval #-1] } 26... Nd8 { [%eval #-1] } 27. Rxd8# { Game ends by variant rule. } 0-1

