FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/UpIt734l"]
[Date "2025.04.12"]
[Round "-"]
[White "Olejenka_Games"]
[Black "HasanDadaev"]
[Result "1-0"]
[GameId "UpIt734l"]
[UTCDate "2025.04.12"]
[UTCTime "09:35:32"]
[WhiteElo "859"]
[BlackElo "1255"]
[WhiteRatingDiff "+90"]
[BlackRatingDiff "-45"]
[BlackBerserk "true"]
[Variant "Antichess"]
[TimeControl "60+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... c6?? { (1.19 → 4.47) Blunder. e6 was best. } { [%eval 4.47] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxc6 { [%eval 5.05] } 3... dxc6?? { (5.05 → Mate in 14) Checkmate is now unavoidable. Nxc6 was best. } { [%eval #14] } (3... Nxc6 4. b4 Nxb4 5. Qf3 Nxc2 6. Qxf7 Kxf7 7. e4 Nxa1 8. Kd1) 4. Qh5?? { (Mate in 14 → 4.03) Lost forced checkmate sequence. Qg4 was best. } { [%eval 4.03] } (4. Qg4 Bxg4 5. Kd1 Bxd1 6. Nc3 Bxc2 7. d3 Qxd3 8. e4 Qxc3) 4... Qxd2 { [%eval 4.22] } 5. Qxf7?? { (4.22 → 0.00) Blunder. Nxd2 was best. } { [%eval 0.0] } (5. Nxd2 Bh3 6. Qxh3 Kd8 7. Qxh7 Rxh7 8. Ne2 Rxh2 9. Rxh2 Ke8) 5... Qxc2?? { (0.00 → 1.76) Blunder. Qxe1 was best. } { [%eval 1.76] } (5... Qxe1 6. Qxe8 Qxf2 7. Qxc8 Qxg2 8. Qxf8 Qxg1 9. Qxg7 Qxh1 10. Qxg8) 6. Qxg7?? { (1.76 → Mate in 13) Checkmate is now unavoidable. Qxe8 was best. } { [%eval #-13] } (6. Qxe8 Qxb1) 6... Qxb2 { [%eval #-13] } 7. Qxe7 { [%eval #-10] } 7... Qxa1?? { (Mate in 10 → 1.98) Lost forced checkmate sequence. Bxe7 was best. } { [%eval 1.98] } (7... Bxe7 8. Bxb2 Nd7 9. Bxh8 Ne5 10. Bxe5 Bd6 11. Bxd6 Bh3 12. Nxh3 c5 13. Bxc5) 8. Qxa7?? { (1.98 → Mate in 25) Checkmate is now unavoidable. Qxe8 was best. } { [%eval #-25] } (8. Qxe8 Qxa2) 8... Qxb1 { [%eval -2.7] } 9. Qxh7?? { (-2.70 → Mate in 8) Checkmate is now unavoidable. Qxb8 was best. } { [%eval #-8] } (9. Qxb8 Qxc1) 9... Qxc1 { [%eval #-9] } 10. Qxg8 { [%eval #-8] } 10... Qxe1 { [%eval #-8] } 11. Qxf8 { [%eval #-7] } 11... Qxg1?? { (Mate in 7 → -4.00) Lost forced checkmate sequence. Qxf2 was best. } { [%eval -4.0] } (11... Qxf2 12. Qxe8 Qxg2 13. Qxc6 Qxg1 14. Qxc8 Rxh2 15. Rxh2 Qxe3 16. Qxb8 Rxa2 17. Rxa2) 12. Qxh8?? { (-4.00 → Mate in 6) Checkmate is now unavoidable. Rxg1 was best. } { [%eval #-6] } (12. Rxg1 Rxa2 13. Qxe8 Rxf2 14. Qxc8 Rxg2 15. Rxg2 Rxc8 16. Rg4 Nd7 17. h4 c5) 12... Qxg2 { [%eval #-6] } 13. Qxe8 { [%eval #-5] } 13... Qxf2?? { (Mate in 5 → 1.80) Lost forced checkmate sequence. Qxh1 was best. } { [%eval 1.8] } (13... Qxh1 14. Qxc6 Qxh2 15. Qxc8 Qxf2 16. Qxb8 Qxe3 17. Qxa8 Qe4 18. Qxe4#) 14. Qxc6?? { (1.80 → Mate in 4) Checkmate is now unavoidable. Qxc8 was best. } { [%eval #-4] } (14. Qxc8 Rxa2) 14... Qxh2 { [%eval #-8] } 15. Qxc8 { [%eval #-7] } 15... Qxh1?? { (Mate in 7 → Mate in 3) Lost forced checkmate sequence. Qxa2 was best. } { [%eval #3] } (15... Qxa2 16. Qxb8 Rxb8 17. Ra1 Qxa1 18. e4 Qc1 19. e5 Qd2 20. e6 Qd7 21. exd7) 16. Qxb8 { [%eval #3] } 16... Rxb8 { [%eval #2] } 17. e4 { [%eval #2] } 17... Qxe4 { [%eval #1] } 18. a3?? { (Mate in 1 → Mate in 3) Lost forced checkmate sequence. a4 was best. } { [%eval #-3] } (18. a4 Qxa4#) 18... Qa4# { Game ends by variant rule. } 1-0
