- Blind mode tutorial
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[Event "Friendly blitz tournament"] [Site "https://lichess.org/V1WEmrHl"] [Date "2022.10.14"] [Round "-"] [White "Shreyazz"] [Black "ReginaPazza"] [Result "0-1"] [GameId "V1WEmrHl"] [UTCDate "2022.10.14"] [UTCTime "14:57:31"] [WhiteElo "1469"] [BlackElo "1571"] [WhiteRatingDiff "-3"] [BlackRatingDiff "+93"] [Variant "Standard"] [TimeControl "300+3"] [ECO "C50"] [Opening "Italian Game: Giuoco Pianissimo, Italian Four Knights Variation"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.0] } 1... e5 { [%eval 0.12] } 2. Nf3 { [%eval 0.19] } 2... Nc6 { [%eval 0.32] } 3. Nc3 { [%eval 0.17] } 3... Nf6 { [%eval 0.13] } 4. Bc4 { [%eval 0.0] } 4... Bc5 { [%eval 0.21] } 5. d3 { [%eval 0.11] } { C50 Italian Game: Giuoco Pianissimo, Italian Four Knights Variation } 5... O-O { [%eval 0.13] } 6. Bg5 { [%eval 0.0] } 6... Bb4 { [%eval 0.33] } 7. Qd2 { [%eval -0.07] } 7... h6 { [%eval 0.0] } 8. Bh4 { [%eval 0.07] } 8... d6 { [%eval 0.0] } 9. a3 { [%eval 0.0] } 9... Bxc3 { [%eval 0.1] } 10. Qxc3 { [%eval -0.16] } 10... Bg4 { [%eval -0.21] } 11. Nd2 { [%eval -0.27] } 11... Nd4 { [%eval -0.18] } 12. f3?! { (-0.18 → -0.97) Inaccuracy. Nf1 was best. } { [%eval -0.97] } (12. Nf1 b5) 12... Bd7 { [%eval -0.94] } 13. Nb3?? { (-0.94 → -3.45) Blunder. Bxf6 was best. } { [%eval -3.45] } (13. Bxf6 Qxf6) 13... Nxb3?? { (-3.45 → 0.00) Blunder. b5 was best. } { [%eval 0.0] } (13... b5 14. Nxd4 exd4 15. Qxd4 bxc4 16. dxc4 Qe7 17. O-O-O Bc6 18. Rhe1 Qe5 19. Bxf6 Qxf6 20. Qxf6) 14. Qxb3?? { (0.00 → -3.84) Blunder. Bxf6 was best. } { [%eval -3.84] } (14. Bxf6 Qxf6) 14... b5 { [%eval -4.05] } 15. Bxb5 { [%eval -3.88] } 15... Rb8 { [%eval -4.14] } 16. c4 { [%eval -3.88] } 16... a6 { [%eval -4.02] } 17. Qd1?! { (-4.02 → -5.77) Inaccuracy. a4 was best. } { [%eval -5.77] } (17. a4) 17... axb5 { [%eval -6.06] } 18. cxb5 { [%eval -5.99] } 18... Rxb5 { [%eval -5.65] } 19. O-O { [%eval -6.15] } 19... Rxb2 { [%eval -6.0] } 20. Qc1 { [%eval -6.1] } 20... Rb3 { [%eval -6.09] } 21. Qc2 { [%eval -6.76] } 21... Qb8 { [%eval -6.94] } 22. Bxf6 { [%eval -7.07] } 22... gxf6 { [%eval -6.76] } 23. Rac1 { [%eval -6.91] } 23... Rc8 { [%eval -7.0] } 24. Rfd1 { [%eval -7.96] } 24... Qa7+ { [%eval -7.55] } 25. Kh1 { [%eval -7.35] } 25... Rxa3 { [%eval -7.46] } 26. Qd2 { [%eval -7.48] } 26... Kh7 { [%eval -7.85] } 27. Rb1 { [%eval -7.75] } 27... Rg8 { [%eval -7.98] } 28. f4 { [%eval -8.46] } 28... exf4 { [%eval -8.24] } 29. Qxf4 { [%eval -8.22] } 29... Ra2 { [%eval -8.99] } 30. Rg1 { [%eval -9.06] } 30... Rf2 { [%eval -8.98] } 31. Qc1 { [%eval -15.46] } 31... Bh3 { [%eval -18.3] } 32. g3?! { (-18.30 → Mate in 6) Checkmate is now unavoidable. gxh3 was best. } { [%eval #-6] } (32. gxh3 Qa2) 32... Qa2 { [%eval #-5] } 33. Qc4 { [%eval #-1] } 33... Rxh2# { Black wins by checkmate. } 0-1