FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/V7inFxuA"]
[Date "2026.01.07"]
[Round "-"]
[White "SERGEY-ALEX"]
[Black "Smoka1995"]
[Result "0-1"]
[GameId "V7inFxuA"]
[UTCDate "2026.01.07"]
[UTCTime "11:00:00"]
[WhiteElo "1615"]
[BlackElo "1647"]
[WhiteRatingDiff "-6"]
[BlackRatingDiff "+19"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.0] } 1... b6? { (0.00 → 1.22) Mistake. Nh6 was best. } { [%eval 1.22] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. b4? { (1.22 → -0.39) Mistake. b3 was best. } { [%eval -0.39] } (2. b3 g6 3. Nh3 g5 4. Nxg5 Ba6 5. Nxh7 Rxh7 6. Bh3 Bxe2) 2... a5 { [%eval -0.25] } 3. bxa5 { [%eval -0.43] } 3... Rxa5 { [%eval -0.03] } 4. Na3?? { (-0.03 → -2.23) Blunder. Nc3 was best. } { [%eval -2.23] } (4. Nc3 Rxa2 5. Nxa2 e6 6. Nb4 Bxb4 7. Ra8 Bxd2 8. Rxb8 Bxc1) 4... Rxa3 { [%eval -2.44] } 5. Bxa3 { [%eval -2.3] } 5... e6 { [%eval -2.15] } 6. Bxf8 { [%eval -0.9] } 6... Kxf8 { [%eval -2.66] } 7. e4?? { (-2.66 → Mate in 12) Checkmate is now unavoidable. h4 was best. } { [%eval #-12] } (7. h4 Qxh4) 7... Qh4 { [%eval #-12] } 8. gxh4 { [%eval #-11] } 8... g5 { [%eval #-11] } 9. hxg5 { [%eval #-10] } 9... Nf6 { [%eval #-10] } 10. gxf6 { [%eval #-9] } 10... Kg7 { [%eval #-9] } 11. fxg7 { [%eval #-8] } 11... Nc6 { [%eval #-8] } 12. gxh8=K { [%eval #-7] } 12... Ne7 { [%eval #-7] } 13. Kxh7 { [%eval #-6] } 13... Ng8 { [%eval #-7] } 14. Kxg8 { [%eval #-6] } 14... d6 { [%eval #-6] } 15. Kxf7 { [%eval #-5] } 15... Bb7 { [%eval #-5] } 16. Kxe6 { [%eval #-4] } 16... Bxe4 { [%eval #-4] } 17. Kxd6 { [%eval #-3] } 17... Bxc2?? { (Mate in 3 → Mate in 15) Lost forced checkmate sequence. Bxh1 was best. } { [%eval #15] } (17... Bxh1 18. Kxc7 Be4 19. Kxb6 Bxc2 20. Qxc2#) 18. Kxc7?? { (Mate in 15 → Mate in 2) Lost forced checkmate sequence. Qxc2 was best. } { [%eval #-2] } (18. Qxc2 cxd6 19. Bh3 b5 20. Nf3 b4 21. a3 bxa3 22. Rxa3 d5 23. Qe4 dxe4) 18... Bxd1 { [%eval #-2] } 19. Kxd1 { [%eval #-1] } 19... b5 { [%eval #-1] } 20. Bxb5# { Game ends by variant rule. } 0-1
