- Blind mode tutorial
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[Event "rated blitz game"] [Site "https://lichess.org/VciMBY7V"] [Date "2025.02.26"] [Round "-"] [White "ihatespaMMers"] [Black "JojoLicorne"] [Result "1-0"] [GameId "VciMBY7V"] [UTCDate "2025.02.26"] [UTCTime "09:20:41"] [WhiteElo "2459"] [BlackElo "2533"] [WhiteRatingDiff "+25"] [BlackRatingDiff "-7"] [Variant "Standard"] [TimeControl "180+2"] [ECO "D05"] [Opening "Queen's Pawn Game: Colle System"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4 { [%eval 0.17] } 1... d5 { [%eval 0.24] } 2. Nf3 { [%eval 0.08] } 2... Nf6 { [%eval 0.11] } 3. e3 { [%eval 0.0] } 3... e6 { [%eval 0.1] } 4. Bd3 { [%eval 0.03] } { D05 Queen's Pawn Game: Colle System } 4... b6 { [%eval 0.0] } 5. b3 { [%eval 0.09] } 5... Bb7 { [%eval 0.09] } 6. Bb2 { [%eval 0.09] } 6... Bd6 { [%eval 0.03] } 7. Nbd2 { [%eval 0.08] } 7... Nbd7 { [%eval 0.04] } 8. O-O { [%eval 0.1] } 8... Ne4 { [%eval 0.12] } 9. c4 { [%eval 0.12] } 9... f5 { [%eval 0.37] } 10. Ne5?! { (0.37 → -0.39) Inaccuracy. cxd5 was best. } { [%eval -0.39] } (10. cxd5 exd5 11. Ne5 O-O 12. f4 Ndf6 13. Qe2 a5 14. Nxe4 Nxe4 15. a4 Qe7) 10... O-O { [%eval -0.09] } 11. f3? { (-0.09 → -1.73) Mistake. cxd5 was best. } { [%eval -1.73] } (11. cxd5 Nxd2) 11... Nxd2?? { (-1.73 → 0.01) Blunder. Nxe5 was best. } { [%eval 0.01] } (11... Nxe5 12. dxe5 Bc5 13. Qe2 Nxd2 14. Qxd2 dxc4 15. bxc4 Qg5 16. Rae1 Rad8 17. Qe2) 12. Qxd2 { [%eval 0.01] } 12... Nxe5 { [%eval 0.0] } 13. dxe5 { [%eval -0.09] } 13... Bc5 { [%eval -0.08] } 14. Bd4 { [%eval -0.07] } 14... Bxd4 { [%eval -0.1] } 15. exd4 { [%eval 0.01] } 15... dxc4 { [%eval 0.0] } 16. Bxc4 { [%eval -0.03] } 16... Bd5 { [%eval 0.12] } 17. Rad1 { [%eval -0.16] } 17... Qd7 { [%eval 0.13] } 18. Qf4 { [%eval -0.08] } 18... Rfd8 { [%eval -0.07] } 19. Rd2 { [%eval -0.12] } 19... Bxc4 { [%eval 0.05] } 20. bxc4 { [%eval 0.06] } 20... Qa4 { [%eval 0.19] } 21. d5 { [%eval 0.0] } 21... exd5 { [%eval 0.39] } 22. Qxf5?! { (0.39 → -0.27) Inaccuracy. Rfd1 was best. } { [%eval -0.27] } (22. Rfd1 Re8 23. Rxd5 Qxa2 24. Kf1 c6 25. Rd7 Kh8 26. Rc1 a5 27. Qg5 Rg8) 22... dxc4 { [%eval 0.03] } 23. Re2?! { (0.03 → -0.84) Inaccuracy. Rxd8+ was best. } { [%eval -0.84] } (23. Rxd8+ Rxd8 24. e6 Qe8 25. Qe4 Qe7 26. Qxc4 b5 27. Qc6 Qd6 28. Qe4 Qc5+) 23... c3 { [%eval -0.91] } 24. e6 { [%eval -0.95] } 24... Qd4+ { [%eval -1.18] } 25. Kh1 { [%eval -1.04] } 25... Rf8?! { (-1.04 → 0.00) Inaccuracy. Qc4 was best. } { [%eval 0.0] } (25... Qc4 26. Ree1) 26. Qb5 { [%eval 0.0] } 26... Rae8?? { (0.00 → 5.24) Blunder. Rfe8 was best. } { [%eval 5.24] } (26... Rfe8 27. f4 Rad8 28. f5 Qd3 29. Qe5 c2 30. h3 Re7 31. f6 gxf6 32. Qxf6) 27. e7 { [%eval 5.18] } 27... c5 { [%eval 5.1] } 28. exf8=Q+ { [%eval 4.98] } 28... Rxf8 { [%eval 4.89] } 29. Rc2 { [%eval 4.51] } 29... c4 { [%eval 4.38] } 30. Qg5 { [%eval 4.18] } 30... Re8 { [%eval 4.0] } 31. h3 { [%eval 4.41] } 31... Re5 { [%eval 4.48] } 32. Qc1 { [%eval 4.56] } 32... Re3 { [%eval 4.31] } 33. Qd1 { [%eval 4.0] } 33... Rd3 { [%eval 4.76] } 34. Qe1 { [%eval 4.87] } 34... h6 { [%eval 4.8] } 35. Qf2?? { (4.80 → 1.05) Blunder. Qe6+ was best. } { [%eval 1.05] } (35. Qe6+ Kh7 36. Qf5+ Kh8 37. Re2 Re3 38. Rxe3 Qxe3 39. Qc2 Kg8 40. Rd1 Qe5) 35... Qd6?? { (1.05 → 4.26) Blunder. Qxf2 was best. } { [%eval 4.26] } (35... Qxf2) 36. Rfc1 { [%eval 3.69] } 36... b5 { [%eval 4.42] } 37. Rxc3 { [%eval 4.27] } 37... Rxc3 { [%eval 4.69] } 38. Rxc3 { [%eval 4.74] } 38... Qd1+ { [%eval 4.74] } 39. Qg1 { [%eval 4.59] } 39... Qd4?? { (4.59 → Mate in 6) Checkmate is now unavoidable. Qd5 was best. } { [%eval #6] } (39... Qd5 40. Qf1 Qe6 41. Rc1 Qe3 42. Qd1 Kh8 43. Qc2 Qd3 44. h4 a6 45. Qd1) 40. Qxd4 { [%eval #5] } { Black resigns. } 1-0