- Blind mode tutorial
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[Event "rated variant:antichess game"] [Site "https://lichess.org/VpWyv0WA"] [Date "2024.11.21"] [Round "-"] [White "ihatespaMMers"] [Black "pf2000"] [Result "1-0"] [GameId "VpWyv0WA"] [UTCDate "2024.11.21"] [UTCTime "16:16:20"] [WhiteElo "2185"] [BlackElo "2495"] [WhiteRatingDiff "+10"] [BlackRatingDiff "-10"] [Variant "Antichess"] [TimeControl "0+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c4 { [%eval -0.11] } 1... e6 { [%eval 0.03] } 2. c5 { [%eval -0.24] } 2... Bxc5 { [%eval -0.12] } 3. Qc2 { [%eval -0.55] } 3... Bxf2 { [%eval -0.46] } 4. Kxf2 { [%eval -0.7] } 4... Ne7?! { (-0.70 → 0.08) Inaccuracy. Qf6 was best. } { [%eval 0.08] } (4... Qf6 5. Qxc7 Qxf2 6. Qxc8 Qxg2 7. Qxe8 Qxf1 8. Qxe6 Qxg1 9. Qxf7) 5. Qxh7 { [%eval 0.19] } 5... Rxh7 { [%eval 0.24] } 6. b3?! { (0.24 → -0.61) Inaccuracy. Kf3 was best. } { [%eval -0.61] } (6. Kf3 Rxh2) 6... Rxh2 { [%eval -0.46] } 7. Rxh2 { [%eval -0.3] } 7... Ng8?! { (-0.30 → 0.52) Inaccuracy. Ng6 was best. } { [%eval 0.52] } (7... Ng6 8. Rh4) 8. Rh4?? { (0.52 → -2.23) Blunder. Kg3 was best. } { [%eval -2.23] } (8. Kg3) 8... Qxh4 { [%eval -1.99] } 9. g3 { [%eval -2.69] } 9... Qxg3 { [%eval -2.59] } 10. Kxg3 { [%eval -2.15] } 10... Nh6 { [%eval -1.34] } 11. Kf2? { (-1.34 → -3.23) Mistake. Nh3 was best. } { [%eval -3.23] } (11. Nh3 Ke7) 11... b5?? { (-3.23 → -0.92) Blunder. g5 was best. } { [%eval -0.92] } (11... g5) 12. a4 { [%eval -0.89] } 12... bxa4 { [%eval -0.69] } 13. bxa4 { [%eval -0.37] } 13... a5 { [%eval -0.2] } 14. Na3?? { (-0.20 → -2.53) Blunder. Nc3 was best. } { [%eval -2.53] } (14. Nc3 g6 15. Bb2 f6 16. Bc1 Na6 17. Ra3 d5 18. Nxd5 exd5 19. e4 dxe4) 14... g5 { [%eval -0.83] } 15. Ke1?? { (-0.83 → -5.40) Blunder. Nc4 was best. } { [%eval -5.4] } (15. Nc4 Na6) 15... Nc6?? { (-5.40 → Mate in 8) Checkmate is now unavoidable. c5 was best. } { [%eval #8] } (15... c5) 16. d4 { [%eval #8] } 16... Nxd4 { [%eval #7] } 17. Bxg5 { [%eval #7] } 17... Nxe2 { [%eval #6] } 18. Bxh6 { [%eval #6] } 18... Nxg1 { [%eval #5] } 19. Bh3 { [%eval #5] } 19... Nxh3 { [%eval #4] } 20. Kf2 { [%eval #4] } 20... Nxf2 { [%eval #3] } 21. Rd1 { [%eval #3] } 21... Nxd1 { [%eval #2] } 22. Be3 { [%eval #2] } 22... Nxe3 { [%eval #1] } 23. Nc2 { [%eval #1] } 23... Nxc2# { Game ends by variant rule. } 1-0