- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/W0RXjdAK"] [Date "2023.08.24"] [Round "-"] [White "Ayabulela02"] [Black "AgentKGB"] [Result "0-1"] [GameId "W0RXjdAK"] [UTCDate "2023.08.24"] [UTCTime "15:53:53"] [WhiteElo "1699"] [BlackElo "1295"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+34"] [WhiteBerserk "true"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... Na6?? { (0.00 → 5.16) Blunder. Nh6 was best. } { [%eval 5.16] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. b4 { [%eval 6.19] } 2... Nxb4 { [%eval 3.66] } 3. f3?? { (3.66 → -2.94) Blunder. Bg2 was best. } { [%eval -2.94] } (3. Bg2 Nxa2 4. Bxb7 Nxc1 5. Qxc1 Bxb7 6. Rxa7 Bxh1 7. Rxa8 Qxa8) 3... Nxa2 { [%eval -2.9] } 4. Rxa2 { [%eval -3.01] } 4... Rb8?? { (-3.01 → -0.62) Blunder. f5 was best. } { [%eval -0.62] } (4... f5 5. Rxa7) 5. Rxa7 { [%eval -1.3] } 5... Ra8?? { (-1.30 → Mate in 13) Checkmate is now unavoidable. b6 was best. } { [%eval #13] } (5... b6 6. Rxc7 Qxc7 7. Kf2 Qxg3 8. Kxg3 Nf6 9. h3 Ra8 10. Qe1 Ne4 11. fxe4 b5 12. c4) 6. Rxb7 { [%eval #13] } 6... Bxb7 { [%eval #12] } 7. Ba3?? { (Mate in 12 → -0.78) Lost forced checkmate sequence. f4 was best. } { [%eval -0.78] } (7. f4 Bxh1 8. Bg2 Bxg2 9. e4 Bxe4 10. c4 Bxb1 11. f5 Bxf5 12. Qa4 Rxa4 13. Bb2 Rxc4) 7... Rxa3 { [%eval -1.0] } 8. Nxa3 { [%eval -0.74] } 8... Bxf3 { [%eval -0.87] } 9. exf3 { [%eval -0.92] } 9... d5?! { (-0.92 → 0.05) Inaccuracy. c5 was best. } { [%eval 0.05] } (9... c5 10. d4) 10. Bc4?? { (0.05 → -3.15) Blunder. Ke2 was best. } { [%eval -3.15] } (10. Ke2 Qd6) 10... dxc4 { [%eval -3.07] } 11. Nxc4 { [%eval #-15] } 11... Qxd2 { [%eval -2.64] } 12. Qxd2?? { (-2.64 → Mate in 9) Checkmate is now unavoidable. Nxd2 was best. } { [%eval #-9] } (12. Nxd2 Nh6) 12... e5 { [%eval #-9] } 13. Nxe5 { [%eval #-8] } 13... Bb4 { [%eval #-8] } 14. Nxf7 { [%eval #-7] } 14... Kxf7 { [%eval #-7] } 15. Qxb4 { [%eval #-6] } 15... c5 { [%eval #-6] } 16. Qxc5 { [%eval #-5] } 16... g5 { [%eval #-5] } 17. Qxg5 { [%eval #-4] } 17... Nh6 { [%eval #-4] } 18. Qxh6 { [%eval #-3] } 18... Ra8 { [%eval #-3] } 19. Qxh7 { [%eval #-2] } 19... Kg7 { [%eval #-2] } 20. Qxg7 { [%eval #-1] } 20... Ra7 { [%eval #-1] } 21. Qxa7# { Game ends by variant rule. } 0-1