FEN
[Event "HyperBullet Antichess Arena"]
[Site "https://lichess.org/W6B5PofA"]
[Date "2024.11.10"]
[Round "-"]
[White "Fedor_Alex-1531"]
[Black "EHZ1013"]
[Result "0-1"]
[GameId "W6B5PofA"]
[UTCDate "2024.11.10"]
[UTCTime "12:15:00"]
[WhiteElo "1947"]
[BlackElo "1618"]
[WhiteRatingDiff "-10"]
[BlackRatingDiff "+43"]
[Variant "Antichess"]
[TimeControl "15+1"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.05] } 1... b5 { [%eval 0.57] } 2. Bxb5 { [%eval 0.48] } 2... Ba6 { [%eval 0.6] } 3. Bxd7 { [%eval 0.39] } 3... Nxd7 { [%eval 0.62] } 4. c4 { [%eval 0.53] } 4... Bxc4 { [%eval 0.44] } 5. Qf3?? { (0.44 → -2.56) Blunder. Qg4 was best. } { [%eval -2.56] } (5. Qg4 Bxa2 6. Qxg7 Bxg7 7. Rxa2 Bxb2 8. Rxb2 Qb8 9. Rxb8 Nxb8) 5... Bxa2 { [%eval -1.15] } 6. Qxf7?? { (-1.15 → Mate in 17) Checkmate is now unavoidable. Rxa2 was best. } { [%eval #-17] } (6. Rxa2 Rb8 7. Rxa7 Rxb2 8. Rxc7 Qxc7 9. Bxb2 Qxh2 10. Rxh2 Kd8 11. Qxf7 h5) 6... Kxf7 { [%eval #-17] } 7. Rxa2 { [%eval #-16] } 7... Rb8 { [%eval #-16] } 8. Rxa7 { [%eval #-15] } 8... Rxb2 { [%eval #-15] } 9. Rxc7 { [%eval -5.67] } 9... Rxb1?? { (-5.67 → -2.81) Blunder. Qxc7 was best. } { [%eval -2.81] } (9... Qxc7) 10. Rxd7 { [%eval -2.92] } 10... Rxc1 { [%eval -2.69] } 11. Rxe7?? { (-2.69 → Mate in 8) Checkmate is now unavoidable. Rxd8 was best. } { [%eval #-8] } (11. Rxd8 Rxe1) 11... Rxe1 { [%eval #-8] } 12. Rxf7 { [%eval #-7] } 12... Rxg1 { [%eval #-9] } 13. Rxg1 { [%eval #-8] } 13... Qxd2 { [%eval #-8] } 14. Rxg7 { [%eval #-7] } 14... Qxf2 { [%eval #-7] } 15. Rxh7 { [%eval #-4] } 15... Qxg2 { [%eval #-4] } 16. Rxh8 { [%eval #-3] } 16... Qxh2?? { (Mate in 3 → Mate in 3) Lost forced checkmate sequence. Qxg1 was best. } { [%eval #3] } (16... Qxg1 17. Rxg8 Qxe3 18. Rxf8 Qf2 19. Rxf2#) 17. Rgxg8?? { (Mate in 3 → Mate in 3) Lost forced checkmate sequence. Rhxg8 was best. } { [%eval #-3] } (17. Rhxg8 Qxg1 18. Rxf8 Qxe3 19. Rf2 Qxf2#) 17... Qxh8 { [%eval #-3] } 18. Rxf8 { [%eval #-2] } 18... Qxf8 { [%eval #-2] } 19. e4 { [%eval #-1] } 19... Qf5 { [%eval #-1] } 20. exf5# { Game ends by variant rule. } 0-1

