- Blind mode tutorial
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[Event "rated variant:horde game"] [Site "https://lichess.org/Z9hnlA6Z"] [Date "2023.10.30"] [Round "-"] [White "ruslana22"] [Black "DekaL"] [Result "0-1"] [GameId "Z9hnlA6Z"] [UTCDate "2023.10.30"] [UTCTime "13:32:08"] [WhiteElo "1449"] [BlackElo "1781"] [WhiteRatingDiff "-6"] [BlackRatingDiff "+38"] [Variant "Horde"] [TimeControl "600+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. h5 { [%eval 0.95] } 1... h6? { (0.95 → 2.19) Mistake. a6 was best. } { [%eval 2.19] } (1... a6 2. e5 e6 3. e4 d6 4. cxd6 cxd6 5. fxe6 fxe6 6. exd6) 2. e5? { (2.19 → 0.51) Mistake. g6 was best. } { [%eval 0.51] } (2. g6 fxg6 3. fxg6 e6 4. f5 exf5 5. exf5 d6 6. e4 Nf6) 2... hxg5 { [%eval 0.95] } 3. fxg5 { [%eval 0.91] } 3... e6 { [%eval -1.82] } 4. g6?! { (-1.82 → -2.69) Inaccuracy. fxe6 was best. } { [%eval -2.69] } (4. fxe6) 4... exf5 { [%eval -2.43] } 5. gxf5 { [%eval -2.5] } 5... d5?? { (-2.50 → -0.61) Blunder. Rxh5 was best. } { [%eval -0.61] } (5... Rxh5 6. gxf7+) 6. g4?! { (-0.61 → -1.74) Inaccuracy. gxf7+ was best. } { [%eval -1.74] } (6. gxf7+) 6... dxc4 { [%eval -1.8] } 7. bxc4 { [%eval -1.37] } 7... c6? { (-1.37 → 0.00) Mistake. Bxf5 was best. } { [%eval 0.0] } (7... Bxf5 8. gxf5) 8. d5?? { (0.00 → -2.99) Blunder. e4 was best. } { [%eval -2.99] } (8. e4 b6 9. b3 Qc7 10. cxb6 axb6 11. b2 f6 12. e6 Bd6 13. g3 Ne7 14. h4 Nd7) 8... cxd5 { [%eval -3.13] } 9. cxd5 { [%eval -3.12] } 9... Qxd5 { [%eval -3.08] } 10. f4 { [%eval -3.84] } 10... fxg6?! { (-3.84 → -2.84) Inaccuracy. Bxf5 was best. } { [%eval -2.84] } (10... Bxf5 11. gxf5 Rxh5 12. e4 Qd7 13. gxf7+ Qxf7 14. f3 g6 15. f6 Nd7 16. d4 Ngxf6 17. exf6) 11. hxg6 { [%eval -2.58] } 11... Ne7 { [%eval -2.76] } 12. e4 { [%eval -2.61] } 12... Nd7?? { (-2.61 → 8.86) Blunder. Qd7 was best. } { [%eval 8.86] } (12... Qd7 13. f3 Nxg6 14. fxg6 Qe6 15. d4 Qxg6 16. f5 Qh6 17. f2 a6 18. e3 g6 19. f6) 13. c4?? { (8.86 → -2.28) Blunder. exd5 was best. } { [%eval -2.28] } (13. exd5 Nxd5) 13... Qg8 { [%eval -2.2] } 14. d4? { (-2.20 → -3.74) Mistake. e3 was best. } { [%eval -3.74] } (14. e3 Nxg6 15. fxg6 Qe6 16. d4 Nxc5 17. dxc5 Bxc5 18. f5 Qxe5 19. bxc5 Qxc5 20. d3 Qc7) 14... Qxc4?! { (-3.74 → -2.85) Inaccuracy. Nxc5 was best. } { [%eval -2.85] } (14... Nxc5 15. dxc5) 15. e3?? { (-2.85 → -12.70) Blunder. d3 was best. } { [%eval -12.7] } (15. d3 Qg8) 15... Qxf1 { [%eval -12.62] } 16. d3 { [%eval -13.63] } 16... Qxe1 { [%eval -14.15] } 17. e6 { [%eval -14.38] } 17... Nb8 { [%eval -14.62] } 18. e5 { [%eval -15.08] } 18... Qxg1 { [%eval -15.08] } 19. f6 { [%eval -16.0] } 19... gxf6 { [%eval -14.69] } 20. exf6 { [%eval -14.51] } 20... Nxg6 { [%eval -14.48] } 21. f7+ { [%eval -16.39] } 21... Ke7 { [%eval -16.46] } 22. f5 { [%eval -17.89] } 22... Nh4 { [%eval -14.25] } 23. d5 { [%eval -14.98] } 23... Kf6 { [%eval -13.62] } 24. d6 { [%eval -17.84] } 24... Bxe6 { [%eval -18.05] } 25. fxe6 { [%eval -17.98] } 25... Kxe6 { [%eval -17.61] } 26. f4 { [%eval -18.68] } 26... Qxe3 { [%eval -18.61] } 27. f5+ { [%eval -19.53] } 27... Kxf7 { [%eval -19.32] } 28. c6 { [%eval -21.38] } 28... bxc6 { [%eval -21.13] } 29. bxc6 { [%eval -21.86] } 29... Nxc6 { [%eval -21.77] } 30. c4 { [%eval -23.07] } 30... Qxd3 { [%eval -22.38] } 31. b3 { [%eval -23.46] } 31... Qxb1 { [%eval -23.54] } 32. c5 { [%eval -24.93] } 32... Qxa2 { [%eval -23.54] } 33. d3 { [%eval -25.4] } 33... Qxb3 { [%eval -25.16] } 34. a5 { [%eval -26.3] } 34... Qxa3 { [%eval -26.16] } 35. d4 { [%eval -26.69] } 35... Nxd4 { [%eval -27.87] } 36. c6 { [%eval -28.77] } 36... Nxc6 { [%eval -27.95] } 37. b5 { [%eval -27.84] } 37... Nxa5 { [%eval -28.72] } 38. c3 { [%eval -29.92] } 38... Bxd6 { [%eval -30.15] } 39. c4?! { (-30.15 → Mate in 19) Checkmate is now unavoidable. g3 was best. } { [%eval #-19] } (39. g3 Nf3) 39... Nxc4 { [%eval #-18] } 40. g5 { [%eval #-9] } 40... Bxh2 { [%eval #-8] } 41. g6+ { [%eval #-9] } 41... Kf6 { [%eval #-8] } 42. g7 { [%eval #-7] } 42... Kxg7 { [%eval #-7] } 43. f6+ { [%eval #-7] } 43... Kxf6 { [%eval #-6] } 44. a2 { [%eval #-5] } 44... Qxa2 { [%eval #-5] } 45. g3 { [%eval #-5] } 45... Bxg3 { [%eval #-4] } 46. h2 { [%eval #-4] } 46... Bxh2 { [%eval #-4] } 47. b6 { [%eval #-4] } 47... Nf3 { [%eval #-3] } 48. h4 { [%eval #-2] } 48... Rab8 { [%eval #-2] } 49. h5 { [%eval #-2] } 49... Rxh5 { [%eval #-1] } 50. b7 { [%eval #-1] } 50... Rxb7# { Game ends by variant rule. } 0-1