FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/ZFMKCTr8"]
[Date "2020.05.06"]
[Round "-"]
[White "martinez95"]
[Black "Angeagea"]
[Result "1-0"]
[GameId "ZFMKCTr8"]
[UTCDate "2020.05.06"]
[UTCTime "10:25:11"]
[WhiteElo "1628"]
[BlackElo "1509"]
[WhiteRatingDiff "+11"]
[BlackRatingDiff "-61"]
[Variant "Antichess"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 1.13] } 1... b5 { [%eval 1.0] } 2. Bxb5 { [%eval 1.51] } 2... Nc6?? { (1.51 → Mate in 15) Checkmate is now unavoidable. Ba6 was best. } { [%eval #15] } (2... Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2 6. Qxa7 Rxa7 7. Rxa2 Rxa2 8. b3 Rxd2 9. Kxd2) 3. Bxc6 { [%eval #15] } 3... dxc6 { [%eval #14] } 4. Qh5?? { (Mate in 14 → 4.67) Lost forced checkmate sequence. Qg4 was best. } { [%eval 4.67] } (4. Qg4 Bxg4 5. Kd1 Bxd1 6. Nc3 Bxc2 7. Nb5 cxb5 8. e4 Bxe4 9. d3 Bxd3 10. Ne2 Bxe2) 4... Qxd2 { [%eval 5.64] } 5. Qxf7?? { (5.64 → -0.94) Blunder. Kxd2 was best. } { [%eval -0.94] } (5. Kxd2 Ba6) 5... Kxf7?? { (-0.94 → 2.25) Blunder. Qxe1 was best. } { [%eval 2.25] } (5... Qxe1) 6. Kxd2 { [%eval 1.69] } 6... Bh3 { [%eval 1.78] } 7. gxh3 { [%eval 0.36] } 7... e6?? { (0.36 → Mate in 12) Checkmate is now unavoidable. h5 was best. } { [%eval #12] } (7... h5 8. Kd1) 8. b4 { [%eval #12] } 8... Bxb4 { [%eval #11] } 9. Nc3?? { (Mate in 11 → -1.56) Lost forced checkmate sequence. Ke1 was best. } { [%eval -1.56] } (9. Ke1 Bxe1 10. Ne2 Bxf2 11. Ba3 Bxe3 12. Bc5 Bxc5 13. Nd4 Bxd4 14. Rd1 Bxa1 15. Rd8 Rxd8) 9... Bxc3 { [%eval -1.46] } 10. Kxc3 { [%eval -1.7] } 10... Ne7?? { (-1.70 → Mate in 12) Checkmate is now unavoidable. Ke8 was best. } { [%eval #12] } (10... Ke8) 11. Rb1 { [%eval #12] } 11... Rad8 { [%eval #10] } 12. Rb8 { [%eval #10] } 12... Rxb8 { [%eval #9] } 13. Kb4 { [%eval #9] } 13... Rxb4 { [%eval #8] } 14. Bb2 { [%eval #8] } 14... Rxb2 { [%eval #7] } 15. Nf3 { [%eval #7] } 15... Rxc2 { [%eval #6] } 16. Nd2 { [%eval #6] } 16... Rxd2 { [%eval #5] } 17. Rb1 { [%eval #5] } 17... Rxa2 { [%eval #4] } 18. Rc1 { [%eval #5] } 18... Rxf2 { [%eval #4] } 19. Rxc6 { [%eval #4] } 19... Rxh2 { [%eval #3] } 20. Rxc7 { [%eval #3] } 20... Rxh3 { [%eval #2] } 21. Rxa7 { [%eval #2] } 21... Rxe3 { [%eval #1] } 22. Rxe7 { [%eval #1] } 22... Kxe7# { Game ends by variant rule. } 1-0