- Blind mode tutorial
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[Event "rated variant:atomic game"] [Site "https://lichess.org/ZlLpS5Ht"] [Date "2025.05.23"] [Round "-"] [White "ZAXAP_2015"] [Black "Nawanadoo"] [Result "1-0"] [GameId "ZlLpS5Ht"] [UTCDate "2025.05.23"] [UTCTime "09:27:00"] [WhiteElo "1573"] [BlackElo "2007"] [WhiteRatingDiff "+13"] [BlackRatingDiff "-11"] [Variant "Atomic"] [TimeControl "0+4"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 1.68] } 1... e6 { [%eval 1.69] } 2. d4 { [%eval 1.77] } 2... f6?? { (1.77 → 6.63) Blunder. Nh6 was best. } { [%eval 6.63] } (2... Nh6 3. h3 d5 4. Na3 b5 5. f4 g6 6. g3 f6 7. c3) 3. Qf3?? { (6.63 → -0.10) Blunder. Nc3 was best. } { [%eval -0.1] } (3. Nc3 Nh6 4. Nb5 Ng4 5. f4 Bb4+ 6. c3 c6 7. h3 Nh2) 3... d5 { [%eval -0.52] } 4. exd5?? { (-0.52 → -3.37) Blunder. Qg4 was best. } { [%eval -3.37] } (4. Qg4 g6) 4... Bd6?? { (-3.37 → -0.45) Blunder. e5 was best. } { [%eval -0.45] } (4... e5 5. Nh3) 5. Qh5+?? { (-0.45 → -2.74) Blunder. Bb5+ was best. } { [%eval -2.74] } (5. Bb5+ c6) 5... g6 { [%eval -3.12] } 6. Qb5+ { [%eval -2.88] } 6... c6 { [%eval -2.3] } 7. Qa5?? { (-2.30 → -5.72) Blunder. Qxb7 was best. } { [%eval -5.72] } (7. Qxb7) 7... b6 { [%eval -5.44] } 8. Qd2?! { (-5.44 → -9.14) Inaccuracy. Qa4 was best. } { [%eval -9.14] } (8. Qa4 Nh6) 8... Bb4 { [%eval -8.35] } 9. Qxb4 { [%eval -10.86] } 9... Nh6 { [%eval -9.38] } 10. Bc4 { [%eval -8.99] } 10... Ng4 { [%eval -8.68] } 11. f4 { [%eval -13.69] } 11... Nxh2 { [%eval -13.28] } 12. Be3 { [%eval -15.82] } 12... O-O { [%eval -15.37] } 13. Nc3 { [%eval -21.3] } 13... Ba6 { [%eval -16.14] } 14. O-O-O { [%eval -20.84] } 14... Bxc4 { [%eval -16.71] } 15. Rh1 { [%eval -21.32] } 15... h5 { [%eval -17.52] } 16. g4?! { (-17.52 → Mate in 4) Checkmate is now unavoidable. f5 was best. } { [%eval #-4] } (16. f5 Re8) 16... e5?? { (Mate in 4 → Mate in 4) Lost forced checkmate sequence. Qd5 was best. } { [%eval #4] } (16... Qd5 17. Rd1 Qc4 18. c3 Qe2 19. Bf2 Qxb2#) 17. gxh5 { [%eval #3] } 17... Kf7 { [%eval #3] } 18. Rh7+ { [%eval #2] } 18... Ke6 { [%eval #1] } 19. fxe5# { Game ends by variant rule. } 1-0