FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/awM1ex6l"]
[Date "2025.01.30"]
[Round "-"]
[White "luka7007"]
[Black "Danya_D"]
[Result "0-1"]
[GameId "awM1ex6l"]
[UTCDate "2025.01.30"]
[UTCTime "09:06:24"]
[WhiteElo "1731"]
[BlackElo "1478"]
[WhiteRatingDiff "-9"]
[BlackRatingDiff "+24"]
[Variant "Antichess"]
[TimeControl "60+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 1.22] } 1... b5?! { (1.22 → 2.00) Inaccuracy. e6 was best. } { [%eval 2.0] } (1... e6 2. Ba6 Nxa6 3. b4 Bxb4 4. Qf3 Bxd2 5. Qxf7 Kxf7 6. Nxd2) 2. Bxb5 { [%eval 1.19] } 2... Nf6?? { (1.19 → 9.22) Blunder. e6 was best. } { [%eval 9.22] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 8.99] } 3... Qxd7? { (8.99 → Mate in 15) Checkmate is now unavoidable. Nfxd7 was best. } { [%eval #15] } (3... Nfxd7 4. Qe2 c5 5. Qa6 Nxa6 6. Nc3 Qc7 7. b4 cxb4 8. d3) 4. Qg4?? { (Mate in 15 → 0.79) Lost forced checkmate sequence. e4 was best. } { [%eval 0.79] } (4. e4 Nxe4 5. g4 Qxg4 6. Qxg4 Bxg4 7. Kd1 Bxd1 8. a3 Bxc2) 4... Qxd2?? { (0.79 → Mate in 14) Checkmate is now unavoidable. Qxg4 was best. } { [%eval #14] } (4... Qxg4 5. Kf1) 5. Kxd2?? { (Mate in 14 → 1.31) Lost forced checkmate sequence. Bxd2 was best. } { [%eval 1.31] } (5. Bxd2 Nxg4 6. Bc3 Nxf2 7. Bxg7 Bxg7 8. Kxf2 Bxb2 9. g3 Bxa1 10. Nh3 Bxh3) 5... Nxg4 { [%eval 1.15] } 6. h4?? { (1.15 → -8.15) Blunder. Nc3 was best. } { [%eval -8.15] } (6. Nc3 Nxh2 7. Rxh2 Nd7 8. Rxh7 Rxh7 9. Nh3 Rxh3 10. gxh3 g5 11. Ne2 g4) 6... Nxe3 { [%eval #-16] } 7. fxe3 { [%eval #-14] } 7... g5 { [%eval #-14] } 8. hxg5 { [%eval #-13] } 8... Bh6 { [%eval #-13] } 9. gxh6 { [%eval #-11] } 9... Rg8?? { (Mate in 11 → Mate in 10) Lost forced checkmate sequence. Bh3 was best. } { [%eval #10] } (9... Bh3 10. Rxh3 Kf8 11. Rg3 Kg7 12. hxg7 a6 13. gxh8=K Nd7 14. Kxh7 Rg8 15. Kxg8) 10. g4 { [%eval #10] } 10... Rxg4 { [%eval #9] } 11. Rh3 { [%eval #9] } 11... Rxg1 { [%eval #8] } 12. Ke1 { [%eval #9] } 12... Rxe1 { [%eval #8] } 13. a4 { [%eval #8] } 13... Rxe3 { [%eval #7] } 14. Rxe3?? { (Mate in 7 → Mate in 7) Lost forced checkmate sequence. Bxe3 was best. } { [%eval #-7] } (14. Bxe3 Bxh3 15. Bxa7 Rxa7 16. Na3 Rxa4 17. Nb1 Rxa1 18. c4 Rxb1 19. c5 Rxb2) 14... e5 { [%eval #-7] } 15. Rxe5 { [%eval #-6] } 15... Ke7 { [%eval #-7] } 16. Rxe7 { [%eval #-6] } 16... Nd7?? { (Mate in 6 → Mate in 7) Lost forced checkmate sequence. a5 was best. } { [%eval #7] } (16... a5 17. Rxf7 Bb7 18. Rxh7 Ba6 19. Rxc7 Bc4 20. Rxc4 Nc6 21. Rxc6 Rc8 22. Rxc8#) 17. Rxd7 { [%eval #7] } 17... Bxd7 { [%eval #6] } 18. Na3 { [%eval #6] } 18... Bxa4 { [%eval #5] } 19. Rb1?? { (Mate in 5 → Mate in 6) Lost forced checkmate sequence. Nc4 was best. } { [%eval #-6] } (19. Nc4 Bxc2 20. Rxa7 Rxa7 21. b3 Bxb3 22. Bf4 Bxc4 23. Bxc7 Rxc7#) 19... Bxc2 { [%eval #-6] } 20. Nxc2 { [%eval #-5] } 20... Rb8?? { (Mate in 5 → Mate in 4) Lost forced checkmate sequence. f5 was best. } { [%eval #4] } (20... f5 21. Ra1 f4 22. Bxf4 a5 23. Bxc7 Rd8 24. Bxd8 a4 25. Rxa4#) 21. Nb4 { [%eval #4] } 21... Rxb4 { [%eval #3] } 22. Ra1?? { (Mate in 3 → Mate in 4) Lost forced checkmate sequence. Be3 was best. } { [%eval #-4] } (22. Be3 Rxb2 23. Bxa7 Rxb1 24. Bg1 Rxg1#) 22... Rxb2 { [%eval #-4] } 23. Rxa7 { [%eval #-3] } 23... Rb7 { [%eval #-4] } 24. Rxb7 { [%eval #-3] } 24... f5?? { (Mate in 3 → 0.11) Lost forced checkmate sequence. f6 was best. } { [%eval 0.11] } (24... f6 25. Rxc7 f5 26. Rxh7 f4 27. Bxf4#) 25. Rxc7 { [%eval 0.11] } 25... f4 { [%eval 0.12] } 26. Bxf4# { Game ends by variant rule. } 0-1
