FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/bfp7YAof"]
[Date "2025.12.11"]
[Round "-"]
[White "djhfoGkfuhcfd"]
[Black "Manda_Rakoto102"]
[Result "1-0"]
[GameId "bfp7YAof"]
[UTCDate "2025.12.11"]
[UTCTime "14:17:54"]
[WhiteElo "1225"]
[BlackElo "1143"]
[WhiteRatingDiff "+63"]
[BlackRatingDiff "-9"]
[Variant "Antichess"]
[TimeControl "540+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... h5?? { (2.49 → Mate in 25) Checkmate is now unavoidable. b5 was best. } { [%eval #25] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Qxh5 { [%eval 0.95] } 2... Rxh5 { [%eval 1.28] } 3. Ba6 { [%eval #25] } 3... bxa6 { [%eval #20] } 4. Nh3?? { (Mate in 20 → -0.66) Lost forced checkmate sequence. Nc3 was best. } { [%eval -0.66] } (4. Nc3 Rxh2 5. Rxh2 g6 6. Nb5 axb5 7. c4 bxc4 8. Rh5 gxh5) 4... Rxh3 { [%eval -1.9] } 5. gxh3 { [%eval -2.07] } 5... Nc6?? { (-2.07 → -0.08) Blunder. a5 was best. } { [%eval -0.08] } (5... a5 6. b4) 6. b4 { [%eval -0.4] } 6... Nxb4 { [%eval -0.12] } 7. Kd1?? { (-0.12 → -2.11) Blunder. a3 was best. } { [%eval -2.11] } (7. a3) 7... Nxa2 { [%eval -2.38] } 8. Rxa2 { [%eval -2.03] } 8... a5 { [%eval -1.92] } 9. Rxa5 { [%eval -3.15] } 9... c5?? { (-3.15 → 0.50) Blunder. Nh6 was best. } { [%eval 0.5] } (9... Nh6) 10. Rxa7 { [%eval 0.82] } 10... Rxa7 { [%eval 0.92] } 11. Ba3?? { (0.92 → Mate in 10) Checkmate is now unavoidable. c4 was best. } { [%eval #-10] } (11. c4) 11... Rxa3 { [%eval #-10] } 12. Nxa3 { [%eval #-9] } 12... c4 { [%eval #-9] } 13. Nxc4 { [%eval #-8] } 13... e5?? { (Mate in 8 → -0.85) Lost forced checkmate sequence. Qa5 was best. } { [%eval -0.85] } (13... Qa5 14. Nxa5 Bb7 15. Nxb7 Kd8 16. Nxd8 Nf6 17. Nxf7 Ng4 18. hxg4 e5 19. Nxe5) 14. Nxe5 { [%eval -1.0] } 14... d5? { (-1.00 → 0.37) Mistake. Qc7 was best. } { [%eval 0.37] } (14... Qc7 15. Nxf7 Qxh2 16. Rxh2 Kxf7 17. f4 g5 18. fxg5 Ke6 19. d4 Bh6 20. gxh6) 15. Nxf7 { [%eval 0.22] } 15... Kxf7?? { (0.22 → Mate in 7) Checkmate is now unavoidable. Bxh3 was best. } { [%eval #7] } (15... Bxh3 16. Nxd8 Kxd8 17. d4 Bc5 18. dxc5 Nh6 19. Kd2 Nf7 20. Kd3 Ke8 21. Ke4) 16. c4?? { (Mate in 7 → 0.00) Lost forced checkmate sequence. d4 was best. } { [%eval 0.0] } (16. d4 Bxh3 17. e4 dxe4 18. Ke1 Qxd4 19. f3 exf3 20. c3 Qxc3 21. Ke2 fxe2) 16... dxc4?? { (0.00 → Mate in 7) Checkmate is now unavoidable. Bxh3 was best. } { [%eval #7] } (16... Bxh3 17. cxd5 Qxd5 18. Rf1 Qxd2 19. Kxd2 Bxf1 20. Ke2 Bxe2 21. f3 Bxf3 22. e4) 17. d3?? { (Mate in 7 → Mate in 7) Lost forced checkmate sequence. f4 was best. } { [%eval #-7] } (17. f4 Bxh3 18. d3 cxd3 19. Rf1 Bxf1 20. h4 Qxh4 21. e4 Qxf4 22. e5 Qxe5) 17... cxd3?? { (Mate in 7 → Mate in 5) Lost forced checkmate sequence. Bxh3 was best. } { [%eval #5] } (17... Bxh3 18. dxc4 Qxd1 19. Rxd1 Bd7 20. Rxd7 Bb4 21. Rxf7 Ba3 22. Rxg7 Bc1 23. Rxg8) 18. Kc2 { [%eval #5] } 18... dxc2 { [%eval #4] } 19. Rd1?? { (Mate in 4 → Mate in 7) Lost forced checkmate sequence. Ra1 was best. } { [%eval #-7] } (19. Ra1 Bxh3 20. Ra8 Qxa8 21. e4 Qxe4 22. f4 Qxf4#) 19... cxd1=N?? { (Mate in 7 → Mate in 4) Lost forced checkmate sequence. Bxh3 was best. } { [%eval #4] } (19... Bxh3 20. Rxd8 Ke8 21. Rxe8 c1=R 22. Rxf8 Rc4 23. Rxg8 Rc3 24. Rxg7 Rxe3 25. fxe3) 20. e4 { [%eval #4] } 20... Nxf2 { [%eval #3] } 21. h4 { [%eval #4] } 21... Nxe4 { [%eval #3] } 22. h3 { [%eval #3] } 22... Bxh3 { [%eval #2] } 23. h5 { [%eval #2] } 23... g6 { [%eval #1] } 24. hxg6 { [%eval #1] } 24... Kxg6# { Game ends by variant rule. } 1-0

