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[Event "Hourly Three-check Arena"] [Site "https://lichess.org/dqH1fkhJ"] [Date "2024.04.14"] [Round "-"] [White "EHZ1013"] [Black "Illegaltactics"] [Result "0-1"] [GameId "dqH1fkhJ"] [UTCDate "2024.04.14"] [UTCTime "06:21:27"] [WhiteElo "2028"] [BlackElo "1674"] [WhiteRatingDiff "-27"] [BlackRatingDiff "+19"] [WhiteBerserk "true"] [Variant "Three-check"] [TimeControl "60+0"] [ECO "A00"] [Opening "Van Geet Opening"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nc3 { [%eval 1.43] } { A00 Van Geet Opening } 1... e6 { [%eval 1.56] } 2. Nb5?? { (1.56 → -0.89) Blunder. Nf3 was best. } { [%eval -0.89] } (2. Nf3 Nf6 3. e4 Be7 4. h3 Nc6 5. e5 Nd5 6. d4 Nxc3) 2... c6 { [%eval -0.86] } 3. Nc7+?? { (-0.86 → -2.80) Blunder. Nc3 was best. } { [%eval -2.8] } (3. Nc3 Nf6 4. d4 d5 5. Nf3 Nbd7 6. e3 Bb4 7. Bd2 Bd6) 3... Qxc7 { [%eval -2.72] } 4. e3 { [%eval -2.57] } 4... Nf6 { [%eval -3.37] } 5. Nf3 { [%eval -3.61] } 5... Bb4?? { (-3.61 → -1.56) Blunder. d5 was best. } { [%eval -1.56] } (5... d5 6. c4 Nbd7 7. Be2 e5 8. cxd5 Nxd5 9. O-O e4 10. Qc2 N7f6 11. Qxe4+ Nxe4 12. d3) 6. c3 { [%eval -1.45] } 6... Bd6?? { (-1.45 → 0.22) Blunder. Be7 was best. } { [%eval 0.22] } (6... Be7 7. d4) 7. Bd3?! { (0.22 → -0.67) Inaccuracy. d4 was best. } { [%eval -0.67] } (7. d4 c5 8. Bd3 c4 9. Bc2 h6 10. g3 Nc6 11. O-O b5 12. Re1 Ne7 13. e4 Bb7) 7... e5?? { (-0.67 → 13.59) Blunder. Be7 was best. } { [%eval 13.59] } (7... Be7 8. Ng5) 8. Ng5 { [%eval 11.75] } 8... g6?! { (11.75 → Mate in 6) Checkmate is now unavoidable. Rf8 was best. } { [%eval #6] } (8... Rf8 9. Qb3) 9. Nxf7 { [%eval #6] } 9... Kxf7 { [%eval #2] } 10. Bc4+ { [%eval #2] } 10... Ke7 { [%eval #2] } 11. Bf7 { [%eval #5] } 11... Rf8 { [%eval #2] } 12. Qb3?! { (Mate in 2 → 21.18) Lost forced checkmate sequence. Qf3 was best. } { [%eval 21.18] } (12. Qf3 Kxf7 13. Qxf6#) 12... Kd8 { [%eval 19.34] } 13. Bxg6 { [%eval 10.15] } 13... hxg6 { [%eval 7.31] } 14. d4 { [%eval 5.69] } 14... exd4?? { (5.69 → Mate in 5) Checkmate is now unavoidable. e4 was best. } { [%eval #5] } (14... e4 15. Bd2 Be7 16. c4 Na6 17. O-O-O b5 18. Kb1 b4 19. Ka1 d6 20. f3 Rb8 21. c5) 15. Bd2?? { (Mate in 5 → 0.47) Lost forced checkmate sequence. Qd1 was best. } { [%eval 0.47] } (15. Qd1 c5 16. Qf3 Be7 17. Qh3 Ng4 18. Qh7 Rxf2 19. Qxe7#) 15... dxe3?? { (0.47 → Mate in 5) Checkmate is now unavoidable. Ne4 was best. } { [%eval #5] } (15... Ne4) 16. Bxe3 { [%eval #4] } 16... Bf4 { [%eval #2] } 17. O-O?? { (Mate in 2 → Mate in 4) Lost forced checkmate sequence. Qe6 was best. } { [%eval #-4] } (17. Qe6 dxe6 18. Rd1#) 17... Bxh2+ { [%eval #-3] } 18. Kh1 { [%eval #-3] } 18... Bd6?? { (Mate in 3 → Mate in 8) Lost forced checkmate sequence. Bg1 was best. } { [%eval #8] } (18... Bg1 19. Kxg1 Qh2+ 20. Kxh2 Ng4#) 19. Rfd1?? { (Mate in 8 → Mate in 2) Lost forced checkmate sequence. Bh6 was best. } { [%eval #-2] } (19. Bh6 Bb4 20. f4 Qa5 21. Qd1 Qd5 22. Qxd5 cxd5 23. Rfe1 Kc7 24. cxb4 Nc6 25. Bxf8 d6) 19... Rh8+ { [%eval #-1] } 20. Kg1 { [%eval #-1] } 20... Bh2# { Game ends by variant rule. } 0-1