FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/dyfo4cY8"]
[Date "2022.02.28"]
[Round "-"]
[White "Saransh100"]
[Black "Smit_Prabhu_12"]
[Result "1-0"]
[GameId "dyfo4cY8"]
[UTCDate "2022.02.28"]
[UTCTime "05:18:41"]
[WhiteElo "1151"]
[BlackElo "964"]
[WhiteRatingDiff "+3"]
[BlackRatingDiff "-13"]
[Variant "Antichess"]
[TimeControl "60+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 c5) 1... e6?? { (Mate in 15 → Mate in 15) Lost forced checkmate sequence. b5 was best. } { [%eval #15] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2) 2. Ba6?? { (Mate in 15 → 0.00) Lost forced checkmate sequence. b4 was best. } { [%eval 0.0] } (2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe1 5. Qxf7 Kxf7 6. Nf3 Bxf2) 2... bxa6?? { (0.00 → Mate in 14) Checkmate is now unavoidable. Nxa6 was best. } { [%eval #14] } (2... Nxa6 3. b4 Nxb4 4. Qg4 Nxa2 5. Rxa2 Qg5 6. Rxa7 Qxg4 7. Rxa8) 3. Qf3?? { (Mate in 14 → -0.94) Lost forced checkmate sequence. b4 was best. } { [%eval -0.94] } (3. b4 Bxb4 4. Qg4 Bxd2 5. Qxg7 Bxe1 6. Qxf7 Bxf2 7. Qxh7 Rxh7 8. Nc3 Rxh2 9. Rxh2 Bxg1) 3... Qf6?? { (-0.94 → Mate in 14) Checkmate is now unavoidable. Bd6 was best. } { [%eval #14] } (3... Bd6) 4. Qxf6 { [%eval #13] } 4... gxf6 { [%eval #12] } 5. e5 { [%eval #12] } 5... fxe5 { [%eval #11] } 6. f4 { [%eval #13] } 6... exf4 { [%eval #12] } 7. g4?? { (Mate in 12 → 3.39) Lost forced checkmate sequence. b4 was best. } { [%eval 3.39] } (7. b4 Bxb4 8. Bb2 Bxd2 9. Bxh8 Bxe1 10. Bf6 Nxf6 11. Nc3 Bxc3 12. h4 Bxa1 13. g3 fxg3) 7... fxg3 { [%eval 2.76] } 8. hxg3 { [%eval 2.08] } 8... Nh6?? { (2.08 → Mate in 9) Checkmate is now unavoidable. Ba3 was best. } { [%eval #9] } (8... Ba3) 9. Rxh6 { [%eval #9] } 9... Bxh6 { [%eval #8] } 10. d3 { [%eval #8] } 10... Bxc1 { [%eval #7] } 11. g4 { [%eval #8] } 11... Bxb2 { [%eval #7] } 12. g5 { [%eval #7] } 12... Bxa1 { [%eval #6] } 13. g6 { [%eval #6] } 13... hxg6 { [%eval #5] } 14. Nh3 { [%eval #6] } 14... Rxh3 { [%eval #5] } 15. d4 { [%eval #5] } 15... Bxd4 { [%eval #4] } 16. Nc3 { [%eval #4] } 16... Bxc3 { [%eval #3] } 17. a4 { [%eval #3] } 17... Bxe1 { [%eval #2] } 18. a5 { [%eval #2] } 18... Bxa5 { [%eval #1] } 19. c3 { [%eval #1] } 19... Bxc3# { Game ends by variant rule. } 1-0