- Blind mode tutorial
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[Event "rated rapid game"] [Site "https://lichess.org/exnZkdrC"] [Date "2025.08.18"] [Round "-"] [White "Risnes"] [Black "dirkster99"] [Result "1/2-1/2"] [GameId "exnZkdrC"] [UTCDate "2025.08.18"] [UTCTime "21:10:29"] [WhiteElo "1348"] [BlackElo "1362"] [WhiteRatingDiff "+0"] [BlackRatingDiff "+0"] [Variant "Standard"] [TimeControl "900+10"] [ECO "D35"] [Opening "Queen's Gambit Declined: Normal Defense"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4 { [%eval 0.17] } 1... d5 { [%eval 0.2] } 2. c4 { [%eval 0.18] } 2... e6 { [%eval 0.17] } 3. Nc3 { [%eval 0.18] } 3... Nf6 { [%eval 0.24] } { D35 Queen's Gambit Declined: Normal Defense } 4. h3 { [%eval 0.0] } 4... Be7 { [%eval 0.12] } 5. e3 { [%eval 0.0] } 5... O-O { [%eval 0.0] } 6. Qb3 { [%eval -0.4] } 6... b6 { [%eval -0.42] } 7. Nf3 { [%eval -0.33] } 7... c5 { [%eval -0.37] } 8. a3 { [%eval -0.69] } 8... cxd4 { [%eval -0.66] } 9. Nxd4 { [%eval -0.86] } 9... dxc4?! { (-0.86 → -0.21) Inaccuracy. e5 was best. } { [%eval -0.21] } (9... e5 10. Nf3) 10. Bxc4 { [%eval -0.25] } 10... Bb7 { [%eval -0.2] } 11. O-O { [%eval -0.31] } 11... Nc6 { [%eval -0.15] } 12. Nxc6 { [%eval -0.11] } 12... Bxc6 { [%eval -0.16] } 13. Bb5 { [%eval -0.11] } 13... Bd5 { [%eval 0.2] } 14. Qc2 { [%eval -0.24] } 14... Rc8 { [%eval -0.12] } 15. f3 { [%eval -0.46] } 15... Qc7 { [%eval -0.58] } 16. Bd2 { [%eval -0.88] } 16... Qb8 { [%eval -0.36] } 17. Ba6 { [%eval -0.37] } 17... Bb7 { [%eval -0.43] } 18. Bxb7 { [%eval -0.44] } 18... Qxb7 { [%eval -0.37] } 19. Qd3 { [%eval -0.5] } 19... Rfd8 { [%eval -0.53] } 20. Qe2 { [%eval -0.49] } 20... a5 { [%eval -0.17] } 21. e4 { [%eval -0.5] } 21... Bc5+ { [%eval -0.37] } 22. Be3 { [%eval -0.47] } 22... Bxe3+ { [%eval -0.22] } 23. Qxe3 { [%eval -0.28] } 23... Rd7 { [%eval -0.19] } 24. Rfd1 { [%eval -0.22] } 24... Rcd8 { [%eval -0.01] } 25. Rxd7 { [%eval -0.02] } 25... Rxd7 { [%eval -0.11] } 26. Rd1 { [%eval -0.12] } 26... h6 { [%eval -0.07] } 27. Rxd7 { [%eval -0.16] } 27... Nxd7 { [%eval -0.08] } 28. Na4 { [%eval -0.32] } 28... b5 { [%eval -0.41] } 29. Nc5?? { (-0.41 → -2.85) Blunder. Nc3 was best. } { [%eval -2.85] } (29. Nc3) 29... Nxc5?? { (-2.85 → 0.00) Blunder. Qa7 was best. } { [%eval 0.0] } (29... Qa7) 30. Qxc5 { [%eval 0.0] } 30... a4 { [%eval 0.0] } 31. Kf2 { [%eval 0.0] } 31... Qd7 { [%eval 0.0] } 32. Ke2 { [%eval 0.0] } 32... Kh7 { [%eval 0.0] } 33. Qb4 { [%eval 0.0] } 33... Qc6 { [%eval 0.0] } 34. Kd2 { [%eval -0.16] } 34... Qd7+ { [%eval -0.02] } 35. Kc2 { [%eval -0.2] } 35... Qc7+ { [%eval -0.23] } 36. Kd3 { [%eval -0.22] } 36... f5 { [%eval 0.18] } 37. exf5 { [%eval 0.24] } 37... exf5 { [%eval 0.41] } 38. b3 { [%eval 0.0] } 38... Qd7+ { [%eval 0.0] } 39. Kc2 { [%eval 0.0] } 39... axb3+ { [%eval 0.02] } 40. Kxb3 { [%eval 0.0] } 40... Qd3+ { [%eval 0.0] } 41. Qc3 { [%eval 0.0] } 41... Qd5+ { [%eval 0.0] } 42. Kb4 { [%eval 0.0] } 42... h5 { [%eval 0.0] } 43. Qc5 { [%eval 0.0] } 43... Qd2+ { [%eval 0.0] } 44. Kxb5 { [%eval 0.0] } 44... Qxg2 { [%eval 0.0] } 45. Qxf5+ { [%eval 0.0] } 45... g6 { [%eval 0.0] } 46. Qe4 { [%eval 0.0] } 46... Qb2+ { [%eval 0.0] } 47. Ka4 { [%eval 0.0] } 47... Qg2 { [%eval 0.0] } 48. h4 { [%eval 0.0] } 48... Qd2 { [%eval 0.0] } 49. Kb5 { [%eval 0.0] } 49... Qd7+ { [%eval 0.0] } 50. Kb6 { [%eval 0.0] } 50... Qd6+ { [%eval 0.0] } 51. Kb5 { [%eval 0.0] } 51... Qxa3 { [%eval 0.0] } 52. f4 { [%eval 0.0] } 52... Qb2+ { [%eval 0.0] } 53. Kc4 { [%eval 0.0] } 53... Qa2+ { [%eval 0.0] } 54. Kd3 { [%eval 0.0] } 54... Qb1+ { [%eval 0.0] } 55. Ke3 { [%eval -0.42] } 55... Qe1+ { [%eval -0.09] } 56. Kf3 { [%eval -0.15] } 56... Qxh4 { [%eval -0.15] } 57. f5?? { (-0.15 → Mate in 24) Checkmate is now unavoidable. Qe5 was best. } { [%eval #-24] } (57. Qe5) 57... Qh1+?! { (Mate in 24 → -13.82) Lost forced checkmate sequence. Qxe4+ was best. } { [%eval -13.82] } (57... Qxe4+ 58. Kxe4 g5 59. Ke5 Kg7 60. Ke6 Kf8 61. Ke5 Kf7 62. f6 g4 63. Ke4) 58. Kf4 { [%eval -11.78] } 58... Qxe4+ { [%eval -11.2] } 59. Kxe4 { [%eval -8.76] } 59... gxf5+?? { (-8.76 → 0.00) Blunder. g5 was best. } { [%eval 0.0] } (59... g5 60. Ke5 Kg7 61. Ke6 Kf8 62. Kd5 Ke7 63. Ke4 Kf6 64. Kd3 Kxf5 65. Kc3) 60. Kxf5 { [%eval 0.0] } 60... Kh6 { [%eval 0.0] } 61. Kf4 { [%eval 0.0] } 61... h4 { [%eval 0.0] } 62. Kg4 { [%eval 0.0] } 62... h3 { [%eval 0.0] } 63. Kxh3 { [%eval 0.0] } { The game is a draw. } 1/2-1/2