FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/f14JdZt3"]
[Date "2023.07.19"]
[Round "-"]
[White "Elsiemaingi"]
[Black "tAtArin10"]
[Result "0-1"]
[GameId "f14JdZt3"]
[UTCDate "2023.07.19"]
[UTCTime "08:09:14"]
[WhiteElo "1223"]
[BlackElo "1508"]
[WhiteRatingDiff "-2"]
[BlackRatingDiff "+12"]
[Variant "Antichess"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 1.78] } 1... b5 { [%eval 1.41] } 2. Bxb5 { [%eval 1.23] } 2... e6 { [%eval 2.67] } 3. Bxd7 { [%eval 0.79] } 3... Qxd7?? { (0.79 → Mate in 17) Checkmate is now unavoidable. Bxd7 was best. } { [%eval #17] } (3... Bxd7 4. Nh3 Nh6 5. Ng5 Qxg5 6. Rf1 Qxg2 7. Qg4 Nxg4 8. Ke2) 4. d4?? { (Mate in 17 → 0.79) Lost forced checkmate sequence. b4 was best. } { [%eval 0.79] } (4. b4 Bxb4 5. Qe2 Bxd2 6. Nxd2 Qxd2 7. Bxd2 c6 8. Rd1 Bd7) 4... Qxd4 { [%eval 3.27] } 5. exd4?? { (3.27 → Mate in 12) Checkmate is now unavoidable. Qxd4 was best. } { [%eval #-12] } (5. Qxd4) 5... Bc5 { [%eval #-12] } 6. dxc5 { [%eval #-11] } 6... Kd8?? { (Mate in 11 → 12.05) Lost forced checkmate sequence. g5 was best. } { [%eval 12.05] } (6... g5 7. Bxg5 Nf6 8. Bxf6 a6 9. Bxh8 e5 10. Bxe5 Nc6 11. Bxc7 Na5 12. Bxa5 Bg4 13. Qxg4) 7. Qxd8 { [%eval 13.65] } 7... Ne7?! { (13.65 → Mate in 12) Checkmate is now unavoidable. Na6 was best. } { [%eval #12] } (7... Na6 8. Qxc8) 8. Qxc8 { [%eval #12] } 8... Nxc8 { [%eval #11] } 9. Bh6 { [%eval #11] } 9... gxh6 { [%eval #10] } 10. g3?? { (Mate in 10 → 5.17) Lost forced checkmate sequence. c6 was best. } { [%eval 5.17] } (10. c6 Nxc6 11. b4 Nxb4 12. a4 Nxc2 13. Ra2 Nxe1 14. Rb2 Nxg2 15. Rb8 Rxb8 16. a5 Rxb1) 10... Rg8? { (5.17 → 15.15) Mistake. Nb6 was best. } { [%eval 15.15] } (10... Nb6 11. cxb6 axb6 12. Nc3 Rxa2 13. Nxa2 Nd7 14. Nh3 f6 15. f4 e5 16. fxe5 fxe5 17. Ke2) 11. g4 { [%eval #16] } 11... Rxg4 { [%eval #14] } 12. h4?? { (Mate in 14 → Mate in 9) Lost forced checkmate sequence. Nc3 was best. } { [%eval #-9] } (12. Nc3 Rxg1 13. Rxg1 Nd6 14. cxd6 cxd6 15. Na4 a6 16. b4 e5 17. b5 axb5 18. Rg3 bxa4) 12... Rxh4 { [%eval #-9] } 13. Rxh4 { [%eval #-8] } 13... h5 { [%eval #-8] } 14. Rxh5 { [%eval #-7] } 14... h6 { [%eval #-8] } 15. Rxh6 { [%eval #-7] } 15... f6 { [%eval #-7] } 16. Rxf6 { [%eval #-6] } 16... Ne7 { [%eval #-6] } 17. Rxe6 { [%eval #-5] } 17... Nd7 { [%eval #-5] } 18. Rxe7 { [%eval #-4] } 18... Nxc5 { [%eval #-4] } 19. Rxc7 { [%eval #-3] } 19... Rc8?? { (Mate in 3 → Mate in 8) Lost forced checkmate sequence. a5 was best. } { [%eval #8] } (19... a5 20. Rxc5 Rd8 21. Rxa5 Rd3 22. cxd3#) 20. Rxc5 { [%eval #8] } 20... Rxc5 { [%eval #7] } 21. c4 { [%eval #8] } 21... Rxc4 { [%eval #7] } 22. Nc3?? { (Mate in 7 → 0.00) Lost forced checkmate sequence. f4 was best. } { [%eval 0.0] } (22. f4 Rxf4 23. Kf2 Rxf2 24. Nd2 Rxd2 25. Rc1 Rxb2 26. Ne2 Rxe2 27. Rb1 Rxa2 28. Ra1 Rxa1#) 22... Rxc3 { [%eval 0.0] } 23. bxc3 { [%eval 0.0] } 23... a5 { [%eval 0.0] } 24. Rb1 { [%eval 0.0] } 24... a4 { [%eval 0.0] } 25. Rb3?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Rb2 was best. } { [%eval #-1] } (25. Rb2 a3 26. f4 axb2 27. Ne2 b1=K 28. Nd4 Kxa2 29. Nb3 Kxb3 30. Kd1 Kxc3 31. Kd2 Kxd2) 25... axb3 { [%eval #-1] } 26. axb3# { Game ends by variant rule. } 0-1
