- Blind mode tutorial
lichess.org
Donate
FEN
[Event "Weekly Racing Kings Arena"] [Site "https://lichess.org/fL6AKXPf"] [Date "2022.09.08"] [Round "-"] [White "Jaraxis"] [Black "GEACHEZETA4"] [Result "0-1"] [GameId "fL6AKXPf"] [UTCDate "2022.09.08"] [UTCTime "20:12:52"] [WhiteElo "2011"] [BlackElo "1624"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+18"] [WhiteBerserk "true"] [Variant "Racing Kings"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nxc2 { [%eval 0.0] } 1... Nxf2 { [%eval 0.47] } 2. Nxa1 { [%eval 0.0] } 2... Nxh1 { [%eval 0.0] } 3. Rxh1 { [%eval 0.0] } 3... Rxa1 { [%eval 0.0] } 4. Rg6 { [%eval 0.0] } 4... Rab1?? { (0.00 → 2.04) Blunder. Rb8 was best. } { [%eval 2.04] } (4... Rb8 5. Kg3 Bb2 6. Kf4 Kb3 7. Kf5 Kb4 8. Rh7 Rb7 9. Rf7) 5. Kg3 { [%eval 2.06] } 5... Nc4?! { (2.06 → 2.85) Inaccuracy. Rb5 was best. } { [%eval 2.85] } (5... Rb5 6. Kf4 Kb3 7. Ng3 Ka4 8. Nf5 Bb2 9. Kg5 Nxf1 10. Kh6 Rb7 11. Rg8 Rd1 12. Ng7) 6. Kg4 { [%eval 2.81] } 6... Rb8? { (2.81 → 4.67) Mistake. Rb5 was best. } { [%eval 4.67] } (6... Rb5 7. Nd4 Ra5 8. Rc6 Rb4 9. Rh5 Be3 10. Nf5 Rbb5 11. Rg5 Bd2 12. Kh5 Rb8 13. Rg2) 7. Kf5 { [%eval 5.17] } 7... R1b7 { [%eval 5.65] } 8. Bg2 { [%eval 6.09] } 8... Rc7 { [%eval 6.86] } 9. Ke6?! { (6.86 → 5.20) Inaccuracy. Rc6 was best. } { [%eval 5.2] } (9. Rc6) 9... Ka3 { [%eval 6.0] } 10. Nxc1?! { (6.00 → 4.15) Inaccuracy. Rxc1 was best. } { [%eval 4.15] } (10. Rxc1) 10... Ka4?! { (4.15 → 6.00) Inaccuracy. Kb4 was best. } { [%eval 6.0] } (10... Kb4 11. Rg5) 11. Rh5 { [%eval 6.09] } 11... Rb5?! { (6.09 → 11.06) Inaccuracy. Ne3 was best. } { [%eval 11.06] } (11... Ne3) 12. Bc6 { [%eval 11.16] } 12... Ka5 { [%eval 10.55] } 13. Bxb5 { [%eval 11.74] } 13... Kb6 { [%eval 13.0] } 14. Rg8 { [%eval 13.06] } 14... Kb7 { [%eval 12.91] } 15. Rhh8 { [%eval 14.37] } 15... Nb6?! { (14.37 → Mate in 15) Checkmate is now unavoidable. Na5 was best. } { [%eval #15] } (15... Na5 16. Bd3) 16. Nb3?? { (Mate in 15 → Mate in 3) Lost forced checkmate sequence. Kd6 was best. } { [%eval #-3] } (16. Kd6 Nd5 17. Kxd5 Rc6 18. Nd3 Rf6 19. Ne5 Rb6 20. Nd7 Rc6 21. Ke5 Ra6 22. Nf6 Rb6) 16... Rc8 { [%eval #-2] } 17. Rxc8 { [%eval #-2] } 17... Nxc8 { [%eval #-1] } 18. Kd7 { [%eval #-1] } 18... Kb8# { Game ends by variant rule. } 0-1