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[Event "Atomic Arena"] [Site "https://lichess.org/fnM99GRJ"] [Date "2020.07.01"] [Round "-"] [White "Arunselvam"] [Black "Azhagumathi"] [Result "0-1"] [GameId "fnM99GRJ"] [UTCDate "2020.07.01"] [UTCTime "04:40:11"] [WhiteElo "1500"] [BlackElo "1500"] [WhiteRatingDiff "-163"] [BlackRatingDiff "+162"] [Variant "Atomic"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.92] } 1... e6 { [%eval 1.1] } 2. Nf3? { (1.10 → -0.29) Mistake. d4 was best. } { [%eval -0.29] } (2. d4 Nh6 3. f3 Na6 4. c3 f6 5. d5 Bc5 6. Be3 Bxe3) 2... d5?? { (-0.29 → 5.65) Blunder. Qf6 was best. } { [%eval 5.65] } (2... Qf6 3. d4 Nh6 4. g4 Nxg4 5. Qf3 Qf4 6. Rg1 Be7 7. h4) 3. exd5?? { (5.65 → Mate in 1) Checkmate is now unavoidable. Ng5 was best. } { [%eval #-1] } (3. Ng5 f5 4. d4 f4 5. Nc3 Bb4 6. Nxh7 Qh4 7. g3 Qh5) 3... e5?? { (Mate in 1 → 1.20) Lost forced checkmate sequence. Qxd2# was best. } { [%eval 1.2] } (3... Qxd2#) 4. Nxe5?? { (1.20 → Mate in 1) Checkmate is now unavoidable. d4 was best. } { [%eval #-1] } (4. d4 f6 5. c3 Nh6 6. Bb5+ c6 7. Ng5 Ng4 8. f3 cxb5 9. Ne6 Bxe6 10. fxg4 g6) 4... Be7?? { (Mate in 1 → -4.60) Lost forced checkmate sequence. Qxd2# was best. } { [%eval -4.6] } (4... Qxd2#) 5. Bd3?? { (-4.60 → Mate in 2) Checkmate is now unavoidable. d4 was best. } { [%eval #-2] } (5. d4 Bb4+ 6. c3 Qh4 7. g3 Qe4+ 8. Be3 Qf3 9. Qxf3 Nf6 10. cxb4 Ne4 11. f3 Nd2) 5... Nf6 { [%eval #-6] } 6. O-O { [%eval #-4] } 6... O-O?? { (Mate in 4 → Mate in 1) Lost forced checkmate sequence. Qd4 was best. } { [%eval #1] } (6... Qd4 7. Kh1 Bh3 8. gxh3 Qf4 9. Rg1 Qxh2#) 7. b3?? { (Mate in 1 → Mate in 8) Lost forced checkmate sequence. Bxh7# was best. } { [%eval #-8] } (7. Bxh7#) 7... Bd6?? { (Mate in 8 → Mate in 1) Lost forced checkmate sequence. Ne4 was best. } { [%eval #1] } (7... Ne4 8. Kh1 Qd6 9. f4 Nxd2 10. h3 Bxh3 11. Rf3 Qd1+ 12. Rf1 Qh5+ 13. Kg1 Qh1+ 14. Kf2) 8. Bb2?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Bxh7# was best. } { [%eval #-1] } (8. Bxh7#) 8... b5?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Bxh2# was best. } { [%eval #1] } (8... Bxh2#) 9. Bxf6?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Bxh7# was best. } { [%eval #-1] } (9. Bxh7#) 9... Qf6?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Bxh2# was best. } { [%eval #1] } (9... Bxh2#) 10. Qf3?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Bxh7# was best. } { [%eval #-1] } (10. Bxh7#) 10... Qxa1?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Bxh2# was best. } { [%eval #1] } (10... Bxh2#) 11. Ra1?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Qxf7# was best. } { [%eval #-1] } (11. Qxf7#) 11... Nd7?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Bxh2# was best. } { [%eval #1] } (11... Bxh2#) 12. Qe4?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Qxf7# was best. } { [%eval #-1] } (12. Qxf7#) 12... g6?? { (Mate in 1 → -1.82) Lost forced checkmate sequence. Bxh2# was best. } { [%eval -1.82] } (12... Bxh2#) 13. Re1?? { (-1.82 → Mate in 1) Checkmate is now unavoidable. h3 was best. } { [%eval #-1] } (13. h3 Bb7) 13... Nf6?? { (Mate in 1 → -4.00) Lost forced checkmate sequence. Bxh2# was best. } { [%eval -4.0] } (13... Bxh2#) 14. Qe2?? { (-4.00 → Mate in 1) Checkmate is now unavoidable. Qf4 was best. } { [%eval #-1] } (14. Qf4 Be5) 14... Bg4 { [%eval #-6] } 15. f3 { [%eval #-1] } 15... Bc8?? { (Mate in 1 → -0.55) Lost forced checkmate sequence. Bxh2# was best. } { [%eval -0.55] } (15... Bxh2#) 16. Bxb5?? { (-0.55 → Mate in 1) Checkmate is now unavoidable. g3 was best. } { [%eval #-1] } (16. g3 Re8 17. Qe7 Kh8 18. Qxf7 Bh3 19. Be4 Re8 20. b4 a5 21. f4 Be5 22. d4 Bxd4) 16... c6?? { (Mate in 1 → -3.00) Lost forced checkmate sequence. Bxh2# was best. } { [%eval -3.0] } (16... Bxh2#) 17. c4?? { (-3.00 → Mate in 1) Checkmate is now unavoidable. g3 was best. } { [%eval #-1] } (17. g3) 17... Bd7?? { (Mate in 1 → -3.61) Lost forced checkmate sequence. Bxh2# was best. } { [%eval -3.61] } (17... Bxh2#) 18. a3?? { (-3.61 → Mate in 1) Checkmate is now unavoidable. Kf1 was best. } { [%eval #-1] } (18. Kf1 Kh8 19. Qe7 Bb4 20. Re5 Bf5 21. Rxf5 Bxe7 22. g4 h5 23. h4 Re8 24. b4 Re1+) 18... Be7?? { (Mate in 1 → 7.95) Lost forced checkmate sequence. Bxh2# was best. } { [%eval 7.95] } (18... Bxh2#) 19. b4?? { (7.95 → -0.88) Blunder. Qxe7 was best. } { [%eval -0.88] } (19. Qxe7) 19... Rfe8?? { (-0.88 → 11.07) Blunder. Rfc8 was best. } { [%eval 11.07] } (19... Rfc8 20. d4) 20. c5?? { (11.07 → -10.26) Blunder. Qxe7 was best. } { [%eval -10.26] } (20. Qxe7) 20... Bxc5?? { (-10.26 → 1.16) Blunder. Bd6 was best. } { [%eval 1.16] } (20... Bd6) 21. Qxe8? { (1.16 → -0.46) Mistake. Qe7 was best. } { [%eval -0.46] } (21. Qe7 Kh8) 21... Re8?? { (-0.46 → 4.99) Blunder. Nd5 was best. } { [%eval 4.99] } (21... Nd5 22. g4 g5 23. h4 Re8 24. Re7 Rxe7 25. hxg5 Kf8 26. Kf1 f5 27. g5 h5 28. gxh6) 22. Rxe8?? { (4.99 → -0.49) Blunder. Re7 was best. } { [%eval -0.49] } (22. Re7) 22... Ne8 { [%eval -0.35] } 23. d4 { [%eval -0.46] } 23... Nd6 { [%eval 0.03] } 24. Kf2 { [%eval -0.05] } 24... Nc4 { [%eval 0.11] } 25. Ke2 { [%eval -0.36] } 25... Nxa3 { [%eval 0.14] } 26. Kd3 { [%eval 0.07] } 26... a6 { [%eval 0.08] } 27. Kc4?? { (0.08 → Mate in 2) Checkmate is now unavoidable. Kd2 was best. } { [%eval #-2] } (27. Kd2 f5 28. f4 g5 29. g4 Kf7 30. d5 cxd5 31. Ke2 fxg4 32. fxg5 Ke7 33. h4 Kf6) 27... f5?? { (Mate in 2 → 0.00) Lost forced checkmate sequence. c5 was best. } { [%eval 0.0] } (27... c5 28. d5 cxb4#) 28. Kc5?? { (0.00 → -4.17) Blunder. Kd3 was best. } { [%eval -4.17] } (28. Kd3 g5 29. d5 cxd5 30. g4 h5 31. f4 hxg4 32. h3 Kf7 33. Ke2 Ke6 34. h4 gxh4) 28... Kf7 { [%eval -3.5] } 29. Kb6?? { (-3.50 → -8.40) Blunder. h3 was best. } { [%eval -8.4] } (29. h3 g5) 29... Ke7?? { (-8.40 → -0.15) Blunder. c5 was best. } { [%eval -0.15] } (29... c5) 30. b5?? { (-0.15 → Mate in 1) Checkmate is now unavoidable. Kc7 was best. } { [%eval #-1] } (30. Kc7 g5 31. g4 a5 32. bxa5 fxg4 33. Kd8 h6 34. Kd7 h5 35. Kc7 h4 36. Kc8 Kd7) 30... cxb5# { Game ends by variant rule. } 0-1