- Blind mode tutorial
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[Event "rated blitz game"] [Site "https://lichess.org/g16qqYgl"] [Date "2025.10.01"] [Round "-"] [White "worldchampion2028"] [Black "DomarovskiyVB1984"] [Result "1-0"] [GameId "g16qqYgl"] [UTCDate "2025.10.01"] [UTCTime "11:37:16"] [WhiteElo "2222"] [BlackElo "2191"] [WhiteRatingDiff "+5"] [BlackRatingDiff "-5"] [Variant "Standard"] [TimeControl "180+0"] [ECO "C01"] [Opening "French Defense: Exchange Variation"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.18] } 1... e6 { [%eval 0.3] } 2. Nf3 { [%eval 0.11] } 2... d5 { [%eval 0.14] } 3. exd5 { [%eval 0.1] } 3... exd5 { [%eval 0.17] } 4. d4 { [%eval 0.1] } { C01 French Defense: Exchange Variation } 4... c6 { [%eval 0.24] } 5. h3 { [%eval 0.09] } 5... Nf6 { [%eval 0.18] } 6. Bd3 { [%eval 0.24] } 6... Be7 { [%eval 0.42] } 7. O-O { [%eval 0.37] } 7... O-O { [%eval 0.31] } 8. c4 { [%eval 0.23] } 8... Nbd7 { [%eval 0.26] } 9. cxd5 { [%eval 0.21] } 9... Nxd5 { [%eval 0.17] } 10. Nc3 { [%eval 0.22] } 10... N7f6 { [%eval 0.21] } 11. Re1 { [%eval 0.32] } 11... Be6 { [%eval 0.34] } 12. Bg5 { [%eval 0.17] } 12... h6 { [%eval 0.24] } 13. Bxf6 { [%eval -0.07] } 13... Bxf6 { [%eval -0.06] } 14. Ne4 { [%eval -0.05] } 14... Be7 { [%eval -0.1] } 15. Nc3 { [%eval -0.13] } 15... Nf6 { [%eval 0.02] } 16. Ne4 { [%eval -0.41] } 16... Nxe4 { [%eval -0.32] } 17. Bxe4 { [%eval -0.29] } 17... Bf6 { [%eval -0.26] } 18. b3 { [%eval -0.66] } 18... Bd5 { [%eval -0.24] } 19. Bxd5 { [%eval -0.29] } 19... Qxd5 { [%eval -0.25] } 20. Qd3?! { (-0.25 → -0.82) Inaccuracy. Qd2 was best. } { [%eval -0.82] } (20. Qd2) 20... Rad8 { [%eval -0.84] } 21. Rad1 { [%eval -0.85] } 21... Rd7?! { (-0.85 → -0.29) Inaccuracy. c5 was best. } { [%eval -0.29] } (21... c5) 22. Qe3 { [%eval -0.52] } 22... Rfd8 { [%eval -0.51] } 23. g3 { [%eval -0.49] } 23... Qa5 { [%eval -0.6] } 24. a4?! { (-0.60 → -1.20) Inaccuracy. Re2 was best. } { [%eval -1.2] } (24. Re2) 24... Qb4 { [%eval -0.94] } 25. Kg2 { [%eval -0.99] } 25... Bxd4?! { (-0.99 → -0.23) Inaccuracy. a6 was best. } { [%eval -0.23] } (25... a6) 26. Nxd4 { [%eval -0.01] } 26... Rxd4 { [%eval 0.0] } 27. Rxd4 { [%eval 0.0] } 27... Qxd4 { [%eval 0.0] } 28. Qxd4 { [%eval 0.0] } 28... Rxd4 { [%eval 0.0] } 29. Re8+ { [%eval -0.01] } 29... Kh7 { [%eval -0.03] } 30. Re7 { [%eval -0.04] } 30... Rb4 { [%eval -0.03] } 31. Rxf7 { [%eval -0.04] } 31... Rxb3 { [%eval -0.06] } 32. a5 { [%eval -0.12] } 32... Kg6 { [%eval -0.09] } 33. Rc7 { [%eval -0.11] } 33... Kh7 { [%eval 0.09] } 34. a6 { [%eval 0.06] } 34... bxa6 { [%eval 0.21] } 35. Rxc6 { [%eval 0.07] } 35... Rb6 { [%eval 0.02] } 36. Rc7 { [%eval 0.0] } 36... Rb1 { [%eval 0.0] } 37. Rxa7 { [%eval 0.0] } 37... Ra1 { [%eval 0.0] } 38. g4 { [%eval 0.15] } 38... a5 { [%eval 0.02] } 39. h4 { [%eval 0.0] } 39... a4 { [%eval 0.0] } 40. h5 { [%eval 0.02] } 40... a3 { [%eval 0.0] } 41. f4 { [%eval 0.0] } 41... a2 { [%eval 0.0] } 42. g5 { [%eval 0.0] } 42... hxg5 { [%eval 0.0] } 43. fxg5 { [%eval 0.0] } 43... Kg8?? { (0.00 → 3.87) Blunder. Re1 was best. } { [%eval 3.87] } (43... Re1 44. Rxa2 Re5 45. Kh3 Rxg5 46. Kh4 Rf5 47. Ra6 Re5 48. Kg4 Re4+ 49. Kh3) 44. g6 { [%eval 3.67] } 44... Kf8 { [%eval 2.72] } 45. Kh2?? { (2.72 → 0.00) Blunder. Ra8+ was best. } { [%eval 0.0] } (45. Ra8+ Ke7 46. h6 Rd1 47. hxg7 Rd2+ 48. Kf3 Rd8 49. Rxd8 a1=Q 50. g8=Q Qf6+) 45... Ke8?? { (0.00 → 9.42) Blunder. Rd1 was best. } { [%eval 9.42] } (45... Rd1 46. Rxa2 Ke7 47. Kh3 Rd3+ 48. Kg4 Rd4+ 49. Kg5 Rd5+ 50. Kf4 Rxh5 51. Ra7+) 46. Kg2?? { (9.42 → 0.00) Blunder. h6 was best. } { [%eval 0.0] } (46. h6) 46... Kd8?? { (0.00 → 6.05) Blunder. Rc1 was best. } { [%eval 6.05] } (46... Rc1 47. Rxa2 Rc5 48. Kf3 Rxh5 49. Ra8+ Ke7 50. Kg4 Rb5 51. Ra6 Kd7 52. Ra7+) 47. h6 { [%eval 5.63] } 47... gxh6?? { (5.63 → Mate in 9) Checkmate is now unavoidable. Re1 was best. } { [%eval #9] } (47... Re1 48. hxg7) 48. g7 { [%eval #8] } { Black resigns. } 1-0