- Blind mode tutorial
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[Event "Hourly Atomic Arena"] [Site "https://lichess.org/g3MOEqrk"] [Date "2023.01.14"] [Round "-"] [White "Maksim_tr"] [Black "Userout"] [Result "0-1"] [GameId "g3MOEqrk"] [UTCDate "2023.01.14"] [UTCTime "08:30:33"] [WhiteElo "1559"] [BlackElo "1635"] [WhiteRatingDiff "-4"] [BlackRatingDiff "+6"] [WhiteBerserk "true"] [Variant "Atomic"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nf3 { [%eval 1.4] } 1... f6 { [%eval 2.23] } 2. Nd4?! { (2.23 → 1.41) Inaccuracy. Nc3 was best. } { [%eval 1.41] } (2. Nc3 Nh6 3. g4 c6 4. d4 e6 5. e4 f5 6. Nh4 Ba3) 2... e6?? { (1.41 → 3.39) Blunder. Nh6 was best. } { [%eval 3.39] } (2... Nh6 3. e3 Ng4 4. f4 b5 5. Nf5 e5 6. Bd3 e4 7. Ne7) 3. Nb5 { [%eval 2.81] } 3... Bb4?! { (2.81 → 3.85) Inaccuracy. Na6 was best. } { [%eval 3.85] } (3... Na6 4. Nxa7 Nh6 5. h3 Nf5 6. e4 g6 7. Bb5 c6 8. exf5) 4. c3 { [%eval 3.66] } 4... c6 { [%eval 3.82] } 5. Nc7+ { [%eval 4.64] } 5... Kf8 { [%eval 4.64] } 6. cxb4 { [%eval 4.21] } 6... Na6 { [%eval 4.67] } 7. b3?? { (4.67 → -6.04) Blunder. b4 was best. } { [%eval -6.04] } (7. b4 d6 8. g4 Bd7 9. a4 c5 10. Bg2 Bc6 11. bxc5 Nc5) 7... Nb4 { [%eval -5.92] } 8. Ba3 { [%eval -6.77] } 8... b6?? { (-6.77 → 3.84) Blunder. Nxa2 was best. } { [%eval 3.84] } (8... Nxa2) 9. Bxb4 { [%eval 2.94] } 9... Ba6 { [%eval 3.08] } 10. d3 { [%eval 3.4] } 10... Nh6 { [%eval 4.02] } 11. h3 { [%eval 3.62] } 11... Nf5 { [%eval 4.22] } 12. e3?! { (4.22 → 3.27) Inaccuracy. e4 was best. } { [%eval 3.27] } (12. e4 g6 13. exf5 Qe7 14. b4 f5 15. Qc1 Qh4 16. Kd1 Qf4 17. Qxf4 Rc8 18. Ne8 c5) 12... Kg8?? { (3.27 → Mate in 3) Checkmate is now unavoidable. g6 was best. } { [%eval #3] } (12... g6 13. h4 Nd6 14. e4 h5 15. g3 Kg8 16. Bg2 Nf7 17. Na3 Qf8 18. b4 Ne5 19. Nxe6) 13. Nxa8?? { (Mate in 3 → -2.50) Lost forced checkmate sequence. Qh5 was best. } { [%eval -2.5] } (13. Qh5 h6 14. Qf7+ Kh7 15. Qxg7#) 13... Qe7?? { (-2.50 → Mate in 3) Checkmate is now unavoidable. h5 was best. } { [%eval #3] } (13... h5 14. Qc1 Ng3 15. fxg3 Qb8 16. g3 Qe5 17. Nd2 Qb2 18. Qxb2 Bxd3 19. h4 e5 20. Ba6) 14. Qg4?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. Qh5 was best. } { [%eval 0.0] } (14. Qh5 h6 15. Qg6 Bc4 16. Qxg7#) 14... g6 { [%eval 0.0] } 15. Qb4?? { (0.00 → -2.44) Blunder. Qa4 was best. } { [%eval -2.44] } (15. Qa4 Nh4 16. g3 Bb5 17. Qa3 Nf3+ 18. Kd1 Nd2 19. Qd6 Nxb1 20. Qxe6 Kf7 21. Bg2 Ba6) 15... c5 { [%eval -1.62] } 16. Qa4?! { (-1.62 → -2.40) Inaccuracy. Qa3 was best. } { [%eval -2.4] } (16. Qa3 Nh4 17. Be2 f5 18. Bh5 Nxg2 19. Nd2 Bxd3 20. Qa6 d5 21. Qc8+ Qd8 22. Qb7 Qc7) 16... Bb5 { [%eval -2.31] } 17. Qf4?? { (-2.31 → Mate in 10) Checkmate is now unavoidable. Qa3 was best. } { [%eval #-10] } (17. Qa3 Nh4) 17... e5?? { (Mate in 10 → -1.80) Lost forced checkmate sequence. Nxe3 was best. } { [%eval -1.8] } (17... Nxe3 18. Nc3 f5 19. O-O-O c4 20. b4 Qg5+ 21. f4 Qg3 22. Kb1 cxd3 23. Bd3 Qf2 24. Be2) 18. Qg4 { [%eval -1.15] } 18... d5 { [%eval -1.65] } 19. e4?? { (-1.65 → -5.38) Blunder. Nc3 was best. } { [%eval -5.38] } (19. Nc3 a5) 19... Nd4?? { (-5.38 → 7.99) Blunder. h5 was best. } { [%eval 7.99] } (19... h5) 20. Qc8+ { [%eval 8.06] } 20... Qd8 { [%eval 9.23] } 21. Qb7 { [%eval 8.24] } 21... Qc7 { [%eval 9.38] } 22. Qa8+ { [%eval 7.91] } 22... Qb8 { [%eval 9.23] } 23. Qb7 { [%eval 7.78] } 23... Qxb7 { [%eval 7.63] } 24. Na3?? { (7.63 → 1.15) Blunder. exd5 was best. } { [%eval 1.15] } (24. exd5 Bc6) 24... Ne2? { (1.15 → 2.45) Mistake. Nxb3 was best. } { [%eval 2.45] } (24... Nxb3 25. a4 Ba6 26. Rc1 h5 27. g4 Rh7 28. Bg2 c4 29. f4 c3 30. fxe5 Rf7 31. O-O) 25. f3?? { (2.45 → 0.00) Blunder. Nc4 was best. } { [%eval 0.0] } (25. Nc4 Bxc4) 25... Ng3 { [%eval -0.46] } 26. Rh2?? { (-0.46 → Mate in 1) Checkmate is now unavoidable. Kd1 was best. } { [%eval #-1] } (26. Kd1 Kf7) 26... Nxf1# { Game ends by variant rule. } 0-1