- Blind mode tutorial
lichess.org
Donate
FEN
[Event "casual variant:racingKings game"] [Site "https://lichess.org/gzJRqERj"] [Date "2023.03.19"] [Round "-"] [White "Crazy_Fish"] [Black "PoseidonsWrath88"] [Result "0-1"] [GameId "gzJRqERj"] [UTCDate "2023.03.19"] [UTCTime "22:21:49"] [WhiteElo "1500"] [BlackElo "1343"] [Variant "Racing Kings"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Rg3?? { (0.15 → -4.20) Blunder. Kg3 was best. } { [%eval -4.2] } (1. Kg3 Nxf2 2. Rxf2 Ka3 3. Kf4 Rb6 4. Nxc1 Be4 5. Qh5 Rxc1) 1... Rb3?? { (-4.20 → 2.64) Blunder. Nxf2 was best. } { [%eval 2.64] } (1... Nxf2 2. Qg2 Nde4 3. Nxc2 Rxc2 4. Rf3 Rb3 5. Rxf2 Nxf2 6. Qxf2) 2. Rxb3?? { (2.64 → -0.75) Blunder. Nxc2 was best. } { [%eval -0.75] } (2. Nxc2 Nxf2 3. Qd5 Qf6 4. Ned4 Qf4 5. Kg2 Nfe4 6. Rxb3 Nf6) 2... Rxb3?? { (-0.75 → 1.78) Blunder. Kxb3 was best. } { [%eval 1.78] } (2... Kxb3 3. Nxc2 Nxf2 4. Kg3 Qa4 5. Qh5 Kc4 6. Nd4 Bb2 7. Kxf2) 3. Nxc2 { [%eval 2.16] } 3... Qf6?! { (2.16 → 3.39) Inaccuracy. Qb2 was best. } { [%eval 3.39] } (3... Qb2 4. Be1) 4. Bd4 { [%eval 2.82] } 4... Qf3 { [%eval 3.18] } 5. Rg3 { [%eval 2.9] } 5... Qf5 { [%eval 2.63] } 6. Rf3?? { (2.63 → -1.25) Blunder. Bg2 was best. } { [%eval -1.25] } (6. Bg2 Rb4) 6... Qxc2? { (-1.25 → 0.22) Mistake. Rxf3 was best. } { [%eval 0.22] } (6... Rxf3 7. Bg2) 7. Rxb3 { [%eval 0.48] } 7... Kxb3 { [%eval 0.29] } 8. Qe4?? { (0.29 → -18.46) Blunder. Kg3 was best. } { [%eval -18.46] } (8. Kg3 Bb2 9. Bg1 Qf5 10. Bh3 Qe6 11. Kh4 Qxe2 12. Kg5 Qe6 13. Bg2 Kc4 14. Qh7 Kb5) 8... Qxe4 { [%eval -18.89] } 9. Kh3?! { (-18.89 → Mate in 5) Checkmate is now unavoidable. Be5 was best. } { [%eval #-5] } (9. Be5 Kc4) 9... Ka4?! { (Mate in 5 → -17.69) Lost forced checkmate sequence. Kc4 was best. } { [%eval -17.69] } (9... Kc4 10. Bg2 Kd5 11. Ba7 Kc6 12. Bf3 Kb7 13. Be3 Kc8#) 10. Ng3?! { (-17.69 → Mate in 5) Checkmate is now unavoidable. Bg2 was best. } { [%eval #-5] } (10. Bg2 Qxe2) 10... Qf3?! { (Mate in 5 → -18.13) Lost forced checkmate sequence. Qxd4 was best. } { [%eval -18.13] } (10... Qxd4 11. Ne4 Ka5 12. Nxd2 Kb6 13. Kg3 Kb7 14. Nb1 Ka8#) 11. Kh4?! { (-18.13 → Mate in 5) Checkmate is now unavoidable. Kh2 was best. } { [%eval #-5] } (11. Kh2 Qf4) 11... Ka5 { [%eval #-8] } 12. Kg5 { [%eval -19.2] } 12... Qxf1 { [%eval #-6] } 13. Kg6 { [%eval #-5] } 13... Qf8 { [%eval #-4] } 14. Bg7 { [%eval #-3] } 14... Qg8 { [%eval #-3] } 15. Kf6 { [%eval #-3] } 15... Ba3 { [%eval #-3] } 16. Nf5 { [%eval #-3] } 16... Kb6 { [%eval #-2] } 17. Ne7 { [%eval #-2] } 17... Ka7 { [%eval #-1] } 18. Nxg8 { [%eval #-1] } 18... Ka8# { Game ends by variant rule. } 0-1