- Blind mode tutorial
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[Event "Hourly King of the Hill Arena"] [Site "https://lichess.org/h7L8kwFM"] [Date "2025.09.18"] [Round "-"] [White "renault_clio"] [Black "AlirezaTheGOAT"] [Result "0-1"] [GameId "h7L8kwFM"] [UTCDate "2025.09.18"] [UTCTime "10:54:45"] [WhiteElo "1564"] [BlackElo "1805"] [WhiteRatingDiff "-2"] [BlackRatingDiff "+36"] [BlackBerserk "true"] [Variant "King of the Hill"] [TimeControl "300+0"] [ECO "B10"] [Opening "Caro-Kann Defense"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.61] } 1... c6?! { (0.61 → 1.65) Inaccuracy. d5 was best. } { [%eval 1.65] } { B10 Caro-Kann Defense } (1... d5 2. exd5 c6 3. d4 cxd5 4. c4 e6 5. Nc3 Bb4 6. f4) 2. e5 { [%eval 1.22] } 2... d5 { [%eval 0.83] } 3. f4 { [%eval 0.49] } 3... Bf5 { [%eval -0.14] } 4. Qh5? { (-0.14 → -1.56) Mistake. Nc3 was best. } { [%eval -1.56] } (4. Nc3 e6 5. d4 h5 6. Bd3 Nh6 7. Nge2 Nd7 8. O-O c5 9. Bb5 a6) 4... g6? { (-1.56 → -0.22) Mistake. e6 was best. } { [%eval -0.22] } (4... e6 5. Qd1 c5 6. Nf3 Nc6 7. c4 a6 8. Na3 h5 9. d3 b5 10. Bd2) 5. Qg5? { (-0.22 → -1.61) Mistake. Qd1 was best. } { [%eval -1.61] } (5. Qd1 h5 6. Nf3 Nh6 7. d4 Na6 8. Bxa6 Qa5+ 9. Kf2 Qxa6 10. h3 Bg7) 5... e6?! { (-1.61 → -1.00) Inaccuracy. Bxc2 was best. } { [%eval -1.0] } (5... Bxc2 6. Qg3) 6. Nf3 { [%eval -1.2] } 6... Qxg5 { [%eval -1.13] } 7. Nxg5 { [%eval -1.44] } 7... h6?! { (-1.44 → -0.68) Inaccuracy. c5 was best. } { [%eval -0.68] } (7... c5 8. Bb5+ Ke7 9. d4 a6 10. Bd3 Nh6 11. dxc5 Kd7 12. Ke2 Kc6 13. Bxf5) 8. Nf3 { [%eval -0.82] } 8... Kd7 { [%eval -0.37] } 9. Nd4?? { (-0.37 → -2.29) Blunder. c3 was best. } { [%eval -2.29] } (9. c3) 9... c5 { [%eval -2.01] } 10. Nb5?? { (-2.01 → -5.40) Blunder. Bb5+ was best. } { [%eval -5.4] } (10. Bb5+ Nc6) 10... a6 { [%eval -5.51] } 11. N5c3 { [%eval -5.9] } 11... Nc6 { [%eval -6.15] } 12. d3 { [%eval -6.26] } 12... f6 { [%eval -5.79] } 13. exf6 { [%eval -6.61] } 13... Kd6 { [%eval -5.55] } 14. Be2?! { (-5.55 → -8.02) Inaccuracy. f7 was best. } { [%eval -8.02] } (14. f7) 14... d4 { [%eval -7.76] } 15. Bf3 { [%eval -8.78] } 15... dxc3 { [%eval -7.47] } 16. Nxc3 { [%eval -10.21] } 16... Nxf6 { [%eval -9.57] } 17. Be3 { [%eval -9.54] } 17... e5 { [%eval -9.0] } 18. g3 { [%eval -11.74] } 18... g5?! { (-11.74 → -7.30) Inaccuracy. Nd4 was best. } { [%eval -7.3] } (18... Nd4) 19. O-O-O { [%eval -11.51] } 19... Nd4 { [%eval -10.55] } 20. Bxb7 { [%eval -13.87] } 20... Rb8 { [%eval -12.0] } 21. Bxa6?! { (-12.00 → Mate in 7) Checkmate is now unavoidable. Be4 was best. } { [%eval #-7] } (21. Be4 exf4) 21... exf4?! { (Mate in 7 → -23.45) Lost forced checkmate sequence. Ne2+ was best. } { [%eval -23.45] } (21... Ne2+ 22. Kd2 Ne4+ 23. Ke1 exf4 24. gxf4 gxf4 25. Bxf4+ Nxf4 26. d4 cxd4 27. a3) 22. gxf4?! { (-23.45 → Mate in 6) Checkmate is now unavoidable. Bxd4 was best. } { [%eval #-6] } (22. Bxd4 cxd4) 22... Nd5?! { (Mate in 6 → -18.59) Lost forced checkmate sequence. Ne2+ was best. } { [%eval -18.59] } (22... Ne2+ 23. Kd2 Ne4+ 24. Ke1 gxf4 25. Bxf4+ Nxf4 26. d4 cxd4 27. Nxe4+ Ke5#) 23. Bc4?! { (-18.59 → Mate in 5) Checkmate is now unavoidable. Bxd4 was best. } { [%eval #-5] } (23. Bxd4 Nxc3) 23... Nxe3 { [%eval #-4] } 24. Rhe1 { [%eval #-3] } 24... gxf4 { [%eval #-2] } 25. Rxe3 { [%eval #-2] } 25... fxe3 { [%eval #-1] } 26. Re1 { [%eval #-1] } 26... Ke5# { Game ends by variant rule. } 0-1