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[Event "rated variant:antichess game"] [Site "https://lichess.org/hU9H4e5u"] [Date "2026.01.04"] [Round "-"] [White "ozkarxD"] [Black "YagmurP"] [Result "1-0"] [GameId "hU9H4e5u"] [UTCDate "2026.01.04"] [UTCTime "08:20:36"] [WhiteElo "1302"] [BlackElo "1365"] [WhiteRatingDiff "+36"] [BlackRatingDiff "-131"] [Variant "Antichess"] [TimeControl "600+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c3?? { (0.15 → -1.80) Blunder. e3 was best. } { [%eval -1.8] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d5?? { (-1.80 → Mate in 16) Checkmate is now unavoidable. e5 was best. } { [%eval #16] } (1... e5 2. a3 Bxa3 3. Rxa3 Qg5 4. Rxa7 Rxa7 5. Qb3 Qxd2 6. Nxd2) 2. Qa4?? { (Mate in 16 → 0.67) Lost forced checkmate sequence. e4 was best. } { [%eval 0.67] } (2. e4 dxe4 3. Ba6 Nxa6 4. Qg4 Bxg4 5. Kd1 Bxd1 6. Ne2 Bxe2) 2... Bh3?! { (0.67 → 1.38) Inaccuracy. d4 was best. } { [%eval 1.38] } (2... d4 3. cxd4 Qxd4 4. Qxd4 g6 5. Qxa7 Rxa7 6. g3 Rxa2 7. Rxa2) 3. gxh3?? { (1.38 → -0.61) Blunder. Nxh3 was best. } { [%eval -0.61] } (3. Nxh3 d4 4. cxd4 Qxd4 5. Qxd4 g6 6. Qxa7 Rxa7 7. Ng1 Rxa2 8. Rxa2 b6) 3... b5?? { (-0.61 → 5.22) Blunder. d4 was best. } { [%eval 5.22] } (3... d4 4. cxd4) 4. Qxb5?? { (5.22 → -0.75) Blunder. Qxa7 was best. } { [%eval -0.75] } (4. Qxa7) 4... Nc6?? { (-0.75 → 0.93) Blunder. Na6 was best. } { [%eval 0.93] } (4... Na6 5. Qxd5) 5. Qxd5?? { (0.93 → -1.35) Blunder. Qxc6 was best. } { [%eval -1.35] } (5. Qxc6 d4) 5... Qxd5 { [%eval -0.6] } 6. Bg2?? { (-0.60 → Mate in 12) Checkmate is now unavoidable. a4 was best. } { [%eval #-12] } (6. a4 Qxd2) 6... Qxd2 { [%eval #-12] } 7. Bxc6 { [%eval #-11] } 7... Qxe2 { [%eval #-11] } 8. Bxe8 { [%eval #-10] } 8... Qxb2?? { (Mate in 10 → -0.30) Lost forced checkmate sequence. Rxe8 was best. } { [%eval -0.3] } (8... Rxe8 9. Nxe2 g5 10. Bxg5 Rb8 11. Bxe7 Rxb2 12. Bxf8 Rxa2 13. Rxa2 a5 14. Rxa5) 9. Bxf7?? { (-0.30 → Mate in 10) Checkmate is now unavoidable. Bxb2 was best. } { [%eval #-10] } (9. Bxb2 Rxe8) 9... Qxa2 { [%eval #-10] } 10. Bxg8 { [%eval #-9] } 10... Qxf2?? { (Mate in 9 → Mate in 10) Lost forced checkmate sequence. Rxg8 was best. } { [%eval #10] } (10... Rxg8 11. Rxa2 Rd8 12. Rxa7 e6 13. Rxc7 Be7 14. Rxe7 h6 15. Bxh6 gxh6 16. Rxe6) 11. Bxh7?? { (Mate in 10 → Mate in 8) Lost forced checkmate sequence. Kxf2 was best. } { [%eval #-8] } (11. Kxf2 Rxg8 12. Rxa7 Rxa7 13. Bh6 gxh6 14. Na3 Rxa3 15. h4 Rxc3 16. Nh3 Rxh3) 11... Qxg1?? { (Mate in 8 → Mate in 9) Lost forced checkmate sequence. Qxe1 was best. } { [%eval #9] } (11... Qxe1 12. Rxa7 Qxc1 13. Rxa8 Rxh7 14. Rxf8 Qxg1 15. Rxg1 Rxh3 16. Rxg7 Rxh2 17. Rxe7) 12. Rxg1 { [%eval #9] } 12... Rxh7 { [%eval #8] } 13. Rxg7 { [%eval #8] } 13... Rxg7 { [%eval #7] } 14. Rxa7 { [%eval #7] } 14... Rxa7 { [%eval #6] } 15. Bg5 { [%eval #6] } 15... Rxg5 { [%eval #5] } 16. Na3 { [%eval #5] } 16... Rxa3 { [%eval #4] } 17. Ke2 { [%eval #4] } 17... Rxc3 { [%eval #3] } 18. Kf2 { [%eval #3] } 18... Rxh3 { [%eval #2] } 19. Ke2 { [%eval #2] } 19... Rxh2 { [%eval #1] } 20. Kd2 { [%eval #1] } 20... Rxd2# { Game ends by variant rule. } 1-0