- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated variant:antichess game"] [Site "https://lichess.org/hcd8RVPh"] [Date "2025.09.27"] [Round "-"] [White "Titan_Greece"] [Black "Mamin1387"] [Result "0-1"] [GameId "hcd8RVPh"] [UTCDate "2025.09.27"] [UTCTime "02:02:47"] [WhiteElo "1487"] [BlackElo "1251"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+264"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Bb7?? { (1.19 → 5.33) Blunder. e6 was best. } { [%eval 5.33] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 4.01] } 3... Bxg2 { [%eval 5.3] } 4. Bxe8 { [%eval 4.6] } 4... Bxh1 { [%eval 4.44] } 5. Bxf7 { [%eval 5.45] } 5... Qxd2 { [%eval 5.49] } 6. Bxg8?? { (5.49 → Mate in 11) Checkmate is now unavoidable. Kxd2 was best. } { [%eval #-11] } (6. Kxd2 Bd5 7. Bxg8 Bxa2 8. Rxa2 Rxg8 9. Rxa7 Rxa7 10. Qe1 Ra3) 6... Qxc2?? { (Mate in 11 → 5.43) Lost forced checkmate sequence. Rxg8 was best. } { [%eval 5.43] } (6... Rxg8 7. Nxd2 Be4 8. Nxe4 h5 9. Qxh5 Rh8 10. Qxh8 g6 11. Qxf8) 7. Bxh7?? { (5.43 → Mate in 10) Checkmate is now unavoidable. Qxc2 was best. } { [%eval #-10] } (7. Qxc2 Rxg8 8. Qxc7 Bf3 9. Nxf3 e5 10. Qxe5 Ba3 11. Nxa3 Rf8) 7... Rxh7?? { (Mate in 10 → 8.73) Lost forced checkmate sequence. Qxb2 was best. } { [%eval 8.73] } (7... Qxb2 8. Bxb2 Rxh7 9. Bxg7 Rxh2 10. Bxf8 Rxf2 11. Bxe7 Rxa2 12. Rxa2) 8. Qxc2 { [%eval 7.19] } 8... Rxh2 { [%eval 5.61] } 9. Qxc7 { [%eval 4.08] } 9... Rxf2 { [%eval 3.56] } 10. Qxe7 { [%eval 3.61] } 10... Bxe7 { [%eval 3.73] } 11. Kxf2 { [%eval 3.56] } 11... Ba3 { [%eval 3.25] } 12. Nxa3 { [%eval 4.23] } 12... Bf3 { [%eval 5.0] } 13. Kxf3 { [%eval 3.62] } 13... Nd7 { [%eval 4.32] } 14. b3 { [%eval 4.34] } 14... Nc5?? { (4.34 → Mate in 8) Checkmate is now unavoidable. Re8 was best. } { [%eval #8] } (14... Re8 15. Bd2) 15. Nc2?? { (Mate in 8 → Mate in 4) Lost forced checkmate sequence. Nb5 was best. } { [%eval #-4] } (15. Nb5 Nxb3 16. Nxa7 Nxc1 17. Rxc1 Rxa7 18. Nh3 Rxa2 19. Ke2 Rxe2 20. Rf1 Rxe3) 15... Nxb3 { [%eval #-4] } 16. axb3 { [%eval #-3] } 16... Rh8 { [%eval #-3] } 17. Rxa7 { [%eval #-2] } 17... Rh3 { [%eval #-2] } 18. Rxg7 { [%eval #-1] } 18... Rxf3 { [%eval #-1] } 19. Nxf3# { Game ends by variant rule. } 0-1