- Blind mode tutorial
lichess.org
Donate
FEN
[Event "Weekly Antichess Team Battle"] [Site "https://lichess.org/iKHij8bP"] [Date "2026.01.17"] [Round "-"] [White "nicolas647"] [Black "BowZ0812"] [Result "1-0"] [GameId "iKHij8bP"] [UTCDate "2026.01.17"] [UTCTime "17:11:32"] [WhiteElo "2043"] [BlackElo "2323"] [WhiteRatingDiff "+9"] [BlackRatingDiff "-9"] [Variant "Antichess"] [TimeControl "90+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. h4?? { (0.15 → -2.66) Blunder. e3 was best. } { [%eval -2.66] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... g5 { [%eval -2.93] } 2. hxg5 { [%eval -0.68] } 2... h6 { [%eval -0.32] } 3. Rxh6 { [%eval -0.74] } 3... Bxh6 { [%eval 0.12] } 4. gxh6 { [%eval -0.75] } 4... Rxh6 { [%eval -0.56] } 5. g3 { [%eval -0.84] } 5... Rh3? { (-0.84 → 0.45) Mistake. e6 was best. } { [%eval 0.45] } (5... e6 6. c4 c6 7. Bh3 Rxh3 8. Nxh3 Qb6 9. b3 Qxb3 10. Qxb3 a5 11. Qxb7) 6. Nxh3? { (0.45 → -0.68) Mistake. Bxh3 was best. } { [%eval -0.68] } (6. Bxh3 e6) 6... Kf8? { (-0.68 → 0.60) Mistake. d6 was best. } { [%eval 0.6] } (6... d6 7. g4) 7. Ng5? { (0.60 → -0.53) Mistake. e3 was best. } { [%eval -0.53] } (7. e3 b5) 7... Qe8 { [%eval 0.01] } 8. Nxf7 { [%eval -0.07] } 8... Kxf7?! { (-0.07 → 0.53) Inaccuracy. Qxf7 was best. } { [%eval 0.53] } (8... Qxf7 9. a3 Qxf2 10. Kxf2 Kf7 11. c3 e5 12. Qa4 Ne7 13. Qxa7 Rxa7 14. g4) 9. b3?? { (0.53 → -1.84) Blunder. e3 was best. } { [%eval -1.84] } (9. e3 b6) 9... Qf8?? { (-1.84 → 0.27) Blunder. d6 was best. } { [%eval 0.27] } (9... d6 10. Bh3 Bxh3 11. Na3 Nd7 12. e3 Bf1 13. Kxf1 Rd8 14. Qe2 b6 15. Qa6) 10. d3 { [%eval -0.11] } 10... Qg7 { [%eval 0.29] } 11. Bh6 { [%eval 0.23] } 11... Nxh6 { [%eval -0.17] } 12. g4? { (-0.17 → -1.49) Mistake. Nd2 was best. } { [%eval -1.49] } (12. Nd2 Qxa1) 12... Qxg4 { [%eval -1.51] } 13. Nd2 { [%eval -1.69] } 13... Qxe2 { [%eval -0.39] } 14. Kxe2 { [%eval -1.32] } 14... Ng8?? { (-1.32 → 0.59) Blunder. d6 was best. } { [%eval 0.59] } (14... d6 15. Bh3) 15. Kf3? { (0.59 → -0.95) Mistake. Qc1 was best. } { [%eval -0.95] } (15. Qc1 d6) 15... Ke8?? { (-0.95 → 1.60) Blunder. d6 was best. } { [%eval 1.6] } (15... d6 16. Kg3 Kf6 17. Bh3 Bxh3 18. Kxh3 Nd7 19. Qf1 e6 20. Kg4 Ne7 21. Kf3) 16. Qe2?! { (1.60 → 0.91) Inaccuracy. Qc1 was best. } { [%eval 0.91] } (16. Qc1 c6 17. Kg4 a6 18. Be2 Kf7 19. Qa3 Ra7 20. Qxa6 bxa6 21. Re1 Ke8) 16... e5? { (0.91 → 2.53) Mistake. Nc6 was best. } { [%eval 2.53] } (16... Nc6) 17. Qxe5 { [%eval 2.16] } 17... Kd8 { [%eval 2.2] } 18. Qxc7 { [%eval 2.46] } 18... Kxc7 { [%eval 2.35] } 19. Nc4?? { (2.35 → Mate in 8) Checkmate is now unavoidable. Kg4 was best. } { [%eval #-8] } (19. Kg4 Kd6) 19... Kd6 { [%eval #-8] } 20. Nxd6 { [%eval #-7] } 20... a5?? { (Mate in 7 → Mate in 8) Lost forced checkmate sequence. b6 was best. } { [%eval #8] } (20... b6 21. Nxc8 a5 22. Nxb6 Na6 23. Nxa8 a4 24. bxa4 Nc7 25. Nxc7 d5 26. Nxd5) 21. Nxb7 { [%eval #8] } 21... Bxb7 { [%eval #7] } 22. d4 { [%eval #7] } 22... Bxf3 { [%eval #6] } 23. Be2 { [%eval #6] } 23... Bxe2 { [%eval #5] } 24. Rd1 { [%eval #5] } 24... Bxd1 { [%eval #4] } 25. a4 { [%eval #5] } 25... Bxc2 { [%eval #4] } 26. f4 { [%eval #4] } 26... Bxb3 { [%eval #3] } 27. f5 { [%eval #3] } 27... Bxa4 { [%eval #2] } 28. f6 { [%eval #2] } 28... Nxf6 { [%eval #1] } 29. d5 { [%eval #1] } 29... Nxd5# { Game ends by variant rule. } 1-0