FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/ic9WKQrs"]
[Date "2022.03.30"]
[Round "-"]
[White "Pianoarthur"]
[Black "zldxlll"]
[Result "0-1"]
[GameId "ic9WKQrs"]
[UTCDate "2022.03.30"]
[UTCTime "18:23:59"]
[WhiteElo "1500"]
[BlackElo "1348"]
[WhiteRatingDiff "-363"]
[BlackRatingDiff "+48"]
[Variant "Antichess"]
[TimeControl "120+4"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 1.3] } 1... b5 { [%eval 1.41] } 2. Bxb5 { [%eval 1.64] } 2... Bb7?? { (1.64 → 4.51) Blunder. Ba6 was best. } { [%eval 4.51] } (2... Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2 6. Qxa7 Rxa7 7. Rxa2) 3. Bxd7 { [%eval 4.33] } 3... Bxg2 { [%eval 5.3] } 4. Bxe8 { [%eval 4.57] } 4... Bxh1 { [%eval 4.55] } 5. Bxf7 { [%eval 4.09] } 5... Qxd2 { [%eval 4.48] } 6. Bxd2 { [%eval 4.25] } 6... Bd5?? { (4.25 → Mate in 12) Checkmate is now unavoidable. Bf3 was best. } { [%eval #12] } (6... Bf3 7. Bxg8 Rxg8 8. Qxf3 Nd7 9. Qxf8 Nxf8 10. c4 Rh8 11. Nc3) 7. Bxd5?? { (Mate in 12 → Mate in 9) Lost forced checkmate sequence. Bxg8 was best. } { [%eval #-9] } (7. Bxg8 Bxg8 8. c4 Bxc4 9. Qc2 Bxa2 10. Qxc7 Bxb1 11. Qxe7 Bxe7) 7... Nh6 { [%eval #-9] } 8. Bxa8 { [%eval #-8] } 8... Nc6 { [%eval #-8] } 9. Bxc6 { [%eval #-7] } 9... Ng4 { [%eval #-8] } 10. Qxg4 { [%eval #-7] } 10... g6?? { (Mate in 7 → Mate in 12) Lost forced checkmate sequence. g5 was best. } { [%eval #12] } (10... g5 11. Qxg5 e5 12. Qxe5 Rg8 13. Qxc7 Rxg1 14. Qxh7 Rxe1 15. Bxe1 a5 16. Bxa5 Be7 17. Qxe7#) 11. Qxg6 { [%eval #12] } 11... hxg6 { [%eval #11] } 12. Bb4 { [%eval #12] } 12... Rxh2 { [%eval #11] } 13. Bxe7 { [%eval #11] } 13... Rxf2 { [%eval #10] } 14. Kxf2 { [%eval #10] } 14... Bxe7 { [%eval #9] } 15. Nc3 { [%eval #15] } 15... Ba3 { [%eval #16] } 16. bxa3 { [%eval #14] } 16... a5 { [%eval #11] } 17. Nb5 { [%eval #14] } 17... g5 { [%eval #13] } 18. Nxc7 { [%eval #13] } 18... a4 { [%eval #12] } 19. Bxa4 { [%eval #12] } 19... g4 { [%eval #11] } 20. e4?? { (Mate in 11 → Mate in 1) Lost forced checkmate sequence. Nh3 was best. } { [%eval #-1] } (20. Nh3 gxh3 21. c4 h2 22. Bd1 h1=K 23. Kg2 Kxg2 24. Bf3 Kxf3 25. Ne6 Kxe3 26. Nd4 Kxd4) 20... g3 { [%eval #-1] } 21. Kxg3# { Game ends by variant rule. } 0-1
