- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated variant:antichess game"] [Site "https://lichess.org/igfkKLYQ"] [Date "2026.01.07"] [Round "-"] [White "Smoka1995"] [Black "TyroneTee"] [Result "1-0"] [GameId "igfkKLYQ"] [UTCDate "2026.01.07"] [UTCTime "05:10:37"] [WhiteElo "1500"] [BlackElo "1518"] [WhiteRatingDiff "+253"] [BlackRatingDiff "-3"] [Variant "Antichess"] [TimeControl "900+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... e5?? { (1.19 → 7.70) Blunder. e6 was best. } { [%eval 7.7] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 5.68] } 3... Kxd7 { [%eval 7.24] } 4. b4?? { (7.24 → 0.43) Blunder. Qh5 was best. } { [%eval 0.43] } (4. Qh5 Qg5 5. Qxg5 Bd6 6. Qxg7 h5 7. Qxg8 Rxg8 8. g4 Rxg4) 4... Bxb4 { [%eval 0.39] } 5. d3?? { (0.39 → -3.36) Blunder. c4 was best. } { [%eval -3.36] } (5. c4 Bxd2 6. Bxd2 Ne7 7. Na3 Nd5 8. cxd5 Qh4 9. d6 cxd6) 5... Bxe1 { [%eval -2.73] } 6. Qxe1 { [%eval -4.07] } 6... e4 { [%eval -4.0] } 7. dxe4 { [%eval -2.48] } 7... f5?? { (-2.48 → 0.25) Blunder. Nh6 was best. } { [%eval 0.25] } (7... Nh6 8. e5 Ng4 9. Qa5 Nxh2 10. Qxa7 Rxa7 11. Rxh2 Rxa2 12. Rxh7 Rxc2 13. Rxg7) 8. exf5 { [%eval 0.14] } 8... g5 { [%eval 0.37] } 9. fxg6 { [%eval 0.64] } 9... hxg6 { [%eval 0.37] } 10. h4 { [%eval 0.38] } 10... Rxh4 { [%eval 0.21] } 11. Rxh4 { [%eval 0.0] } 11... Qxh4 { [%eval 0.25] } 12. f3? { (0.25 → -1.35) Mistake. g3 was best. } { [%eval -1.35] } (12. g3 Qxg3) 12... Qxe1 { [%eval -0.82] } 13. Nd2? { (-0.82 → -2.59) Mistake. Nc3 was best. } { [%eval -2.59] } (13. Nc3) 13... Qxd2 { [%eval -2.74] } 14. Bxd2 { [%eval -2.07] } 14... Na6?? { (-2.07 → Mate in 7) Checkmate is now unavoidable. Kd6 was best. } { [%eval #7] } (14... Kd6 15. Ne2 Ne7 16. c4 a6 17. Rh1 Bh3 18. gxh3 Ke6 19. Ng3 Nf5 20. Nxf5) 15. Bb4 { [%eval #7] } 15... Nxb4 { [%eval #6] } 16. Re1 { [%eval #7] } 16... Nxc2 { [%eval #6] } 17. Ra1?? { (Mate in 6 → -5.37) Lost forced checkmate sequence. Rb1 was best. } { [%eval -5.37] } (17. Rb1 Nxe3 18. a4 Nxg2 19. Rb6 cxb6 20. f4 Nxf4 21. Ne2 Nxe2 22. a5 bxa5#) 17... Nxa1 { [%eval -5.09] } 18. a3 { [%eval -5.91] } 18... c5 { [%eval -6.0] } 19. Ne2 { [%eval -6.51] } 19... c4 { [%eval -5.92] } 20. Nc3 { [%eval -6.55] } 20... Kd6 { [%eval -6.63] } 21. Nd5 { [%eval -6.14] } 21... Kxd5 { [%eval -6.1] } 22. e4 { [%eval -6.67] } 22... Kxe4 { [%eval -6.17] } 23. fxe4 { [%eval -7.24] } 23... Bh3 { [%eval -6.5] } 24. gxh3 { [%eval -6.14] } 24... c3 { [%eval -5.86] } 25. a4 { [%eval -6.61] } 25... c2 { [%eval -5.68] } 26. a5?? { (-5.68 → Mate in 11) Checkmate is now unavoidable. e5 was best. } { [%eval #-11] } (26. e5) 26... c1=R { [%eval #-11] } 27. a6 { [%eval #-9] } 27... Rb1 { [%eval #-10] } 28. h4 { [%eval #-9] } 28... g5 { [%eval #-10] } 29. hxg5 { [%eval #-9] } 29... Nf6 { [%eval #-9] } 30. gxf6 { [%eval #-8] } 30... Rb7?? { (Mate in 8 → -0.82) Lost forced checkmate sequence. Rg8 was best. } { [%eval -0.82] } (30... Rg8 31. e5 Nb3 32. e6 Rbg1 33. e7 Re8 34. f7 Rxe7 35. f8=Q Re8 36. Qxe8) 31. axb7 { [%eval -1.13] } 31... a5?? { (-1.13 → 2.49) Blunder. Rb8 was best. } { [%eval 2.49] } (31... Rb8 32. f7) 32. bxa8=B?! { (2.49 → 1.85) Inaccuracy. bxa8=K was best. } { [%eval 1.85] } (32. bxa8=K Nc2) 32... a4 { [%eval 1.62] } 33. f7 { [%eval 1.82] } 33... Nb3 { [%eval 2.11] } 34. e5 { [%eval 1.4] } 34... a3 { [%eval 1.4] } 35. f8=R { [%eval 1.41] } 35... a2 { [%eval 1.87] } 36. e6?? { (1.87 → 0.00) Blunder. Rh8 was best. } { [%eval 0.0] } (36. Rh8 Nc1) 36... Nc1? { (0.00 → 1.36) Mistake. Nd2 was best. } { [%eval 1.36] } (36... Nd2 37. Rf1 Nxf1 38. e7 Nd2 39. Bc6 Nc4 40. Ba4 a1=B 41. e8=B Bg7 42. Bd1) 37. e7 { [%eval 1.37] } 37... a1=R?? { (1.37 → Mate in 3) Checkmate is now unavoidable. a1=K was best. } { [%eval #3] } (37... a1=K) 38. Rf2 { [%eval #3] } 38... Rxa8 { [%eval #2] } 39. e8=Q { [%eval #2] } 39... Rxe8 { [%eval #1] } 40. Rf8 { [%eval #1] } 40... Rxf8# { Game ends by variant rule. } 1-0