FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/ikgS7q8w"]
[Date "2023.02.13"]
[Round "-"]
[White "Antichess_Valentino"]
[Black "ZekiCelik"]
[Result "0-1"]
[GameId "ikgS7q8w"]
[UTCDate "2023.02.13"]
[UTCTime "16:31:03"]
[WhiteElo "2365"]
[BlackElo "1881"]
[WhiteRatingDiff "-11"]
[BlackRatingDiff "+11"]
[Variant "Antichess"]
[TimeControl "60+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 1.3] } 1... b5 { [%eval 1.41] } 2. Bxb5 { [%eval 1.23] } 2... e6 { [%eval 2.67] } 3. Bxd7 { [%eval 0.79] } 3... Bxd7 { [%eval 1.96] } 4. Na3 { [%eval 1.57] } 4... Bxa3 { [%eval 0.96] } 5. bxa3 { [%eval 0.64] } 5... c6?? { (0.64 → 3.11) Blunder. Qh4 was best. } { [%eval 3.11] } (5... Qh4 6. a4 Qxa4 7. Ba3 Qxa3 8. Ke2 Qxa2 9. Rxa2 Ba4 10. Rxa4) 6. a4 { [%eval 3.6] } 6... a5 { [%eval 2.73] } 7. Ba3 { [%eval 3.32] } 7... c5?? { (3.32 → Mate in 15) Checkmate is now unavoidable. Ne7 was best. } { [%eval #15] } (7... Ne7 8. Bxe7 Qxe7 9. a3 Qxa3 10. Rxa3 Ra7 11. Qh5 Rb7 12. Qxh7) 8. Bxc5 { [%eval #14] } 8... Bxa4 { [%eval #12] } 9. Qf3?? { (Mate in 12 → Mate in 13) Lost forced checkmate sequence. Qe2 was best. } { [%eval #-13] } (9. Qe2 Bxc2 10. Rb1 Bxb1 11. f4 Bxa2 12. f5 exf5 13. Bf8 Kxf8 14. Qa6 Nxa6 15. g4 Qxd2) 9... Qxd2 { [%eval #-11] } 10. Qxa8 { [%eval #-10] } 10... Bxc2?? { (Mate in 10 → 2.68) Lost forced checkmate sequence. Qxc2 was best. } { [%eval 2.68] } (10... Qxc2 11. Qxb8 Qxa2 12. Rxa2 Kd7 13. Rxa4 h5 14. Rxa5 Rh6 15. Qxg8 e5 16. Qxg7 e4 17. Qxh6) 11. Qxb8 { [%eval 2.61] } 11... Qxe3?? { (2.61 → Mate in 15) Checkmate is now unavoidable. Qxf2 was best. } { [%eval #15] } (11... Qxf2 12. Qxe8 Qxg2 13. Qxg8 Rxg8 14. Rb1 Bxb1 15. Nf3 Qxh2 16. Nxh2 Bxa2 17. Bf8 Rxf8 18. Kd2) 12. Qxe8 { [%eval #15] } 12... Qxe1 { [%eval #14] } 13. Qxf7 { [%eval #13] } 13... Qxg1 { [%eval #13] } 14. Qxg7 { [%eval #13] } 14... Qxg2 { [%eval #12] } 15. Qxg2?? { (Mate in 12 → Mate in 6) Lost forced checkmate sequence. Qxh7 was best. } { [%eval #-6] } (15. Qxh7 Qxh2 16. Qxc2 Qxf2 17. Rxh8 Qxc2 18. Rxg8 Qxa2 19. Rxa2 e5 20. Rxa5 e4 21. Bf8 e3) 15... Ne7 { [%eval #-6] } 16. Bxe7 { [%eval #-5] } 16... Rd8 { [%eval #-5] } 17. Bxd8 { [%eval #-4] } 17... h5 { [%eval #-4] } 18. Bxa5 { [%eval #-3] } 18... Bg6 { [%eval #-3] } 19. Qxg6 { [%eval #-2] } 19... h4 { [%eval #-2] } 20. Qxe6 { [%eval #-1] } 20... h3 { [%eval #-1] } 21. Qxh3# { Game ends by variant rule. } 0-1