FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/jkhmNGgq"]
[Date "2025.04.14"]
[Round "-"]
[White "feuermars"]
[Black "Tim_B_HK1"]
[Result "0-1"]
[GameId "jkhmNGgq"]
[UTCDate "2025.04.14"]
[UTCTime "09:39:00"]
[WhiteElo "1880"]
[BlackElo "1670"]
[WhiteRatingDiff "-8"]
[BlackRatingDiff "+32"]
[Variant "Antichess"]
[TimeControl "360+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Bb7?? { (1.19 → 5.33) Blunder. e6 was best. } { [%eval 5.33] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 4.01] } 3... Bxg2 { [%eval 5.3] } 4. Bxe8 { [%eval 4.6] } 4... Bxh1 { [%eval 4.44] } 5. Bxf7 { [%eval 5.45] } 5... Qxd2 { [%eval 5.49] } 6. Kxd2 { [%eval 5.26] } 6... Bf3 { [%eval 5.26] } 7. Bxg8 { [%eval 2.61] } 7... Rxg8 { [%eval 4.96] } 8. Qxf3 { [%eval 4.74] } 8... Nd7 { [%eval 4.6] } 9. Qxf8 { [%eval 4.38] } 9... Nxf8 { [%eval 4.9] } 10. c4 { [%eval 4.51] } 10... h6 { [%eval 4.96] } 11. c5 { [%eval 4.65] } 11... g6 { [%eval 5.25] } 12. a4 { [%eval 5.05] } 12... Nh7 { [%eval 5.41] } 13. b3 { [%eval 4.95] } 13... Nf6 { [%eval 5.62] } 14. e4 { [%eval 5.24] } 14... Nxe4 { [%eval 5.15] } 15. f3?! { (5.15 → 3.59) Inaccuracy. f4 was best. } { [%eval 3.59] } (15. f4) 15... Nxd2?! { (3.59 → 5.42) Inaccuracy. Nxc5 was best. } { [%eval 5.42] } (15... Nxc5 16. Nc3) 16. Nxd2 { [%eval 5.32] } 16... Rgf8?? { (5.32 → Mate in 7) Checkmate is now unavoidable. Rg7 was best. } { [%eval #7] } (16... Rg7 17. Ba3) 17. f4 { [%eval #7] } 17... Rxf4 { [%eval #6] } 18. b4 { [%eval #7] } 18... Rxb4 { [%eval #6] } 19. Rb1?? { (Mate in 6 → Mate in 5) Lost forced checkmate sequence. Ba3 was best. } { [%eval #-5] } (19. Ba3 Rxa4 20. Rd1 Rxa3 21. Nh3 Rxh3 22. Rf1 Rxh2 23. c6 Rxd2 24. Rf8 Rxf8#) 19... Rxb1 { [%eval #-5] } 20. Nxb1 { [%eval #-4] } 20... a5 { [%eval #-4] } 21. Bxh6 { [%eval #-3] } 21... Rf8 { [%eval #-3] } 22. Bxf8 { [%eval #-2] } 22... g5 { [%eval #-2] } 23. Bxe7 { [%eval #-1] } 23... c6 { [%eval #-1] } 24. Bxg5# { Game ends by variant rule. } 0-1