- Blind mode tutorial
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[Event "rated blitz game"] [Site "https://lichess.org/kJLVdAOZ"] [Date "2024.07.21"] [Round "-"] [White "Angus_MacGyver"] [Black "Dandel2i3Fernandez"] [Result "1/2-1/2"] [GameId "kJLVdAOZ"] [UTCDate "2024.07.21"] [UTCTime "05:33:34"] [WhiteElo "2393"] [BlackElo "2384"] [WhiteRatingDiff "+0"] [BlackRatingDiff "+1"] [Variant "Standard"] [TimeControl "180+0"] [ECO "C21"] [Opening "Danish Gambit"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.15] } 1... e5 { [%eval 0.21] } 2. d4 { [%eval -0.09] } 2... exd4 { [%eval -0.03] } 3. c3 { [%eval -0.31] } { C21 Danish Gambit } 3... Qe7 { [%eval -0.24] } 4. Qxd4 { [%eval -0.74] } 4... Nc6 { [%eval -0.67] } 5. Qe3 { [%eval -0.73] } 5... Nf6 { [%eval -0.63] } 6. Bd3 { [%eval -0.82] } 6... d5 { [%eval -0.75] } 7. exd5 { [%eval -0.86] } 7... Qxe3+ { [%eval -0.41] } 8. Bxe3 { [%eval -0.73] } 8... Nxd5 { [%eval -0.68] } 9. Bc1 { [%eval -0.98] } 9... Bd6 { [%eval -0.46] } 10. Ne2 { [%eval -0.65] } 10... O-O { [%eval -0.27] } 11. O-O { [%eval -0.39] } 11... Ne5 { [%eval -0.28] } 12. Be4 { [%eval -0.34] } 12... Nf6 { [%eval -0.26] } 13. Bc2 { [%eval -0.26] } 13... Bg4 { [%eval -0.07] } 14. Ng3 { [%eval -0.07] } 14... Rad8 { [%eval -0.01] } 15. h3 { [%eval -0.04] } 15... Be6 { [%eval -0.03] } 16. Bg5 { [%eval -0.05] } 16... Be7 { [%eval -0.16] } 17. Nd2 { [%eval -0.17] } 17... h6 { [%eval -0.23] } 18. Bxf6 { [%eval -0.51] } 18... Bxf6 { [%eval -0.55] } 19. Nde4 { [%eval -0.56] } 19... Be7 { [%eval -0.56] } 20. Rfd1 { [%eval -0.71] } 20... c5 { [%eval -0.36] } 21. b3 { [%eval -0.61] } 21... b5 { [%eval -0.08] } 22. f4 { [%eval -0.11] } 22... Nc6 { [%eval -0.12] } 23. f5 { [%eval -0.17] } 23... Bd5 { [%eval 0.37] } 24. Rd2? { (0.37 → -1.13) Mistake. f6 was best. } { [%eval -1.13] } (24. f6 gxf6 25. Nf5 Be6 26. Nxe7+ Nxe7 27. Nxc5 Rxd1+ 28. Bxd1 Nd5 29. Rc1 Rc8) 24... Bxe4 { [%eval -1.01] } 25. Nxe4 { [%eval -0.87] } 25... Rxd2 { [%eval -1.01] } 26. Nxd2 { [%eval -1.13] } 26... Rd8? { (-1.13 → 0.02) Mistake. b4 was best. } { [%eval 0.02] } (26... b4 27. cxb4 Nxb4 28. Be4 Bf6 29. Re1 Nxa2 30. Bf3 Bc3 31. Rd1 Rb8 32. Kf1) 27. Nf3?! { (0.02 → -0.81) Inaccuracy. Ne4 was best. } { [%eval -0.81] } (27. Ne4) 27... Bf6 { [%eval -0.51] } 28. Rc1 { [%eval -0.58] } 28... Bxc3 { [%eval -0.57] } 29. Be4 { [%eval -0.83] } 29... Bd4+? { (-0.83 → 0.64) Mistake. Nd4 was best. } { [%eval 0.64] } (29... Nd4) 30. Kf1?? { (0.64 → -1.30) Blunder. Nxd4 was best. } { [%eval -1.3] } (30. Nxd4 Nxd4 31. Rxc5 Re8 32. Bd3 a6 33. Kf2 Kf8 34. Rc7 h5 35. Ra7 Nc6) 30... Ne5? { (-1.30 → 0.08) Mistake. Nb4 was best. } { [%eval 0.08] } (30... Nb4 31. Nxd4 Rxd4 32. Bf3 c4 33. bxc4 bxc4 34. a3 Nd3 35. Rc3 Kf8 36. Ke2) 31. g4?! { (0.08 → -0.82) Inaccuracy. Nxe5 was best. } { [%eval -0.82] } (31. Nxe5 Re8 32. Nc6 Rxe4 33. Nxa7 b4 34. Nc6 Bc3 35. Kf2 g6 36. fxg6 fxg6) 31... Nxf3 { [%eval -0.85] } 32. Bxf3 { [%eval -0.93] } 32... a5?! { (-0.93 → -0.16) Inaccuracy. Kf8 was best. } { [%eval -0.16] } (32... Kf8) 33. Bc6 { [%eval -0.27] } 33... Rb8 { [%eval -0.22] } 34. Re1 { [%eval -0.34] } 34... g6 { [%eval 0.0] } 35. fxg6 { [%eval 0.0] } 35... fxg6 { [%eval 0.0] } 36. Re8+ { [%eval 0.0] } 36... Rxe8 { [%eval 0.0] } 37. Bxe8 { [%eval 0.0] } 37... Kg7 { [%eval 0.0] } 38. Bxb5 { [%eval 0.0] } 38... Kf6 { [%eval 0.0] } 39. Kg2 { [%eval 0.0] } 39... Be5 { [%eval 0.0] } 40. Kf3 { [%eval 0.0] } 40... Kg5 { [%eval 0.0] } 41. Be8 { [%eval 0.0] } 41... h5 { [%eval 0.0] } 42. gxh5 { [%eval 0.0] } 42... gxh5 { [%eval 0.0] } 43. a4 { [%eval 0.0] } 43... Bc3 { [%eval 0.0] } 44. Bd7 { [%eval 0.0] } 44... h4 { [%eval 0.0] } 45. Ke4 { [%eval 0.0] } 45... Bb4 { [%eval 0.0] } 46. Kd5 { [%eval 0.0] } 46... Kf4 { [%eval 0.0] } 47. Kc4 { [%eval 0.0] } 47... Ke3 { [%eval 0.0] } 48. Bc8 { [%eval 0.0] } 48... Kd2 { [%eval 0.0] } 49. Bd7 { [%eval 0.0] } 49... Kc2 { [%eval 0.0] } 50. Bc8 { [%eval 0.0] } 50... Kb2 { [%eval 0.0] } 51. Bd7 { [%eval 0.0] } 51... Ka3 { [%eval 0.0] } 52. Bc8 { [%eval 0.0] } 52... Kb2 { [%eval 0.0] } 53. Bd7 { [%eval 0.0] } 53... Ka3 { [%eval 0.0] } 54. Bc8 { [%eval -0.03] } 54... Kb2 { [%eval 0.0] } { The game is a draw. } 1/2-1/2