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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/kXLjtvi9"] [Date "2024.10.03"] [Round "-"] [White "FlyFish33"] [Black "Grga1"] [Result "1-0"] [GameId "kXLjtvi9"] [UTCDate "2024.10.03"] [UTCTime "17:44:04"] [WhiteElo "1437"] [BlackElo "2044"] [WhiteRatingDiff "+100"] [BlackRatingDiff "-10"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.24] } 1... b5 { [%eval 0.43] } 2. Bxb5 { [%eval 0.48] } 2... f6?? { (0.48 → 2.62) Blunder. e6 was best. } { [%eval 2.62] } (2... e6 3. Bxd7 Bxd7 4. Na3 Bxa3 5. bxa3 c6 6. a4 Na6 7. Ne2) 3. Bxd7 { [%eval 1.94] } 3... Kxd7 { [%eval 2.51] } 4. Qg4 { [%eval 2.24] } 4... Ke6?? { (2.24 → Mate in 20) Checkmate is now unavoidable. g5 was best. } { [%eval #20] } (4... g5) 5. Qxg7 { [%eval 7.33] } 5... Bxg7?! { (7.33 → 16.90) Inaccuracy. Qxd2 was best. } { [%eval 16.9] } (5... Qxd2 6. Kxd2) 6. Nh3 { [%eval 11.39] } 6... Qxd2 { [%eval 10.68] } 7. Bxd2 { [%eval 8.16] } 7... Bf8? { (8.16 → Mate in 16) Checkmate is now unavoidable. Bh6 was best. } { [%eval #16] } (7... Bh6 8. Nc3) 8. Ng5?? { (Mate in 16 → 0.76) Lost forced checkmate sequence. Nc3 was best. } { [%eval 0.76] } (8. Nc3) 8... fxg5 { [%eval 1.08] } 9. Bb4 { [%eval 0.56] } 9... Nd7?? { (0.56 → 5.05) Blunder. Nh6 was best. } { [%eval 5.05] } (9... Nh6 10. Bxe7 Kxe7 11. Ke2 Ng4 12. Rf1 Nxe3 13. Kxe3 Bh3 14. gxh3 g4 15. hxg4) 10. Bxe7 { [%eval 2.73] } 10... Nxe7 { [%eval 1.4] } 11. e4 { [%eval 1.0] } 11... g4?? { (1.00 → Mate in 12) Checkmate is now unavoidable. Kf6 was best. } { [%eval #12] } (11... Kf6 12. e5 Kxe5 13. Ke2 Ke4 14. f4 gxf4 15. a4 Kd3 16. cxd3 Nd5 17. b4) 12. g3 { [%eval #12] } 12... Kf5 { [%eval #10] } 13. exf5 { [%eval #10] } 13... Nxf5 { [%eval #9] } 14. f3 { [%eval #9] } 14... Nxg3 { [%eval #8] } 15. fxg4 { [%eval #8] } 15... Nxh1 { [%eval #7] } 16. Kf2 { [%eval #7] } 16... Nxf2 { [%eval #6] } 17. Nd2 { [%eval #7] } 17... Nxg4 { [%eval #6] } 18. b3 { [%eval #6] } 18... Nxh2 { [%eval #5] } 19. Nf3 { [%eval #5] } 19... Nxf3 { [%eval #4] } 20. Re1 { [%eval #4] } 20... Nxe1 { [%eval #3] } 21. b4 { [%eval #3] } 21... Nxc2 { [%eval #2] } 22. a4 { [%eval #3] } 22... Nxb4 { [%eval #2] } 23. a5 { [%eval #2] } 23... a6# { Game ends by variant rule. } 1-0