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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/lKTu2xve"] [Date "2024.05.05"] [Round "-"] [White "peruvianplayer"] [Black "GEACHEZETA4"] [Result "0-1"] [GameId "lKTu2xve"] [UTCDate "2024.05.05"] [UTCTime "03:18:08"] [WhiteElo "2015"] [BlackElo "1508"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+50"] [WhiteBerserk "true"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3?! { (0.15 → -0.40) Inaccuracy. e3 was best. } { [%eval -0.4] } (1. e3 e6 2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe3 5. Bxe3 c5) 1... b6 { [%eval 0.06] } 2. Ba3?? { (0.06 → Mate in 15) Checkmate is now unavoidable. g3 was best. } { [%eval #-15] } (2. g3 a5 3. d3 g5 4. Bxg5 c5 5. Bxe7 Nxe7 6. b4 axb4) 2... e6?? { (Mate in 15 → 0.07) Lost forced checkmate sequence. Bb7 was best. } { [%eval 0.07] } (2... Bb7 3. Bxe7 Bxg2 4. Bxg2 Bxe7 5. Bxa8 Ba3 6. Nxa3 b5 7. Nxb5 c5 8. Nxa7 Qc8 9. Nxc8) 3. Bxf8 { [%eval -0.13] } 3... Kxf8 { [%eval -0.34] } 4. Qc1 { [%eval -0.14] } 4... Qh4?! { (-0.14 → 0.52) Inaccuracy. g6 was best. } { [%eval 0.52] } (4... g6 5. e3) 5. Qa3 { [%eval 0.53] } 5... Qxf2?! { (0.53 → 1.52) Inaccuracy. Qxh2 was best. } { [%eval 1.52] } (5... Qxh2 6. Qxf8) 6. Qxf8?! { (1.52 → 0.46) Inaccuracy. Kxf2 was best. } { [%eval 0.46] } (6. Kxf2 a6) 6... Qxg1?! { (0.46 → 1.15) Inaccuracy. Qxe1 was best. } { [%eval 1.15] } (6... Qxe1 7. Qxg7) 7. Qxc8?? { (1.15 → -1.59) Blunder. Qxg7 was best. } { [%eval -1.59] } (7. Qxg7 Qxg2 8. Qxg8 Qxg8 9. Bg2 Qxg2 10. h4 Qxe2 11. Kxe2 d6 12. d3 Nd7 13. Kf3 h6) 7... Qxh1?? { (-1.59 → 0.68) Blunder. Qxh2 was best. } { [%eval 0.68] } (7... Qxh2 8. Qxb8 Rxb8 9. Rxh2 h5 10. Rxh5 Rxh5 11. d3 Ra5 12. Nc3 Rxa2 13. Nxa2 Ne7 14. Kf2) 8. Qxc7 { [%eval 0.36] } 8... Qxf1?! { (0.36 → 1.38) Inaccuracy. Qxh2 was best. } { [%eval 1.38] } (8... Qxh2 9. Qxb6) 9. Kxf1 { [%eval 0.76] } 9... Na6?? { (0.76 → Mate in 10) Checkmate is now unavoidable. Ne7 was best. } { [%eval #10] } (9... Ne7 10. Qxb8 Rhxb8 11. d3 h5 12. Nd2 Rf8 13. Kf2 h4 14. h3 g5 15. c4 g4 16. hxg4) 10. Qxd7?? { (Mate in 10 → 1.87) Lost forced checkmate sequence. Qxb6 was best. } { [%eval 1.87] } (10. Qxb6 axb6 11. b4 Nxb4 12. a3 Nxc2 13. Nc3 Rxa3 14. Rxa3 Nxa3 15. Nb1 Nxb1 16. g3 Nxd2) 10... Nc7? { (1.87 → 3.36) Mistake. Nb8 was best. } { [%eval 3.36] } (10... Nb8 11. Qxe6) 11. Qxe6? { (3.36 → 1.77) Mistake. Qxc7 was best. } { [%eval 1.77] } (11. Qxc7) 11... fxe6 { [%eval 1.37] } 12. e4?! { (1.37 → 0.46) Inaccuracy. d3 was best. } { [%eval 0.46] } (12. d3 Ne7) 12... h6?? { (0.46 → 3.91) Blunder. g6 was best. } { [%eval 3.91] } (12... g6 13. Ke2) 13. d3?? { (3.91 → 1.38) Blunder. g4 was best. } { [%eval 1.38] } (13. g4 g5) 13... g6 { [%eval 1.31] } 14. Nd2 { [%eval 1.37] } 14... Rh7 { [%eval 1.2] } 15. h4 { [%eval 0.69] } 15... g5 { [%eval 1.22] } 16. hxg5 { [%eval 1.42] } 16... hxg5 { [%eval 1.76] } 17. Kg1 { [%eval 1.28] } 17... Rh3?! { (1.28 → 2.43) Inaccuracy. Rh4 was best. } { [%eval 2.43] } (17... Rh4 18. Kf2) 18. gxh3 { [%eval 1.83] } 18... g4?? { (1.83 → 5.00) Blunder. Ne7 was best. } { [%eval 5.0] } (18... Ne7 19. Kf2) 19. hxg4 { [%eval 4.23] } 19... a6 { [%eval 5.12] } 20. b4?? { (5.12 → 0.47) Blunder. e5 was best. } { [%eval 0.47] } (20. e5 Ne8) 20... a5 { [%eval 1.27] } 21. bxa5 { [%eval 0.15] } 21... bxa5 { [%eval 0.63] } 22. Nb1 { [%eval 0.4] } 22... Rb8 { [%eval 0.35] } 23. Na3 { [%eval 1.04] } 23... Rb1?? { (1.04 → 4.32) Blunder. e5 was best. } { [%eval 4.32] } (23... e5 24. Nb5) 24. Nxb1 { [%eval 3.85] } 24... a4 { [%eval 3.65] } 25. a3?? { (3.65 → Mate in 12) Checkmate is now unavoidable. Nd2 was best. } { [%eval #-12] } (25. Nd2 a3 26. Nb3 Ne7 27. g5 Ng8 28. Rf1 Nd5 29. exd5 exd5 30. Na5 d4 31. c4 dxc3) 25... Na6?? { (Mate in 12 → 1.19) Lost forced checkmate sequence. Ne7 was best. } { [%eval 1.19] } (25... Ne7 26. g5 Nc8 27. g6 Nb6 28. d4 Na6 29. c4 Nxc4 30. d5 exd5 31. exd5 Nxa3 32. Nxa3) 26. c4?? { (1.19 → Mate in 4) Checkmate is now unavoidable. c3 was best. } { [%eval #-4] } (26. c3 Ne7) 26... Nb4 { [%eval #-4] } 27. axb4 { [%eval #-3] } 27... Ne7 { [%eval #-3] } 28. Rxa4 { [%eval #-2] } 28... Nd5 { [%eval #-2] } 29. cxd5 { [%eval #-1] } 29... exd5 { [%eval #-1] } 30. exd5# { Game ends by variant rule. } 0-1