- Blind mode tutorial
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[Event "franciadrazsé Arena"] [Site "https://lichess.org/mB0ZsoD7"] [Date "2025.08.26"] [Round "-"] [White "Gumilabda"] [Black "Cocacolazero2"] [Result "1-0"] [GameId "mB0ZsoD7"] [UTCDate "2025.08.26"] [UTCTime "17:34:52"] [WhiteElo "1219"] [BlackElo "949"] [WhiteRatingDiff "+23"] [BlackRatingDiff "-40"] [Variant "Antichess"] [TimeControl "120+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... Nf6? { (2.49 → 4.94) Mistake. b5 was best. } { [%eval 4.94] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Ba6 { [%eval 4.33] } 2... bxa6 { [%eval 4.65] } 3. e4? { (4.65 → 2.64) Mistake. Qh5 was best. } { [%eval 2.64] } (3. Qh5 Nxh5 4. g3 Nxg3 5. hxg3 Rg8 6. Rxh7 g6 7. Rxf7 Kxf7) 3... Nxe4 { [%eval 2.46] } 4. Kf1 { [%eval 1.97] } 4... Nxd2 { [%eval 1.42] } 5. Qxd2 { [%eval 1.59] } 5... d5?? { (1.59 → Mate in 13) Checkmate is now unavoidable. g5 was best. } { [%eval #13] } (5... g5 6. Qxg5) 6. Qxd5 { [%eval #13] } 6... Qxd5 { [%eval #12] } 7. Bg5?? { (Mate in 12 → Mate in 13) Lost forced checkmate sequence. g4 was best. } { [%eval #-13] } (7. g4 Bxg4 8. a4 Qxh1 9. h3 Bxh3 10. Nxh3 Qxf1 11. Nf4 Qxc1 12. Nc3 Qxb2) 7... Qxg2 { [%eval #-13] } 8. Bxe7 { [%eval #-11] } 8... Qxg1?? { (Mate in 11 → Mate in 12) Lost forced checkmate sequence. Qxf1 was best. } { [%eval #12] } (8... Qxf1 9. Bxf8 Qxf2 10. Bxg7 Qxg1 11. Rxg1 Nd7 12. Bxh8 Nf6 13. Bxf6 Kd8 14. Bxd8) 9. Bxf8?? { (Mate in 12 → Mate in 12) Lost forced checkmate sequence. Rxg1 was best. } { [%eval #-12] } (9. Rxg1 Bxe7 10. Rxg7 Ba3 11. Nxa3 Rf8 12. Rxf7 Kxf7 13. h3 Bxh3 14. Kg2 Bxg2) 9... Qxf1?? { (Mate in 12 → Mate in 9) Lost forced checkmate sequence. Qxh1 was best. } { [%eval #9] } (9... Qxh1 10. Bxg7 Qxh2 11. Bxh8 Qxf2 12. Kxf2 f6 13. Bxf6 Kd8 14. Bxd8 Nc6 15. Bxc7) 10. Rxf1 { [%eval #9] } 10... Rxf8 { [%eval #8] } 11. h3 { [%eval #8] } 11... Bxh3 { [%eval #7] } 12. b4?? { (Mate in 7 → -4.76) Lost forced checkmate sequence. c4 was best. } { [%eval -4.76] } (12. c4 Bxf1 13. a4 Bxc4 14. b3 Bxb3 15. Na3 Bxa4 16. Rd1 Bxd1 17. Nb5 axb5) 12... Bxf1 { [%eval -4.68] } 13. c4 { [%eval -4.63] } 13... Bxc4 { [%eval -4.77] } 14. b5?? { (-4.77 → Mate in 12) Checkmate is now unavoidable. a4 was best. } { [%eval #-12] } (14. a4 a5) 14... Bxa2?? { (Mate in 12 → Mate in 4) Lost forced checkmate sequence. axb5 was best. } { [%eval #4] } (14... axb5 15. Nc3 Bxa2 16. Nxa2 b4 17. Nxb4 Na6 18. Rxa6 Rb8 19. Rxa7 Rxb4 20. Rxc7) 15. Rxa2 { [%eval #4] } 15... axb5 { [%eval #3] } 16. Rxa7 { [%eval #3] } 16... Rxa7 { [%eval #2] } 17. Na3 { [%eval #2] } 17... Rxa3 { [%eval #1] } 18. f3 { [%eval #1] } 18... Rxf3# { Game ends by variant rule. } 1-0