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[Event "rated variant:antichess game"] [Site "https://lichess.org/mHODEoYu"] [Date "2023.04.27"] [Round "-"] [White "A_Naidonov"] [Black "BigMan19"] [Result "1-0"] [GameId "mHODEoYu"] [UTCDate "2023.04.27"] [UTCTime "17:37:19"] [WhiteElo "1115"] [BlackElo "1134"] [WhiteRatingDiff "+193"] [BlackRatingDiff "-4"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... d5?? { (Mate in 15 → 0.00) Lost forced checkmate sequence. b5 was best. } { [%eval 0.0] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2) 2. exd5 { [%eval 0.0] } 2... Qxd5 { [%eval 0.0] } 3. Nc3?? { (0.00 → Mate in 14) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-14] } (3. Ba6 Qxg2 4. Bxb7 Bxb7 5. Nf3 Bxf3 6. Qxf3 Qxh2 7. Qxf7 Kxf7) 3... Qxa2 { [%eval #-15] } 4. Rxa2 { [%eval #-14] } 4... Na6?? { (Mate in 14 → 4.21) Lost forced checkmate sequence. b5 was best. } { [%eval 4.21] } (4... b5 5. Nxb5 a5 6. Nxc7 Kd7 7. Nxa8 e5 8. Rxa5 Kc6 9. Rxe5 Ba3 10. bxa3 Ne7 11. Rxe7) 5. Rxa6 { [%eval 4.65] } 5... bxa6 { [%eval 4.27] } 6. Bxa6 { [%eval 4.01] } 6... Bxa6 { [%eval 4.57] } 7. Nb5 { [%eval #14] } 7... Bxb5 { [%eval 3.43] } 8. c4 { [%eval 3.92] } 8... Bxc4 { [%eval 3.9] } 9. d3?? { (3.90 → 0.16) Blunder. Qa4 was best. } { [%eval 0.16] } (9. Qa4 Bf1 10. Qxe8 Rxe8 11. Kxf1 a5 12. Ne2 Rc8 13. Ke1 e6 14. b4 axb4 15. Kd1 Ra8) 9... Bxd3 { [%eval -0.07] } 10. Qxd3 { [%eval 0.0] } 10... Kd7?? { (0.00 → 3.20) Blunder. g5 was best. } { [%eval 3.2] } (10... g5 11. Qxh7 Rxh7 12. Bxg5 Rxh2 13. Rxh2 f5 14. Bxe7 Kxe7 15. f4 Bh6 16. Rxh6 Nxh6 17. Kd2) 11. Qxd7 { [%eval 3.61] } 11... e5?? { (3.61 → Mate in 10) Checkmate is now unavoidable. g6 was best. } { [%eval #10] } (11... g6 12. Qxe7) 12. Qxf7 { [%eval #10] } 12... Ne7 { [%eval #8] } 13. Qxg7 { [%eval #9] } 13... Bxg7 { [%eval #8] } 14. Bh6?? { (Mate in 8 → 2.21) Lost forced checkmate sequence. Bf4 was best. } { [%eval 2.21] } (14. Bf4 exf4 15. Nf3 Bxb2 16. Nd4 Bxd4 17. Kd2 Bxf2 18. Rg1 Bxg1 19. Kd3 Bxh2 20. Ke3 fxe3) 14... Bxh6 { [%eval 2.34] } 15. f4?? { (2.34 → -0.70) Blunder. h3 was best. } { [%eval -0.7] } (15. h3 Nc8) 15... exf4 { [%eval 0.42] } 16. g3?? { (0.42 → Mate in 8) Checkmate is now unavoidable. Kf2 was best. } { [%eval #-8] } (16. Kf2 f3) 16... fxg3 { [%eval #-8] } 17. hxg3 { [%eval #-7] } 17... Ng6?? { (Mate in 7 → 0.28) Lost forced checkmate sequence. Rhf8 was best. } { [%eval 0.28] } (17... Rhf8 18. Rxh6 Rad8 19. Rxh7 Rd4 20. Rxe7 Rb4 21. Rxc7 Rxb2 22. Rxa7 Re2 23. Nxe2 Ra8 24. Rxa8#) 18. Rxh6 { [%eval 2.02] } 18... Nh4 { [%eval 2.47] } 19. Rxh4?? { (2.47 → Mate in 5) Checkmate is now unavoidable. Rxh7 was best. } { [%eval #-5] } (19. Rxh7 Rxh7) 19... Rhf8 { [%eval #-5] } 20. Rxh7 { [%eval #-4] } 20... Rf3 { [%eval #-7] } 21. Nxf3 { [%eval #-3] } 21... Rh8?? { (Mate in 3 → Mate in 28) Lost forced checkmate sequence. Rd8 was best. } { [%eval #28] } (21... Rd8 22. Rxc7 Rd6 23. Rxa7 Rd4 24. Nxd4#) 22. Rxh8 { [%eval #15] } 22... c5 { [%eval #40] } 23. b4?! { (Mate in 40 → 66.36) Lost forced checkmate sequence. g4 was best. } { [%eval 66.36] } (23. g4 c4) 23... cxb4 { [%eval #30] } 24. Kd1 { [%eval #37] } 24... b3 { [%eval #40] } 25. Kc2?! { (Mate in 40 → 152.57) Lost forced checkmate sequence. g4 was best. } { [%eval 152.57] } (25. g4 b2) 25... bxc2 { [%eval 44.38] } 26. Rh6?? { (44.38 → 0.78) Blunder. Rc8 was best. } { [%eval 0.78] } (26. Rc8 a5 27. Rxc2 a4 28. g4 a3 29. Rc3 a2 30. g5 a1=K 31. Ne5 Kb1 32. Re3 Kc1) 26... c1=N?? { (0.78 → 42.13) Blunder. c1=K was best. } { [%eval 42.13] } (26... c1=K) 27. Rb6 { [%eval 60.97] } 27... axb6 { [%eval 3.15] } 28. g4 { [%eval 3.84] } 28... b5 { [%eval #19] } 29. g5 { [%eval 47.55] } 29... b4 { [%eval 0.85] } 30. g6 { [%eval #18] } 30... b3 { [%eval #17] } 31. g7 { [%eval #25] } 31... b2 { [%eval #16] } 32. g8=B?? { (Mate in 16 → Mate in 2) Lost forced checkmate sequence. g8=R was best. } { [%eval #-2] } (32. g8=R Na2 33. Nd4 b1=K 34. Nb3 Nc3 35. Nc1 Kxc1 36. Rg4 Ne4 37. Rxe4 Kc2 38. Ra4 Kd2) 32... b1=N?? { (Mate in 2 → Mate in 2) Lost forced checkmate sequence. Na2 was best. } { [%eval #2] } (32... Na2 33. Bxa2 b1=Q 34. Bxb1#) 33. Ba2 { [%eval #2] } 33... Nxa2 { [%eval #1] } 34. Nd2 { [%eval #1] } 34... Nxd2# { Game ends by variant rule. } 1-0