FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/mWEBvRn8"]
[Date "2025.06.18"]
[Round "-"]
[White "asvy"]
[Black "Mdumuka1986"]
[Result "0-1"]
[GameId "mWEBvRn8"]
[UTCDate "2025.06.18"]
[UTCTime "13:11:09"]
[WhiteElo "2320"]
[BlackElo "1901"]
[WhiteRatingDiff "-10"]
[BlackRatingDiff "+24"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. c4?! { (0.15 → -0.74) Inaccuracy. e3 was best. } { [%eval -0.74] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... g6 { [%eval 0.0] } 2. c5?? { (0.00 → -2.13) Blunder. Qa4 was best. } { [%eval -2.13] } (2. Qa4 Nh6 3. Qxa7 Rxa7 4. Kd1 Rxa2 5. Rxa2 b5 6. cxb5 Ba6) 2... c6?? { (-2.13 → 5.26) Blunder. d5 was best. } { [%eval 5.26] } (2... d5 3. cxd6 cxd6 4. g4 Bxg4 5. Qb3 Bxe2 6. Qxb7 Bxf1 7. Qxe7) 3. Nc3?? { (5.26 → 0.46) Blunder. e4 was best. } { [%eval 0.46] } (3. e4 Nh6 4. Ba6 bxa6 5. Ne2 d5 6. cxd6 Qxd6 7. g4 Bxg4) 3... b6?? { (0.46 → Mate in 19) Checkmate is now unavoidable. Bg7 was best. } { [%eval #19] } (3... Bg7 4. e4 Bxc3 5. bxc3 Qa5 6. Qb3 Qxc3 7. dxc3 g5 8. Bxg5) 4. cxb6 { [%eval #19] } 4... Qxb6 { [%eval #18] } 5. b3 { [%eval #18] } 5... Qxb3 { [%eval #17] } 6. Qxb3 { [%eval #15] } 6... Bg7 { [%eval #13] } 7. Qxb8 { [%eval #14] } 7... Bxc3 { [%eval #12] } 8. Qxa8?? { (Mate in 12 → 0.24) Lost forced checkmate sequence. dxc3 was best. } { [%eval 0.24] } (8. dxc3 Rxb8 9. Rb1 Rxb1 10. a3 Rxc1 11. g4 Rxe1 12. e4 Rxf1 13. Nf3 Rxh1) 8... Bxd2 { [%eval 0.3] } 9. Bxd2?? { (0.30 → Mate in 11) Checkmate is now unavoidable. Qxc6 was best. } { [%eval #-11] } (9. Qxc6 Bxc1 10. Qxc8 Bb2 11. Qxd7 Bxa1 12. Qxe8 Bb2 13. Qxf7 Ba3 14. Qxg8 Rxg8) 9... Nh6 { [%eval #-11] } 10. Qxc6 { [%eval #-10] } 10... dxc6 { [%eval #-10] } 11. Bxh6 { [%eval #-9] } 11... g5 { [%eval #-9] } 12. Bxg5 { [%eval #-8] } 12... Be6 { [%eval #-8] } 13. Bxe7 { [%eval #-7] } 13... Bxa2 { [%eval #-7] } 14. Rxa2 { [%eval #-6] } 14... Kxe7 { [%eval #-6] } 15. Rxa7 { [%eval #-5] } 15... Rb8 { [%eval #-5] } 16. Rxe7 { [%eval #-4] } 16... c5 { [%eval #-4] } 17. Rxf7 { [%eval #-3] } 17... Rc8 { [%eval #-3] } 18. Rxh7 { [%eval #-2] } 18... Rc7 { [%eval #-2] } 19. Rxc7 { [%eval #-1] } 19... c4 { [%eval #-1] } 20. Rxc4# { Game ends by variant rule. } 0-1