- Blind mode tutorial
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[Event "HyperBullet Antichess Arena"] [Site "https://lichess.org/mzj6lQV1"] [Date "2025.06.11"] [Round "-"] [White "inju-2011"] [Black "LearningAmeya"] [Result "0-1"] [GameId "mzj6lQV1"] [UTCDate "2025.06.11"] [UTCTime "12:22:32"] [WhiteElo "2111"] [BlackElo "1499"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+11"] [Variant "Antichess"] [TimeControl "15+1"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... b5?! { (0.00 → 0.58) Inaccuracy. Nh6 was best. } { [%eval 0.58] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. b4?! { (0.58 → -0.32) Inaccuracy. c4 was best. } { [%eval -0.32] } (2. c4 bxc4 3. a4 c3 4. Nxc3 d6 5. Nb5 Nd7 6. Nxc7 Qxc7) 2... c5 { [%eval 0.0] } 3. bxc5 { [%eval -0.71] } 3... Qb6?? { (-0.71 → Mate in 16) Checkmate is now unavoidable. a5 was best. } { [%eval #16] } (3... a5 4. c4 bxc4 5. Qa4 Ba6 6. Qxc4 Bxc4 7. c6 Bxa2 8. Rxa2 Nxc6 9. Rxa5) 4. cxb6 { [%eval #16] } 4... axb6 { [%eval #15] } 5. c4 { [%eval #15] } 5... Rxa2 { [%eval #14] } 6. Rxa2 { [%eval #14] } 6... bxc4 { [%eval #13] } 7. Qb3 { [%eval #13] } 7... cxb3 { [%eval #12] } 8. Bg2 { [%eval #12] } 8... bxa2 { [%eval #11] } 9. h4 { [%eval #11] } 9... axb1=R { [%eval #9] } 10. d4 { [%eval #9] } 10... Rxc1 { [%eval #8] } 11. Kd1 { [%eval #9] } 11... Rxd1 { [%eval #8] } 12. Bf1 { [%eval #8] } 12... Rxf1 { [%eval #7] } 13. Nh3?? { (Mate in 7 → Mate in 13) Lost forced checkmate sequence. Nf3 was best. } { [%eval #-13] } (13. Nf3 Rxh1 14. h5 Rxh5 15. d5 Rxd5 16. Ng5 Rxg5 17. g4 Rxg4 18. f4 Rxf4) 13... Rxf2 { [%eval #-13] } 14. Nxf2 { [%eval #-12] } 14... e5 { [%eval #-12] } 15. dxe5 { [%eval #-11] } 15... Bd6 { [%eval #-11] } 16. exd6 { [%eval #-10] } 16... Ke7 { [%eval #-11] } 17. dxe7 { [%eval #-10] } 17... Nxe7 { [%eval #-10] } 18. Ra1 { [%eval #-8] } 18... g5 { [%eval #-8] } 19. hxg5 { [%eval #-7] } 19... f6 { [%eval #-7] } 20. gxf6 { [%eval #-6] } 20... d5 { [%eval #-7] } 21. fxe7 { [%eval #-6] } 21... Bg4 { [%eval #-6] } 22. Nxg4 { [%eval #-5] } 22... Rf8 { [%eval #-5] } 23. exf8=N { [%eval #-4] } 23... h6 { [%eval #-4] } 24. Nxh6 { [%eval #-3] } 24... Nd7 { [%eval #-3] } 25. Nxd7 { [%eval #-2] } 25... d4 { [%eval #-2] } 26. Nxb6 { [%eval #-1] } 26... d3 { [%eval #-1] } 27. exd3# { Game ends by variant rule. } 0-1