FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/n4kmmBlc"]
[Date "2024.11.06"]
[Round "-"]
[White "Nikas_Smirnov"]
[Black "Hussein-e4"]
[Result "0-1"]
[GameId "n4kmmBlc"]
[UTCDate "2024.11.06"]
[UTCTime "13:11:04"]
[WhiteElo "1341"]
[BlackElo "1045"]
[WhiteRatingDiff "-126"]
[BlackRatingDiff "+70"]
[Variant "Antichess"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. a4 Bxd2 4. Bxd2 Na6 5. Bxa6 bxa6) 1... d5?? { (Mate in 15 → 0.38) Lost forced checkmate sequence. b5 was best. } { [%eval 0.38] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxe8 Qxd2 5. Qxd2 Nxd2 6. Bxf7) 2. exd5 { [%eval 0.14] } 2... Qxd5 { [%eval 0.32] } 3. Bc4 { [%eval 0.08] } 3... Qxc4 { [%eval 0.4] } 4. Qg4?? { (0.40 → -2.02) Blunder. Qf3 was best. } { [%eval -2.02] } (4. Qf3 Qxc2 5. Qxb7 Qxc1 6. Qxa8 Qxd2 7. Qxb8 Qxf2 8. Qxc8 Qxe1) 4... Qxc2?? { (-2.02 → 0.84) Blunder. Bxg4 was best. } { [%eval 0.84] } (4... Bxg4 5. a3 Qxc2 6. Kd1 Bxd1 7. g4 Bxg4 8. Ne2 Bxe2 9. d3) 5. Qxg7?? { (0.84 → -0.91) Blunder. Qxc8 was best. } { [%eval -0.91] } (5. Qxc8 Qxb1 6. Qxc7 Qxb2 7. Qxb7 Qxd2 8. Qxa8 Qxc1 9. Qxa7 Qxa1 10. Qxe7 Qxe1) 5... Qxd2?? { (-0.91 → Mate in 10) Checkmate is now unavoidable. Bxg7 was best. } { [%eval #10] } (5... Bxg7 6. Kd1) 6. Kxd2 { [%eval #10] } 6... Bxg7 { [%eval #9] } 7. Kc3?? { (Mate in 9 → Mate in 15) Lost forced checkmate sequence. b4 was best. } { [%eval #-15] } (7. b4 Bxa1 8. g4 Bxg4 9. Nf3 Bxf3 10. Na3 Bxh1 11. Kc3 Bxc3 12. h4 Bxb4) 7... Bxc3 { [%eval #-15] } 8. bxc3 { [%eval #-14] } 8... Bh3?? { (Mate in 14 → -2.28) Lost forced checkmate sequence. Nh6 was best. } { [%eval -2.28] } (8... Nh6 9. Bxh6 Bf5 10. Bf8 Kxf8 11. g4 Bxb1 12. Rxb1 a6 13. Rxb7 Nd7 14. Rxc7) 9. gxh3?? { (-2.28 → -5.32) Blunder. Nxh3 was best. } { [%eval -5.32] } (9. Nxh3 Nh6) 9... Nf6 { [%eval -5.61] } 10. h4 { [%eval -6.71] } 10... Rf8?? { (-6.71 → Mate in 10) Checkmate is now unavoidable. h5 was best. } { [%eval #10] } (10... h5) 11. h5 { [%eval #10] } 11... Nxh5 { [%eval #9] } 12. Bf4 { [%eval #9] } 12... Nxf4 { [%eval #8] } 13. Nh3 { [%eval #8] } 13... Nxh3 { [%eval #7] } 14. Rg1?? { (Mate in 7 → -1.92) Lost forced checkmate sequence. Na3 was best. } { [%eval -1.92] } (14. Na3 Nxf2 15. Nb5 Nxh1 16. Nxa7 Rxa7 17. Rxh1 Rxa2 18. Rc1 Rxh2 19. Rc2 Rxc2) 14... Nxg1?? { (-1.92 → Mate in 6) Checkmate is now unavoidable. Nxf2 was best. } { [%eval #6] } (14... Nxf2) 15. h3 { [%eval #6] } 15... Nxh3 { [%eval #5] } 16. f4?? { (Mate in 5 → -9.19) Lost forced checkmate sequence. Na3 was best. } { [%eval -9.19] } (16. Na3 Nxf2 17. Rd1 Nxd1 18. Nb5 Nxc3 19. Nxc7 Nxa2 20. Nxe8 Rxe8#) 16... Nxf4 { [%eval -8.83] } 17. Nd2 { [%eval -8.51] } 17... Nc6 { [%eval -8.43] } 18. Re1 { [%eval -9.34] } 18... Ne2 { [%eval -9.07] } 19. Rxe2 { [%eval -8.23] } 19... Ne5?! { (-8.23 → -5.09) Inaccuracy. Rg8 was best. } { [%eval -5.09] } (19... Rg8) 20. Rxe5 { [%eval -5.09] } 20... h5 { [%eval -5.49] } 21. Rxe7 { [%eval -5.61] } 21... Kxe7 { [%eval -5.99] } 22. c4 { [%eval -5.22] } 22... b5?! { (-5.22 → -3.35) Inaccuracy. c5 was best. } { [%eval -3.35] } (22... c5 23. a4) 23. cxb5 { [%eval -2.79] } 23... c6?! { (-2.79 → -1.82) Inaccuracy. Rae8 was best. } { [%eval -1.82] } (23... Rae8) 24. bxc6 { [%eval -2.3] } 24... Kd7?? { (-2.30 → 0.00) Blunder. h4 was best. } { [%eval 0.0] } (24... h4 25. a4) 25. cxd7 { [%eval 0.0] } 25... h4?? { (0.00 → Mate in 10) Checkmate is now unavoidable. f6 was best. } { [%eval #10] } (25... f6 26. d8=K Raxd8 27. a4 Rxd2 28. a5 Rb8 29. a6 Rb7 30. axb7 Rd5 31. b8=B) 26. d8=N { [%eval #14] } 26... Raxd8 { [%eval #10] } 27. Ne4?? { (Mate in 10 → Mate in 8) Lost forced checkmate sequence. a4 was best. } { [%eval #-8] } (27. a4 Rxd2 28. a5 Rb8 29. a6 Rb7 30. axb7 Rd7 31. b8=R Rb7 32. Rxb7 h3) 27... Rd6 { [%eval #-8] } 28. Nxd6 { [%eval #-7] } 28... Rd8 { [%eval #-11] } 29. Nxf7 { [%eval #-10] } 29... h3 { [%eval #-10] } 30. Nxd8 { [%eval #-9] } 30... h2 { [%eval #-9] } 31. Ne6 { [%eval #-6] } 31... h1=B { [%eval #-8] } 32. Nf8 { [%eval #-5] } 32... Bf3 { [%eval #-7] } 33. Nd7 { [%eval #-5] } 33... a6 { [%eval #-8] } 34. a3 { [%eval #-4] } 34... Bg2 { [%eval #-5] } 35. Nf8 { [%eval #-4] } 35... Bf3 { [%eval #-6] } 36. Ne6 { [%eval #-5] } 36... Be4 { [%eval #-7] } 37. Nd4 { [%eval #-2] } 37... Bc6 { [%eval #-2] } 38. Nxc6 { [%eval #-1] } 38... a5 { [%eval #-1] } 39. Nxa5# { Game ends by variant rule. } 0-1

