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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/pX71usTy"] [Date "2024.06.14"] [Round "-"] [White "Grotesk82"] [Black "Taksh20171"] [Result "0-1"] [GameId "pX71usTy"] [UTCDate "2024.06.14"] [UTCTime "17:28:40"] [WhiteElo "1999"] [BlackElo "1464"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+18"] [WhiteBerserk "true"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c4 { [%eval -0.11] } 1... b5 { [%eval 0.1] } 2. cxb5 { [%eval 0.1] } 2... Na6 { [%eval 0.58] } 3. bxa6 { [%eval 0.39] } 3... Bxa6 { [%eval 0.42] } 4. Qc2 { [%eval 0.56] } 4... Bxe2 { [%eval 0.34] } 5. Qxh7 { [%eval 0.58] } 5... Rxh7 { [%eval 0.32] } 6. Bxe2 { [%eval 0.38] } 6... Rxh2 { [%eval 1.74] } 7. Rxh2 { [%eval 0.29] } 7... Nh6?! { (0.29 → 0.97) Inaccuracy. Qb8 was best. } { [%eval 0.97] } (7... Qb8 8. Bg4 Qxb2 9. Bxb2 f5 10. Bxg7 fxg4 11. Bxf8 Kxf8 12. Rh3) 8. Rxh6 { [%eval 2.26] } 8... gxh6 { [%eval 2.07] } 9. Ba6 { [%eval 2.13] } 9... Qc8? { (2.13 → 3.59) Mistake. Rc8 was best. } { [%eval 3.59] } (9... Rc8 10. Bxc8) 10. Bxc8 { [%eval 3.15] } 10... Rxc8 { [%eval 3.67] } 11. a4 { [%eval 3.63] } 11... c6?! { (3.63 → 5.48) Inaccuracy. f5 was best. } { [%eval 5.48] } (11... f5 12. g4) 12. b3?! { (5.48 → 4.12) Inaccuracy. Na3 was best. } { [%eval 4.12] } (12. Na3) 12... e5?? { (4.12 → Mate in 9) Checkmate is now unavoidable. Rd8 was best. } { [%eval #9] } (12... Rd8 13. d3 Rb8 14. Bxh6 Rxb3 15. Bxf8 Rxb1 16. Rxb1 Kxf8 17. a5 e5 18. Ke2) 13. b4 { [%eval #9] } 13... Bxb4 { [%eval #8] } 14. d3 { [%eval #8] } 14... Bxe1 { [%eval #7] } 15. Bxh6 { [%eval #7] } 15... Bxf2 { [%eval #6] } 16. Nc3?? { (Mate in 6 → -2.53) Lost forced checkmate sequence. a5 was best. } { [%eval -2.53] } (16. a5 Bxg1 17. Bf4 exf4 18. g3 fxg3 19. d4 Bxd4 20. Nc3 Bxc3 21. a6 Bxa1#) 16... Bxg1 { [%eval -1.38] } 17. Rxg1 { [%eval -2.15] } 17... e4 { [%eval -1.82] } 18. dxe4 { [%eval -1.51] } 18... f5?? { (-1.51 → 1.10) Blunder. c5 was best. } { [%eval 1.1] } (18... c5 19. Bf8 Kxf8 20. Ne2 c4 21. Ra1 a5 22. Nd4 c3 23. Nc2 f5 24. exf5) 19. exf5 { [%eval 1.11] } 19... c5 { [%eval 1.28] } 20. Bf8?? { (1.28 → -0.91) Blunder. Ne2 was best. } { [%eval -0.91] } (20. Ne2 c4) 20... Kxf8 { [%eval 0.79] } 21. Ne2 { [%eval -0.68] } 21... c4?? { (-0.68 → 1.11) Blunder. d5 was best. } { [%eval 1.11] } (21... d5 22. Ng3) 22. Ng3?? { (1.11 → -1.21) Blunder. g4 was best. } { [%eval -1.21] } (22. g4 d5) 22... a5?? { (-1.21 → 1.00) Blunder. c3 was best. } { [%eval 1.0] } (22... c3 23. f6 Ke8 24. Nh5 Rb8 25. g4 Kd8 26. g5 Kc7 27. Rb1 Rxb1 28. f7) 23. f6 { [%eval 0.7] } 23... Ke7?? { (0.70 → 3.30) Blunder. c3 was best. } { [%eval 3.3] } (23... c3 24. Nh5) 24. fxe7 { [%eval 2.38] } 24... Rd8?? { (2.38 → Mate in 11) Checkmate is now unavoidable. Rc5 was best. } { [%eval #11] } (24... Rc5 25. Rb1) 25. exd8=B?? { (Mate in 11 → Mate in 3) Lost forced checkmate sequence. exd8=N was best. } { [%eval #-3] } (25. exd8=N d6 26. Rb1 c3 27. Rc1 c2 28. Rxc2 d5 29. Ne4 dxe4 30. g3 e3) 25... d5 { [%eval #-3] } 26. Bxa5 { [%eval #-2] } 26... c3 { [%eval #-2] } 27. Bxc3 { [%eval #-1] } 27... d4 { [%eval #-1] } 28. Bxd4# { Game ends by variant rule. } 0-1