- Blind mode tutorial
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[Event "rated bullet game"] [Site "https://lichess.org/qlQY9Bkm"] [Date "2026.01.24"] [Round "-"] [White "zsolti_83"] [Black "indianstar"] [Result "1/2-1/2"] [GameId "qlQY9Bkm"] [UTCDate "2026.01.24"] [UTCTime "08:07:25"] [WhiteElo "2842"] [BlackElo "3040"] [WhiteRatingDiff "+3"] [BlackRatingDiff "-2"] [WhiteTitle "FM"] [BlackTitle "GM"] [Variant "Standard"] [TimeControl "60+0"] [ECO "D02"] [Opening "Queen's Pawn Game: Chigorin Variation"] [Termination "Time forfeit"] [Annotator "lichess.org"] 1. d4 { [%eval 0.17] } 1... Nc6 { [%eval 0.6] } 2. Nf3 { [%eval 0.39] } 2... d5 { [%eval 0.5] } { D02 Queen's Pawn Game: Chigorin Variation } 3. Nc3 { [%eval -0.01] } 3... Bg4 { [%eval 0.07] } 4. Ne5 { [%eval 0.0] } 4... Nxe5 { [%eval -0.09] } 5. dxe5 { [%eval 0.0] } 5... e6 { [%eval -0.11] } 6. Qd4 { [%eval -0.28] } 6... Bh5 { [%eval 0.09] } 7. Bf4 { [%eval -0.2] } 7... c5?! { (-0.20 → 0.35) Inaccuracy. c6 was best. } { [%eval 0.35] } (7... c6) 8. Qa4+ { [%eval 0.36] } 8... Qd7 { [%eval 0.26] } 9. Qxd7+ { [%eval 0.43] } 9... Kxd7 { [%eval 0.41] } 10. O-O-O { [%eval 0.25] } 10... Ne7 { [%eval 0.2] } 11. f3 { [%eval 0.28] } 11... Nc6 { [%eval 0.4] } 12. e4 { [%eval 0.07] } 12... d4 { [%eval 0.07] } 13. Ne2?! { (0.07 → -0.53) Inaccuracy. h4 was best. } { [%eval -0.53] } (13. h4 f6) 13... Be7? { (-0.53 → 0.60) Mistake. f6 was best. } { [%eval 0.6] } (13... f6) 14. g4?! { (0.60 → -0.27) Inaccuracy. c3 was best. } { [%eval -0.27] } (14. c3 g5) 14... Bg6?! { (-0.27 → 0.63) Inaccuracy. g5 was best. } { [%eval 0.63] } (14... g5 15. Bg3 Bg6 16. c3 Rac8 17. cxd4 cxd4 18. Kb1 Rcd8 19. Bg2 Kc7 20. Rd3) 15. h4?! { (0.63 → -0.05) Inaccuracy. c3 was best. } { [%eval -0.05] } (15. c3 Rac8 16. cxd4 cxd4 17. Kb1 Bc5 18. h4 h5 19. g5 Ke7 20. Nc1 d3) 15... h6?! { (-0.05 → 0.75) Inaccuracy. f6 was best. } { [%eval 0.75] } (15... f6) 16. h5?! { (0.75 → 0.00) Inaccuracy. c3 was best. } { [%eval 0.0] } (16. c3 Rac8 17. cxd4 cxd4 18. Kb1 Rcd8 19. Nc1 a6 20. Nd3 Bh7 21. Rc1 Rc8) 16... Bh7 { [%eval 0.02] } 17. Ng3?! { (0.02 → -0.81) Inaccuracy. c3 was best. } { [%eval -0.81] } (17. c3 Bg5) 17... Bg5? { (-0.81 → 0.76) Mistake. a6 was best. } { [%eval 0.76] } (17... a6) 18. Bxg5 { [%eval 0.92] } 18... hxg5 { [%eval 0.98] } 19. c3?? { (0.98 → -1.49) Blunder. Bb5 was best. } { [%eval -1.49] } (19. Bb5 Rhc8) 19... Nxe5?! { (-1.49 → -0.74) Inaccuracy. Ke7 was best. } { [%eval -0.74] } (19... Ke7 20. cxd4 Nxd4 21. Rd3 Nc6 22. Rc3 Nxe5 23. Kd2 b6 24. Ke3 Rhd8 25. a3) 20. cxd4 { [%eval -1.18] } 20... cxd4?! { (-1.18 → -0.12) Inaccuracy. Nxf3 was best. } { [%eval -0.12] } (20... Nxf3) 21. Rxd4+ { [%eval -0.06] } 21... Ke7 { [%eval -0.06] } 22. Be2 { [%eval -0.08] } 22... Rac8+ { [%eval -0.13] } 23. Kb1 { [%eval -0.1] } 23... Rc5 { [%eval -0.07] } 24. Rhd1 { [%eval -0.28] } 24... Rhc8 { [%eval -0.22] } 25. Nf1 { [%eval -0.5] } 25... f6 { [%eval -0.03] } 26. Ne3 { [%eval -0.05] } 26... Bg8 { [%eval -0.06] } 27. b3 { [%eval -0.09] } 27... Bf7 { [%eval 0.01] } 28. Nc4 { [%eval 0.01] } 28... Be8 { [%eval 0.07] } 29. Nxe5 { [%eval 0.0] } 29... Rxe5 { [%eval 0.0] } 30. Rc4 { [%eval -0.08] } 30... Rec5 { [%eval -0.08] } 31. Rxc5 { [%eval -0.13] } 31... Rxc5 { [%eval -0.07] } 32. Kb2 { [%eval -0.12] } 32... Bd7 { [%eval 0.0] } 33. Rd2 { [%eval -0.14] } 33... e5 { [%eval 0.0] } 34. Bc4 { [%eval 0.0] } 34... Rc7 { [%eval 0.08] } 35. Rc2 { [%eval 0.0] } 35... b5 { [%eval 0.0] } 36. Bd3 { [%eval 0.0] } 36... Rxc2+ { [%eval 0.0] } 37. Kxc2 { [%eval 0.0] } 37... Kd6 { [%eval 0.0] } 38. b4 { [%eval 0.0] } 38... Kc6 { [%eval 0.0] } 39. a3 { [%eval 0.0] } 39... Be6 { [%eval 0.0] } 40. Kc3 { [%eval 0.0] } 40... Kb6 { [%eval 0.0] } 41. Bc2 { [%eval 0.0] } 41... a5 { [%eval -0.01] } 42. Bd1 { [%eval 0.0] } 42... Bc4 { [%eval 0.0] } 43. Kd2 { [%eval 0.0] } 43... axb4 { [%eval 0.0] } 44. axb4 { [%eval 0.0] } 44... Kc6 { [%eval 0.0] } 45. Ke3 { [%eval 0.0] } 45... Ba2 { [%eval 0.0] } 46. Be2 { [%eval 0.0] } 46... Bb1 { [%eval 0.0] } 47. Bf1 { [%eval 0.0] } 47... Ba2 { [%eval 0.0] } 48. Bh3 { [%eval 0.0] } 48... Be6 { [%eval 0.0] } 49. Bg2 { [%eval 0.0] } 49... Kd6 { [%eval 0.0] } 50. Bf1 { [%eval 0.0] } 50... Kc6 { [%eval 0.0] } 51. Be2 { [%eval 0.0] } 51... Kb6 { [%eval 0.0] } 52. Bd1 { [%eval 0.0] } 52... Bf7 { [%eval 0.0] } 53. Be2 { [%eval 0.0] } 53... Bg8 { [%eval 0.0] } 54. Bf1 { [%eval 0.0] } 54... Bf7 { [%eval 0.0] } 55. Bg2 { [%eval 0.0] } 55... Be6 { [%eval 0.0] } 56. Bf1 { [%eval 0.0] } 56... Bc4 { [%eval 0.0] } 57. Bh3 { [%eval 0.0] } 57... Bb3 { [%eval 0.0] } 58. Bg2 { [%eval 0.0] } 58... Ba2 { [%eval 0.0] } 59. Bf1 { [%eval 0.0] } 59... Bc4 { [%eval 0.0] } 60. Bxc4 { [%eval 0.0] } 60... bxc4 { [%eval 0.0] } 61. Kd2 { [%eval 0.0] } 61... Kc6 { [%eval 0.0] } 62. h6 { [%eval 0.0] } 62... gxh6 { [%eval 0.0] } 63. Kc3?? { (0.00 → -15.51) Blunder. Kc2 was best. } { [%eval -15.51] } (63. Kc2 Kb6 64. Kd2 Ka6 65. Kc2) 63... Kb6?? { (-15.51 → 6.26) Blunder. Kb5 was best. } { [%eval 6.26] } (63... Kb5 64. Kc2 Kxb4 65. Kd2 c3+ 66. Ke2 Kb3 67. f4 gxf4 68. g5 hxg5 69. Kf3) 64. Kd2?? { (6.26 → 0.00) Blunder. Kxc4 was best. } { [%eval 0.0] } (64. Kxc4 Kc6 65. b5+ Kd6 66. Kb4 f5 67. exf5 e4 68. fxe4 Ke5 69. b6 h5) 64... Kb5?? { (0.00 → 6.50) Blunder. Kc6 was best. } { [%eval 6.5] } (64... Kc6 65. Kc2 Kb6 66. Kb2 Ka6 67. Kc2) 65. f4?? { (6.50 → Mate in 18) Checkmate is now unavoidable. Kc3 was best. } { [%eval #-18] } (65. Kc3 Kb6 66. Kxc4 f5 67. exf5 e4 68. fxe4 Kc6 69. b5+ Kd7 70. f6 h5) 65... Kxb4 { [%eval #-18] } 66. fxg5 { [%eval #-17] } 66... fxg5 { [%eval #-11] } 67. Kc2 { [%eval #-11] } 67... c3 { [%eval #-14] } 68. Kd1 { [%eval #-10] } 68... Kc4 { [%eval #-13] } 69. Ke2 { [%eval #-11] } 69... Kd4 { [%eval #-11] } 70. Kf3 { [%eval #-7] } 70... c2 { [%eval #-6] } 71. Kg3 { [%eval #-6] } 71... c1=Q { [%eval #-5] } 72. Kf3 { [%eval #-4] } 72... Qe3+ { [%eval #-5] } 73. Kg2 { [%eval #-5] } 73... Qxe4+ { [%eval #-4] } 74. Kg1 { [%eval #-3] } 74... Qf4 { [%eval #-4] } 75. Kg2 { [%eval #-4] } 75... Qxg4+ { [%eval #-3] } 76. Kh1 { [%eval #-3] } { Draw by time and insufficient material. } 1/2-1/2