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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/s9y8xAoV"] [Date "2024.05.14"] [Round "-"] [White "prapti2022"] [Black "VaArAvKrIsHnNa"] [Result "0-1"] [GameId "s9y8xAoV"] [UTCDate "2024.05.14"] [UTCTime "07:43:53"] [WhiteElo "1316"] [BlackElo "1029"] [WhiteRatingDiff "-32"] [BlackRatingDiff "+98"] [WhiteBerserk "true"] [BlackBerserk "true"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.27] } 1... b5 { [%eval 0.37] } 2. Bxb5 { [%eval 0.37] } 2... Ba6 { [%eval 0.83] } 3. Bxd7 { [%eval 0.36] } 3... Qxd7? { (0.36 → 1.51) Mistake. Nxd7 was best. } { [%eval 1.51] } (3... Nxd7 4. d3 Bxd3 5. Qxd3 Rb8 6. Qxh7 Rxh7 7. b4 Rxh2 8. Rxh2) 4. Qe2 { [%eval 2.23] } 4... Qxd2 { [%eval 2.22] } 5. Kxd2 { [%eval 2.13] } 5... Bxe2 { [%eval 2.49] } 6. Nxe2 { [%eval 2.03] } 6... Nc6 { [%eval 1.97] } 7. b4 { [%eval 2.0] } 7... Nxb4 { [%eval 2.45] } 8. c3?? { (2.45 → Mate in 12) Checkmate is now unavoidable. a4 was best. } { [%eval #-12] } (8. a4 Nxc2) 8... Nxa2 { [%eval #-12] } 9. Rxa2 { [%eval #-11] } 9... Rc8 { [%eval #-11] } 10. Rxa7 { [%eval #-10] } 10... Ra8 { [%eval #-10] } 11. Rxc7 { [%eval #-9] } 11... Ra3?? { (Mate in 9 → 1.38) Lost forced checkmate sequence. Kd7 was best. } { [%eval 1.38] } (11... Kd7 12. Rxd7 e5 13. Rxf7 Bd6 14. Rxg7 Rf8 15. Rxg8 Rxf2 16. Rxh8 Rxe2 17. Rxh7) 12. Rxe7?! { (1.38 → 0.60) Inaccuracy. Nxa3 was best. } { [%eval 0.6] } (12. Nxa3) 12... Kxe7 { [%eval 0.21] } 13. Nxa3 { [%eval 0.0] } 13... Nf6?? { (0.00 → 6.27) Blunder. Ke6 was best. } { [%eval 6.27] } (13... Ke6 14. Nc2 Bd6 15. g3 Bxg3 16. fxg3 Ne7 17. Re1 Ng6 18. e4 Nh4 19. gxh4) 14. Kd1?? { (6.27 → 1.77) Blunder. e4 was best. } { [%eval 1.77] } (14. e4) 14... Ng4 { [%eval 1.5] } 15. Rg1 { [%eval 1.04] } 15... Nxe3 { [%eval 1.61] } 16. Bxe3?? { (1.61 → Mate in 7) Checkmate is now unavoidable. fxe3 was best. } { [%eval #-7] } (16. fxe3 Kf6 17. Nb1 Bb4 18. cxb4 Ke7 19. Nbc3 Kd7 20. Kd2 f6 21. b5 Kc7) 16... g5 { [%eval #-7] } 17. Bxg5 { [%eval #-6] } 17... Bh6?? { (Mate in 6 → 3.23) Lost forced checkmate sequence. Kf6 was best. } { [%eval 3.23] } (17... Kf6 18. Bxf6 Bxa3 19. Bxh8 h5 20. f3 f6 21. Bxf6 h4 22. Bxh4 Bc1 23. Kxc1#) 18. Bxh6 { [%eval 3.1] } 18... Rf8 { [%eval 3.8] } 19. Bxf8 { [%eval 3.69] } 19... Kxf8 { [%eval 3.65] } 20. Nf4?? { (3.65 → Mate in 3) Checkmate is now unavoidable. c4 was best. } { [%eval #-3] } (20. c4 f5 21. Nc3 f4 22. f3 h5 23. h3 h4 24. Kd2 Ke7 25. Rh1 Kf6) 20... h5 { [%eval #-3] } 21. Nxh5 { [%eval #-2] } 21... Kg7 { [%eval #-2] } 22. Nxg7 { [%eval #-1] } 22... f5 { [%eval #-1] } 23. Nxf5# { Game ends by variant rule. } 0-1