- Blind mode tutorial
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[Event "rated blitz game"] [Site "https://lichess.org/sA0BwvXO"] [Date "2023.09.24"] [Round "-"] [White "fabriziu20"] [Black "Alea1"] [Result "0-1"] [GameId "sA0BwvXO"] [UTCDate "2023.09.24"] [UTCTime "19:14:38"] [WhiteElo "1804"] [BlackElo "1768"] [WhiteRatingDiff "-6"] [BlackRatingDiff "+40"] [Variant "Standard"] [TimeControl "180+0"] [ECO "C54"] [Opening "Italian Game: Classical Variation, Giuoco Pianissimo"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.36] } 1... e5 { [%eval 0.35] } 2. Nf3 { [%eval 0.29] } 2... Nc6 { [%eval 0.32] } 3. Bc4 { [%eval 0.21] } 3... Bc5 { [%eval 0.2] } 4. c3 { [%eval 0.25] } 4... Nf6 { [%eval 0.17] } 5. d3 { [%eval 0.23] } 5... d6 { [%eval 0.27] } { C54 Italian Game: Classical Variation, Giuoco Pianissimo } 6. Bb3 { [%eval 0.15] } 6... O-O { [%eval 0.0] } 7. Nbd2 { [%eval 0.0] } 7... Be6 { [%eval 0.3] } 8. O-O { [%eval 0.04] } 8... a5 { [%eval 0.1] } 9. Re1 { [%eval 0.03] } 9... b5 { [%eval 0.17] } 10. Nf1 { [%eval 0.15] } 10... a4 { [%eval 0.16] } 11. Bc2 { [%eval 0.15] } 11... Ne7 { [%eval 0.5] } 12. Ng3 { [%eval 0.21] } 12... Ng6 { [%eval 0.23] } 13. Bg5 { [%eval -0.26] } 13... h6 { [%eval -0.4] } 14. Bd2 { [%eval -0.35] } 14... Bg4 { [%eval 0.19] } 15. h3 { [%eval 0.17] } 15... Be6 { [%eval 0.16] } 16. d4 { [%eval 0.17] } 16... exd4?! { (0.17 → 0.91) Inaccuracy. Bb6 was best. } { [%eval 0.91] } (16... Bb6) 17. cxd4 { [%eval 1.03] } 17... Ba7 { [%eval 1.15] } 18. e5?! { (1.15 → 0.56) Inaccuracy. Qc1 was best. } { [%eval 0.56] } (18. Qc1 Nh7) 18... dxe5 { [%eval 0.57] } 19. dxe5 { [%eval 0.66] } 19... Nd5 { [%eval 0.45] } 20. Bxg6? { (0.45 → -1.06) Mistake. Be4 was best. } { [%eval -1.06] } (20. Be4 c6 21. Nh5 Qb6 22. Re2 Rfd8 23. Qc2 Nde7 24. Bb4 c5 25. Bxa8 Rxa8 26. Bd2 Qb7) 20... fxg6 { [%eval -1.17] } 21. Qc2 { [%eval -1.28] } 21... Qd7? { (-1.28 → 0.00) Mistake. Qe8 was best. } { [%eval 0.0] } (21... Qe8 22. Ne4) 22. Rac1? { (0.00 → -1.12) Mistake. Qxg6 was best. } { [%eval -1.12] } (22. Qxg6 Ne7 23. Qc2 Rxf3 24. gxf3 Nf5 25. Qe4 Rf8 26. Be3 Bxe3 27. Nxf5 Bd2 28. Nd4 Rf4) 22... Bxh3 { [%eval -1.08] } 23. gxh3?? { (-1.08 → -6.29) Blunder. Qxg6 was best. } { [%eval -6.29] } (23. Qxg6 Qg4) 23... Rxf3 { [%eval -5.71] } 24. Kg2?? { (-5.71 → Mate in 3) Checkmate is now unavoidable. e6 was best. } { [%eval #-3] } (24. e6 Bxf2+ 25. Kg2 Rxg3+ 26. Kxf2 Qd6 27. Qe4 Rxh3 28. Rg1 Re8 29. Rxg6 Rh2+ 30. Ke1 Nf6) 24... Rxf2+ { [%eval #-2] } 25. Kg1 { [%eval #-2] } 25... Qxh3 { [%eval #-1] } 26. Qe4 { [%eval #-1] } 26... Qh2# { Black wins by checkmate. } 0-1