FEN
[Event "westvancouver antichess Arena"]
[Site "https://lichess.org/t4TTCGQj"]
[Date "2020.07.26"]
[Round "-"]
[White "westvan007"]
[Black "richmond002"]
[Result "0-1"]
[GameId "t4TTCGQj"]
[UTCDate "2020.07.26"]
[UTCTime "22:04:24"]
[WhiteElo "1323"]
[BlackElo "1337"]
[WhiteRatingDiff "-30"]
[BlackRatingDiff "+136"]
[Variant "Antichess"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nh3? { (0.15 → -1.26) Mistake. g3 was best. } { [%eval -1.26] } (1. g3 b6 2. b3 Na6 3. Nh3 e5 4. b4 Bxb4 5. d4 exd4 6. Qxd4 Bxe1 7. Qxd7 Bxf2) 1... d5?? { (-1.26 → Mate in 16) Checkmate is now unavoidable. e6 was best. } { [%eval #16] } (1... e6 2. b4 Bxb4 3. Ba3 Bxd2 4. Kxd2 Qe7 5. Bxe7 Nxe7 6. Ng5 Rg8 7. Nxf7 Kxf7 8. Qc1) 2. Ng5?? { (Mate in 16 → 2.37) Lost forced checkmate sequence. e4 was best. } { [%eval 2.37] } (2. e4 Bxh3 3. gxh3 dxe4 4. Qf3 exf3 5. Bg2 fxg2 6. f3 gxh1=B 7. Na3 Bxf3 8. d4 Qxd4) 2... Qd6?? { (2.37 → Mate in 16) Checkmate is now unavoidable. Bg4 was best. } { [%eval #16] } (2... Bg4) 3. Nxf7 { [%eval #19] } 3... Kxf7 { [%eval 14.29] } 4. g4?? { (14.29 → -0.23) Blunder. e4 was best. } { [%eval -0.23] } (4. e4) 4... Bxg4 { [%eval 0.82] } 5. Bh3?? { (0.82 → Mate in 15) Checkmate is now unavoidable. c4 was best. } { [%eval #-15] } (5. c4) 5... Bxh3?? { (Mate in 15 → 6.13) Lost forced checkmate sequence. Bxe2 was best. } { [%eval 6.13] } (5... Bxe2 6. Qxe2 Qxh2 7. Rxh2 Nd7 8. Bxd7 Rc8 9. Bxc8 h6 10. Rxh6 Rxh6 11. Bxb7 Ke8 12. Bxd5) 6. Rg1?! { (6.13 → 3.87) Inaccuracy. f4 was best. } { [%eval 3.87] } (6. f4 Qxf4) 6... Qxh2 { [%eval 5.0] } 7. Rxg7 { [%eval 4.43] } 7... Kxg7 { [%eval 6.97] } 8. f3?? { (6.97 → -0.41) Blunder. a3 was best. } { [%eval -0.41] } (8. a3 Qxf2) 8... Qxe2 { [%eval -0.19] } 9. Qxe2?? { (-0.19 → -3.16) Blunder. Kxe2 was best. } { [%eval -3.16] } (9. Kxe2 Bf1) 9... Bc8?? { (-3.16 → Mate in 11) Checkmate is now unavoidable. Bg4 was best. } { [%eval #11] } (9... Bg4 10. fxg4) 10. Qxe7 { [%eval #11] } 10... Bxe7 { [%eval #8] } 11. Na3?? { (Mate in 8 → -2.73) Lost forced checkmate sequence. b4 was best. } { [%eval -2.73] } (11. b4 Bxb4 12. d3 Bxe1 13. Nc3 Bxc3 14. f4 Bxa1 15. Bb2 Bxb2 16. a3 Bxa3 17. f5 Bxf5) 11... Bxa3 { [%eval -2.73] } 12. bxa3 { [%eval -2.66] } 12... Bh3 { [%eval -2.57] } 13. f4 { [%eval -3.13] } 13... Kf8?? { (-3.13 → Mate in 7) Checkmate is now unavoidable. Bf1 was best. } { [%eval #7] } (13... Bf1) 14. f5 { [%eval #7] } 14... Bxf5 { [%eval #6] } 15. d3?? { (Mate in 6 → -4.99) Lost forced checkmate sequence. d4 was best. } { [%eval -4.99] } (15. d4 Bxc2 16. Kd1 Bxd1 17. a4 Bxa4 18. Bh6 Nxh6 19. Rd1 Bxd1 20. a4 Bxa4#) 15... Bxd3 { [%eval -4.5] } 16. cxd3 { [%eval -3.56] } 16... Nf6 { [%eval -3.97] } 17. Be3?? { (-3.97 → Mate in 10) Checkmate is now unavoidable. Kf2 was best. } { [%eval #-10] } (17. Kf2 h6) 17... d4 { [%eval #-10] } 18. Bxd4 { [%eval #-9] } 18... b5?? { (Mate in 9 → Mate in 6) Lost forced checkmate sequence. a6 was best. } { [%eval #6] } (18... a6 19. Bxf6 Nc6 20. Bxh8 Ne5 21. Bxe5 Re8 22. Bxc7 Rxe1 23. Rxe1 Ke7 24. Rxe7 b5 25. Rxh7) 19. Bxf6?? { (Mate in 6 → Mate in 8) Lost forced checkmate sequence. Bxa7 was best. } { [%eval #-8] } (19. Bxa7 Rxa7 20. Rc1 Rxa3 21. Rxc7 Rxd3 22. Rxh7 Rxh7 23. Kd1 Rxd1 24. a4 bxa4#) 19... Nc6 { [%eval #-8] } 20. Bxh8 { [%eval #-7] } 20... Ke7?? { (Mate in 7 → Mate in 5) Lost forced checkmate sequence. Ne5 was best. } { [%eval #5] } (20... Ne5 21. Bxe5 Re8 22. Bxc7 Rxe1 23. Rxe1 Ke7 24. Rxe7 a6 25. Rxh7 b4 26. axb4 a5 27. Bxa5#) 21. Bb2?? { (Mate in 5 → Mate in 7) Lost forced checkmate sequence. Ke2 was best. } { [%eval #-7] } (21. Ke2 Rxh8 22. a4 bxa4 23. d4 Nxd4 24. a3 Nxe2 25. Rg1 Nxg1#) 21... Kf7?? { (Mate in 7 → Mate in 5) Lost forced checkmate sequence. Nd4 was best. } { [%eval #5] } (21... Nd4 22. Bxd4 Rb8 23. Bxa7 Kf6 24. Bxb8 Ke5 25. Bxc7 Kf4 26. Bxf4 b4 27. axb4 h6 28. Bxh6#) 22. Kd2?? { (Mate in 5 → Mate in 6) Lost forced checkmate sequence. a4 was best. } { [%eval #-6] } (22. a4 bxa4 23. Bd4 Nxd4 24. Ke2 Nxe2 25. Rc1 Nxc1 26. a3 Nxd3#) 22... Ne5 { [%eval #-7] } 23. Bxe5 { [%eval #-6] } 23... Kf6?? { (Mate in 6 → 0.73) Lost forced checkmate sequence. h5 was best. } { [%eval 0.73] } (23... h5 24. Bxc7 Rd8 25. Bxd8 Kf6 26. Bxf6 b4 27. axb4 h4 28. Bxh4 a5 29. bxa5#) 24. Bxc7?? { (0.73 → Mate in 5) Checkmate is now unavoidable. Bxf6 was best. } { [%eval #-5] } (24. Bxf6 Rd8 25. Bxd8 a5 26. Bxc7 h5 27. Bxa5 b4 28. axb4 h4 29. Rg1 h3 30. b5 h2) 24... Rb8?? { (Mate in 5 → 0.13) Lost forced checkmate sequence. Rd8 was best. } { [%eval 0.13] } (24... Rd8 25. Bxd8 h5 26. Bxf6 b4 27. axb4 h4 28. Bxh4 a5 29. bxa5#) 25. Bxb8 { [%eval 0.13] } 25... Ke5 { [%eval 0.67] } 26. Bxe5 { [%eval 0.88] } 26... b4 { [%eval 0.85] } 27. axb4 { [%eval 0.65] } 27... a5 { [%eval 0.66] } 28. bxa5 { [%eval 0.79] } 28... h6 { [%eval 1.25] } 29. Rb1 { [%eval 0.98] } 29... h5 { [%eval 1.14] } 30. Rb5 { [%eval 1.04] } 30... h4 { [%eval 0.97] } 31. Bh8 { [%eval 0.5] } 31... h3 { [%eval 0.61] } 32. Bg7 { [%eval 0.22] } 32... h2 { [%eval 0.22] } 33. Bf6 { [%eval 0.13] } 33... h1=R?? { (0.13 → Mate in 5) Checkmate is now unavoidable. h1=B was best. } { [%eval #5] } (33... h1=B 34. Rd5 Bxd5 35. d4 Bxa2 36. Be5 Bd5 37. Bg3 Bc6 38. Bf2 Bd5 39. Be3 Bc6 40. Kd1) 34. d4?? { (Mate in 5 → Mate in 1) Lost forced checkmate sequence. Bh4 was best. } { [%eval #-1] } (34. Bh4 Rxh4 35. d4 Rxd4 36. Kd1 Rxd1 37. Rd5 Rxd5 38. a4 Rxa5#) 34... Rh7?? { (Mate in 1 → Mate in 5) Lost forced checkmate sequence. Re1 was best. } { [%eval #5] } (34... Re1 35. Kxe1#) 35. d5?? { (Mate in 5 → Mate in 1) Lost forced checkmate sequence. Bh4 was best. } { [%eval #-1] } (35. Bh4 Rxh4 36. Kc1 Rxd4 37. Kd1 Rxd1 38. Rd5 Rxd5 39. a4 Rxa5#) 35... Rg7 { [%eval #-1] } 36. Bxg7# { Game ends by variant rule. } 0-1
