FEN
[Event "rated classical game"]
[Site "https://lichess.org/tMVPJ7CL"]
[Date "2024.03.16"]
[Round "-"]
[White "quibbert"]
[Black "dirkster99"]
[Result "1/2-1/2"]
[GameId "tMVPJ7CL"]
[UTCDate "2024.03.16"]
[UTCTime "21:10:25"]
[WhiteElo "1342"]
[BlackElo "1356"]
[WhiteRatingDiff "+3"]
[BlackRatingDiff "-1"]
[Variant "Standard"]
[TimeControl "900+15"]
[ECO "B40"]
[Opening "Sicilian Defense: French Variation"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 0.13] } 1... e6 { [%eval 0.0] } 2. Nf3 { [%eval 0.16] } 2... c5 { [%eval 0.41] } { B40 Sicilian Defense: French Variation } 3. d4 { [%eval 0.42] } 3... b6?! { (0.42 → 1.33) Inaccuracy. cxd4 was best. } { [%eval 1.33] } (3... cxd4 4. Nxd4 Nc6 5. Nc3 Nf6 6. Nxc6 bxc6 7. e5 Nd5 8. Ne4) 4. Ng5? { (1.33 → -0.32) Mistake. d5 was best. } { [%eval -0.32] } (4. d5 a6 5. Nc3 Ra7 6. a4 exd5 7. exd5 d6 8. Bf4 Nf6) 4... h6 { [%eval 0.2] } 5. Qh5? { (0.20 → -1.14) Mistake. Nf3 was best. } { [%eval -1.14] } (5. Nf3 cxd4 6. Nxd4 Bb7 7. Bd3 a6 8. Nd2 Qc7 9. O-O Nc6 10. Nxc6 Bxc6 11. Qe2 Bd6) 5... g6 { [%eval -1.11] } 6. Nxf7?? { (-1.11 → -3.03) Blunder. Qh3 was best. } { [%eval -3.03] } (6. Qh3 cxd4) 6... gxh5 { [%eval -3.1] } 7. Nxd8 { [%eval -3.05] } 7... Kxd8 { [%eval -3.13] } 8. dxc5 { [%eval -3.08] } 8... bxc5 { [%eval -2.72] } 9. Bd3 { [%eval -3.35] } 9... Bb7 { [%eval -2.94] } 10. Nc3 { [%eval -3.1] } 10... Nf6 { [%eval -3.13] } 11. Bf4 { [%eval -2.99] } 11... d5?! { (-2.99 → -2.28) Inaccuracy. Nc6 was best. } { [%eval -2.28] } (11... Nc6 12. f3 h4 13. O-O-O Be7 14. Bc4 e5 15. Bd2 Nd4 16. Rhf1 Nh5 17. Nd5 Bxd5 18. exd5) 12. O-O-O { [%eval -2.65] } 12... dxe4?? { (-2.65 → 3.35) Blunder. d4 was best. } { [%eval 3.35] } (12... d4 13. Bc4 Kd7 14. Be5 Ke7 15. Nb5 Nc6 16. Bg3 Na5 17. Bd3 Nxe4 18. Bxe4 Bxe4 19. Nc7) 13. Bxe4+ { [%eval 3.21] } 13... Nbd7?? { (3.21 → 6.47) Blunder. Kc8 was best. } { [%eval 6.47] } (13... Kc8 14. Rd8+ Kxd8 15. Bxb7 Nc6 16. Bxa8 Nd4 17. Rd1 Nd7 18. Be3 Rg8 19. g3 h4 20. Bg2) 14. Bxb7 { [%eval 6.32] } 14... Rb8 { [%eval 7.52] } 15. Bc6?! { (7.52 → 5.65) Inaccuracy. Bxb8 was best. } { [%eval 5.65] } (15. Bxb8 Bg7 16. Nb5 a6 17. Bc7+ Ke7 18. Nd6 Ng4 19. Nc8+ Rxc8 20. Bxc8 Bd4 21. c3 Nxf2) 15... Rb6 { [%eval 6.18] } 16. Bxd7? { (6.18 → 3.70) Mistake. Be5 was best. } { [%eval 3.7] } (16. Be5 Rh7 17. Bxf6+ Kc8 18. Bxd7+ Rxd7 19. Rxd7 Kxd7 20. Ne4 Kc6 21. Rd1 c4 22. f3 Bb4) 16... Nxd7 { [%eval 3.79] } 17. Ne4 { [%eval 3.61] } 17... Ke7 { [%eval 4.16] } 18. Rhe1 { [%eval 4.11] } 18... Bg7 { [%eval 4.31] } 19. c3 { [%eval 4.4] } 19... Be5?! { (4.40 → 6.12) Inaccuracy. Rc8 was best. } { [%eval 6.12] } (19... Rc8 20. Ng3 Nf6 21. Nf5+ Kf8 22. Nd6 Rd8 23. Rxe6 h4 24. Rd2 Kg8 25. Ree2 Ra6 26. a3) 20. Bxe5 { [%eval 5.53] } 20... Nxe5 { [%eval 5.62] } 21. Nxc5 { [%eval 5.53] } 21... Nc4 { [%eval 5.63] } 22. Rd7+ { [%eval 5.71] } 22... Kf6 { [%eval 5.55] } 23. Rxa7 { [%eval 5.38] } 23... Rxb2?? { (5.38 → Mate in 6) Checkmate is now unavoidable. Rd8 was best. } { [%eval #6] } (23... Rd8 24. Re2 Rc6 25. Ne4+ Kg6 26. Kc2 Ne5 27. Ra4 h4 28. Nd2 h3 29. gxh3 Nd3 30. Rae4) 24. Nd7+?? { (Mate in 6 → 4.67) Lost forced checkmate sequence. Rxe6+ was best. } { [%eval 4.67] } (24. Rxe6+ Kg5 25. Rg7+ Kf5 26. Rf7+ Kg5 27. Ne4+ Kg4 28. Rg6+ Kh4 29. Rf4#) 24... Kf5 { [%eval 4.57] } 25. Re5+?? { (4.57 → -0.23) Blunder. Ra4 was best. } { [%eval -0.23] } (25. Ra4 Rd2 26. Ne5 Nb2 27. Rb4 Rd5 28. Rxb2 Rxe5 29. Rxe5+ Kxe5 30. Rb4 Kd5 31. Rd4+ Kc5) 25... Kf4?? { (-0.23 → 6.19) Blunder. Nxe5 was best. } { [%eval 6.19] } (25... Nxe5 26. Kxb2 Rh7 27. Ka3 h4 28. c4 Nxc4+ 29. Kb4 Ne5 30. Kc5 Rxd7 31. Rxd7 Nxd7+ 32. Kb5) 26. Ra4 { [%eval 6.25] } 26... Rc8 { [%eval 6.18] } 27. Nb6?? { (6.18 → -1.56) Blunder. Rxc4+ was best. } { [%eval -1.56] } (27. Rxc4+ Rxc4 28. Kxb2 Rc7 29. g3+ Kf3 30. Nc5 Kxf2 31. Rxh5 Re7 32. Kc2 Kf3 33. Nd3 Ra7) 27... Kxe5?? { (-1.56 → 4.44) Blunder. Rxb6 was best. } { [%eval 4.44] } (27... Rxb6 28. Rxh5 Ke4 29. Rxh6 Kd3 30. g4 Ke2 31. Rb4 Rd6 32. g5 Rd1+ 33. Kc2 Rd2+ 34. Kc1) 28. Nxc8 { [%eval 4.53] } 28... Kd5 { [%eval 5.15] } 29. Ne7+ { [%eval 5.0] } 29... Kc5?! { (5.00 → 6.73) Inaccuracy. Kd6 was best. } { [%eval 6.73] } (29... Kd6 30. Rxc4 Rxf2 31. Nc8+ Kd7 32. a4 Rxg2 33. Nb6+ Kd8 34. h4 Re2 35. a5 Ra2 36. Rc5) 30. Rxc4+ { [%eval 6.66] } 30... Kxc4 { [%eval 6.42] } 31. Kxb2 { [%eval 6.57] } 31... e5 { [%eval 7.01] } 32. a4 { [%eval 6.84] } 32... Kd3 { [%eval 6.91] } 33. a5 { [%eval 6.87] } 33... e4?? { (6.87 → Mate in 16) Checkmate is now unavoidable. Ke2 was best. } { [%eval #16] } (33... Ke2 34. a6 Kxf2 35. a7 Kxg2 36. Ng6 e4 37. Kc2 Kf3 38. Kd2 Kf2 39. Nf4 Kf3 40. Nxh5) 34. a6 { [%eval 85.08] } 34... Ke2?! { (85.08 → Mate in 10) Checkmate is now unavoidable. e3 was best. } { [%eval #10] } (34... e3 35. fxe3) 35. a7 { [%eval #10] } 35... Kxf2 { [%eval #8] } 36. a8=Q { [%eval #8] } 36... e3 { [%eval #7] } 37. Qf8+ { [%eval #7] } 37... Kxg2 { [%eval #5] } 38. Qxh6 { [%eval #9] } 38... e2 { [%eval #8] } 39. Qd2 { [%eval #8] } 39... Kf1 { [%eval #8] } 40. Nf5 { [%eval #9] } 40... e1=Q { [%eval #9] } 41. Qxe1+ { [%eval #20] } 41... Kxe1 { [%eval #31] } 42. h4?! { (Mate in 31 → 38.03) Lost forced checkmate sequence. c4 was best. } { [%eval 38.03] } (42. c4 Kd2 43. c5 Kd3 44. c6 Ke4 45. c7 Kxf5 46. c8=Q+ Kg5 47. h3 Kf6 48. h4 Ke5) 42... Kf2 { [%eval 38.03] } 43. Ng7 { [%eval 38.03] } 43... Kf3?! { (38.03 → Mate in 35) Checkmate is now unavoidable. Kg3 was best. } { [%eval #35] } (43... Kg3 44. Nxh5+ Kxh4 45. Nf4 Kg4 46. Ne2 Kf3 47. Nd4+ Ke4 48. Kb3 Kf4 49. Kb4 Ke3 50. Nb5) 44. Nxh5 { [%eval 34.9] } 44... Kg4?! { (34.90 → Mate in 31) Checkmate is now unavoidable. Ke4 was best. } { [%eval #31] } (44... Ke4 45. Nf6+ Ke5 46. c4 Kxf6 47. Ka3 Kg6 48. c5 Kh5 49. c6 Kxh4 50. c7 Kg4 51. Kb3) 45. Nf6+ { [%eval #32] } 45... Kxh4 { [%eval 96.05] } 46. c4 { [%eval #52] } 46... Kg5 { [%eval 37.62] } 47. c5?? { (37.62 → 0.00) Blunder. Nd5 was best. } { [%eval 0.0] } (47. Nd5 Kf5 48. Ka3 Ke5 49. Nc3 Kd6 50. Kb4 Kc7 51. c5 Kc6 52. Kc4 Kc7 53. Kb5 Kb7) 47... Kxf6 { [%eval 0.0] } 48. c6 { [%eval 0.0] } 48... Ke7 { [%eval 0.0] } 49. c7 { [%eval 0.0] } 49... Kd7 { [%eval 0.0] } 50. c8=Q+ { [%eval 0.0] } 50... Kxc8 { [%eval 0.0] } { The game is a draw. } 1/2-1/2
