FEN
[Event "rated variant:kingOfTheHill game"]
[Site "https://lichess.org/tSvaJ7GU"]
[Date "2025.06.13"]
[Round "-"]
[White "LearningAmeya"]
[Black "weird_lines"]
[Result "1-0"]
[GameId "tSvaJ7GU"]
[UTCDate "2025.06.13"]
[UTCTime "11:09:44"]
[WhiteElo "1500"]
[BlackElo "1919"]
[WhiteRatingDiff "+700"]
[BlackRatingDiff "-5"]
[Variant "King of the Hill"]
[TimeControl "120+2"]
[ECO "A00"]
[Opening "Barnes Opening"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. f3 { [%eval -0.38] } { A00 Barnes Opening } 1... f5?! { (-0.38 → 0.25) Inaccuracy. e5 was best. } { [%eval 0.25] } (1... e5 2. d4 exd4 3. e3 d5 4. exd4 c5 5. Nc3 Ne7 6. Bf4) 2. Kf2? { (0.25 → -1.12) Mistake. d4 was best. } { [%eval -1.12] } (2. d4 d5 3. e4 fxe4 4. Bg5 Nc6 5. Bb5 Nf6 6. Nc3 Bf5) 2... Nf6 { [%eval -0.61] } 3. Ke3?? { (-0.61 → -3.42) Blunder. d4 was best. } { [%eval -3.42] } (3. d4 d5) 3... c5 { [%eval -3.32] } 4. d4 { [%eval -3.12] } 4... Nc6? { (-3.12 → -1.63) Mistake. e6 was best. } { [%eval -1.63] } (4... e6 5. c3) 5. dxc5?? { (-1.63 → -7.67) Blunder. d5 was best. } { [%eval -7.67] } (5. d5 Nxd5+ 6. Qxd5 e6 7. Qd1 d5 8. Kf2 d4 9. c4 e5 10. Nc3 dxc3) 5... e5 { [%eval -7.5] } 6. b4 { [%eval -7.75] } 6... Nxb4 { [%eval -7.8] } 7. c6?! { (-7.80 → -21.53) Inaccuracy. c3 was best. } { [%eval -21.53] } (7. c3) 7... bxc6?! { (-21.53 → -7.86) Inaccuracy. Bc5+ was best. } { [%eval -7.86] } (7... Bc5+ 8. Kd2) 8. c3 { [%eval -10.44] } 8... Qb6+ { [%eval -9.92] } 9. Qd4 { [%eval -36.02] } 9... Bc5 { [%eval -22.6] } 10. cxb4 { [%eval -40.76] } 10... Bxd4+ { [%eval -35.26] } 11. Kd3 { [%eval -31.89] } 11... Ba6+ { [%eval -31.06] } 12. Kd2 { [%eval -42.53] } 12... Qxb4+ { [%eval -44.64] } 13. Kd1 { [%eval -41.93] } 13... Bxa1 { [%eval -32.1] } 14. Kc2?! { (-32.10 → Mate in 7) Checkmate is now unavoidable. Na3 was best. } { [%eval #-7] } (14. Na3 Qd4+) 14... Ke7 { [%eval #-6] } 15. Nc3 { [%eval #-5] } 15... Kd6 { [%eval #-5] } 16. Ne4+ { [%eval #-1] } 16... fxe4 { [%eval #-2] } 17. fxe4 { [%eval #-2] } 17... Nxe4 { [%eval #-1] } 18. e3 { [%eval #-1] } 18... Bxf1 { [%eval #-1] } 19. Ne2 { [%eval #-1] } 19... Bxe2 { [%eval #-2] } 20. Rd1+ { [%eval #-2] } 20... Bxd1+ { [%eval #-1] } 21. Kd3 { [%eval #-1] } 21... Qc3+?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Nf2# was best. } { [%eval #1] } (21... Nf2#) 22. Kxe4# { Game ends by variant rule. } 1-0

