- Blind mode tutorial
lichess.org
Donate
FEN
[Event "DUSSH7 Arena"] [Site "https://lichess.org/tuSUSjdN"] [Date "2019.04.29"] [Round "-"] [White "Pyavko_Anna"] [Black "maksim_gladkov12"] [Result "0-1"] [GameId "tuSUSjdN"] [UTCDate "2019.04.29"] [UTCTime "13:26:28"] [WhiteElo "1500"] [BlackElo "1131"] [WhiteRatingDiff "-403"] [BlackRatingDiff "+71"] [Variant "Antichess"] [TimeControl "420+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Qxd7 4. Qe2 Qxd2 5. Bxd2 Bxe2 6. Nxe2 Kd7 7. Nbc3 Ke8) 1... f5?? { (Mate in 15 → -1.35) Lost forced checkmate sequence. b5 was best. } { [%eval -1.35] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxe8 Qxd2 5. Bxd2 Nxf2 6. Bxf7 Nxd1 7. Kxd1 Rg8 8. Bxg8) 2. exf5 { [%eval -2.44] } 2... g6?? { (-2.44 → Mate in 17) Checkmate is now unavoidable. b5 was best. } { [%eval #17] } (2... b5) 3. fxg6 { [%eval #17] } 3... hxg6 { [%eval #16] } 4. d4?? { (Mate in 16 → Mate in 14) Lost forced checkmate sequence. Ba6 was best. } { [%eval #-14] } (4. Ba6 bxa6 5. Na3 Rxh2 6. Rxh2 c6 7. Nb5 axb5 8. Rh6 Bxh6 9. Qg4 Bxd2 10. Qxg6 Bxe1) 4... Rxh2 { [%eval #-14] } 5. Rxh2 { [%eval #-13] } 5... d6?? { (Mate in 13 → Mate in 12) Lost forced checkmate sequence. e5 was best. } { [%eval #12] } (5... e5 6. dxe5 b5 7. Bxb5 Bb7 8. Bxd7 Nxd7 9. Qxd7 Bxg2 10. Qxe8 Qxe8 11. Rxg2 Qxe5 12. Rxg6) 6. Rh1?? { (Mate in 12 → Mate in 12) Lost forced checkmate sequence. Ba6 was best. } { [%eval #-12] } (6. Ba6 Nxa6 7. Qg4 Bxg4 8. Kd1 Bxd1 9. Nc3 Bxc2 10. Rh5 gxh5 11. g4 hxg4 12. Nf3 gxf3) 6... Bh3 { [%eval #-12] } 7. gxh3 { [%eval #-12] } 7... e5?? { (Mate in 12 → Mate in 12) Lost forced checkmate sequence. b5 was best. } { [%eval #12] } (7... b5 8. Bxb5 g5 9. Bxg5 Nc6 10. Bxc6 Qb8 11. Bxe8 Qxb2 12. Bxe7 Rxe8 13. Bxd6 Qxa1 14. Bxf8) 8. dxe5 { [%eval #12] } 8... dxe5 { [%eval #11] } 9. Qxd8 { [%eval #11] } 9... Kxd8 { [%eval #10] } 10. Bh6?? { (Mate in 10 → 1.51) Lost forced checkmate sequence. Bf4 was best. } { [%eval 1.51] } (10. Bf4 exf4 11. b4 Bxb4 12. c4 Bxe1 13. Na3 Bxf2 14. Rh2 Bxg1 15. Be2 Bxh2 16. Rg1 Bxg1) 10... Bxh6 { [%eval 2.79] } 11. Ba6 { [%eval 1.8] } 11... bxa6 { [%eval 2.53] } 12. h4 { [%eval 0.34] } 12... Bd2?? { (0.34 → 6.91) Blunder. Nd7 was best. } { [%eval 6.91] } (12... Nd7 13. Ke2) 13. Kxd2 { [%eval 6.34] } 13... g5 { [%eval 6.5] } 14. hxg5 { [%eval 6.37] } 14... Nf6?! { (6.37 → 9.81) Inaccuracy. e4 was best. } { [%eval 9.81] } (14... e4 15. Nf3) 15. gxf6 { [%eval 9.26] } 15... Ke7? { (9.26 → Mate in 11) Checkmate is now unavoidable. e4 was best. } { [%eval #11] } (15... e4 16. Nf3) 16. fxe7 { [%eval #11] } 16... a5 { [%eval #10] } 17. f4 { [%eval #10] } 17... exf4 { [%eval #9] } 18. Ke3 { [%eval #9] } 18... fxe3 { [%eval #8] } 19. e8=B?? { (Mate in 8 → Mate in 6) Lost forced checkmate sequence. Nd2 was best. } { [%eval #-6] } (19. Nd2 exd2 20. Rc1 dxc1=N 21. e8=Q Nxa2 22. Qxb8 Rxb8 23. Rh6 Rxb2 24. Ne2 Rxc2 25. Rd6 Rxe2) 19... c6?? { (Mate in 6 → Mate in 8) Lost forced checkmate sequence. a4 was best. } { [%eval #8] } (19... a4 20. Bxa4 Nc6 21. Bxc6 a5 22. Bxa8 c6 23. Bxc6 a4 24. Bxa4 e2 25. Nxe2#) 20. Bxc6 { [%eval #8] } 20... Nxc6 { [%eval #7] } 21. Na3 { [%eval #13] } 21... e2 { [%eval #12] } 22. Nxe2 { [%eval #12] } 22... Rh8 { [%eval #11] } 23. Rxh8 { [%eval #11] } 23... Nd4 { [%eval #9] } 24. Nxd4 { [%eval #9] } 24... a4 { [%eval #8] } 25. b4 { [%eval #10] } 25... axb3 { [%eval #9] } 26. cxb3 { [%eval #9] } 26... a5 { [%eval #7] } 27. b4 { [%eval #7] } 27... axb4 { [%eval #6] } 28. Ne2?? { (Mate in 6 → Mate in 1) Lost forced checkmate sequence. Rb1 was best. } { [%eval #-1] } (28. Rb1 bxa3 29. Rb2 axb2 30. Ra8 b1=R 31. Nb5 Rxb5 32. Ra5 Rxa5 33. a3 Rxa3#) 28... bxa3 { [%eval #-1] } 29. Nc1# { Game ends by variant rule. } 0-1