FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/uawACjTX"]
[Date "2024.07.27"]
[Round "-"]
[White "Totally_NotMe"]
[Black "Rushi_Undhad"]
[Result "1-0"]
[GameId "uawACjTX"]
[UTCDate "2024.07.27"]
[UTCTime "02:45:34"]
[WhiteElo "1273"]
[BlackElo "1323"]
[WhiteRatingDiff "+31"]
[BlackRatingDiff "-6"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.07] } 1... b5 { [%eval 0.43] } 2. Bxb5 { [%eval 0.48] } 2... Bb7?? { (0.48 → 2.42) Blunder. e6 was best. } { [%eval 2.42] } (2... e6 3. Bxd7 Bxd7 4. Na3 Bxa3 5. bxa3 c6 6. a4 Na6 7. Ne2) 3. Bxd7 { [%eval 2.35] } 3... Bxg2 { [%eval 2.54] } 4. Bxe8 { [%eval 2.38] } 4... Bxh1 { [%eval 2.51] } 5. Bxf7 { [%eval 2.45] } 5... Qxd2 { [%eval 2.5] } 6. Kxd2 { [%eval 1.93] } 6... Bf3?! { (1.93 → 2.66) Inaccuracy. Bd5 was best. } { [%eval 2.66] } (6... Bd5 7. Bxg8 Bxa2 8. Rxa2 Rxg8 9. Rxa7 Rxa7 10. Qf3 Nd7 11. Qxf8) 7. Bxg8 { [%eval 2.48] } 7... Rxg8 { [%eval 2.65] } 8. Qxf3 { [%eval 4.92] } 8... Nd7 { [%eval 4.43] } 9. Qxf8 { [%eval 4.53] } 9... Nxf8 { [%eval 4.26] } 10. Kd1?! { (4.26 → 2.86) Inaccuracy. e4 was best. } { [%eval 2.86] } (10. e4) 10... a6? { (2.86 → 5.11) Mistake. Rh8 was best. } { [%eval 5.11] } (10... Rh8 11. Kd2) 11. e4 { [%eval 4.64] } 11... e5?? { (4.64 → Mate in 8) Checkmate is now unavoidable. g6 was best. } { [%eval #8] } (11... g6 12. Kd2) 12. Bh6 { [%eval #8] } 12... gxh6 { [%eval #7] } 13. Nc3 { [%eval #8] } 13... Rxg1 { [%eval #7] } 14. Nb5 { [%eval #7] } 14... Rxd1 { [%eval #5] } 15. Rxd1 { [%eval #5] } 15... axb5 { [%eval #4] } 16. Rd6?? { (Mate in 4 → -4.33) Lost forced checkmate sequence. h4 was best. } { [%eval -4.33] } (16. h4 Rxa2 17. b4 Rxc2 18. h5 Rxf2 19. Rf1 Rxf1#) 16... cxd6?? { (-4.33 → Mate in 3) Checkmate is now unavoidable. Rxa2 was best. } { [%eval #3] } (16... Rxa2 17. Rxh6 Rxb2 18. Rxh7 Rxc2 19. Rxc7 Rxc7 20. h4 b4 21. f4 exf4 22. h5) 17. c4?? { (Mate in 3 → 2.21) Lost forced checkmate sequence. h4 was best. } { [%eval 2.21] } (17. h4 Rxa2 18. b4 Rxc2 19. h5 Rxf2#) 17... bxc4?? { (2.21 → Mate in 3) Checkmate is now unavoidable. Rxa2 was best. } { [%eval #3] } (17... Rxa2) 18. b3?? { (Mate in 3 → -9.79) Lost forced checkmate sequence. h3 was best. } { [%eval -9.79] } (18. h3 Rxa2 19. h4 Rxb2 20. h5 Rxf2#) 18... cxb3 { [%eval -8.99] } 19. axb3 { [%eval #-13] } 19... d5 { [%eval #-23] } 20. exd5 { [%eval -4.09] } 20... Ra4?? { (-4.09 → -1.37) Blunder. h5 was best. } { [%eval -1.37] } (20... h5) 21. bxa4 { [%eval -1.35] } 21... Ne6?? { (-1.35 → 4.16) Blunder. h5 was best. } { [%eval 4.16] } (21... h5 22. a5 h4 23. d6 e4 24. a6 h3 25. f3 exf3 26. a7 h5 27. d7) 22. dxe6 { [%eval 4.23] } 22... h5 { [%eval 2.36] } 23. a5 { [%eval 2.22] } 23... h4?? { (2.22 → Mate in 12) Checkmate is now unavoidable. e4 was best. } { [%eval #12] } (23... e4 24. f4) 24. a6 { [%eval #12] } 24... e4 { [%eval #11] } 25. f3 { [%eval #11] } 25... exf3 { [%eval #10] } 26. a7 { [%eval #10] } 26... f2 { [%eval #9] } 27. a8=R { [%eval #12] } 27... f1=R { [%eval #7] } 28. Rf8?? { (Mate in 7 → Mate in 6) Lost forced checkmate sequence. e7 was best. } { [%eval #-6] } (28. e7 Ra1 29. Rxa1 h5 30. e8=R h3 31. Re2 h4 32. Rg2 hxg2 33. Rh1 gxh1=B) 28... Rxf8 { [%eval #-6] } 29. e7 { [%eval #-5] } 29... h3?? { (Mate in 5 → Mate in 4) Lost forced checkmate sequence. Rf4 was best. } { [%eval #4] } (29... Rf4 30. e8=K Rf8 31. Kxf8 h3 32. Ke7 h5 33. Kd6 h4 34. Ke5#) 30. exf8=R { [%eval #4] } 30... h5 { [%eval #3] } 31. Rg8 { [%eval #3] } 31... h4 { [%eval #2] } 32. Rg2 { [%eval #2] } 32... hxg2 { [%eval #1] } 33. h3 { [%eval #1] } 33... g1=R# { Game ends by variant rule. } 1-0

