Comments on https://lichess.org/@/mobeigi/blog/chessort-the-chess-puzzle-sorting-game/GaxKNyRs
This game is challenging. A casual player may prefer to sort 2 or 3 candidates, or simply to label moves as "good" or "bad".
This game is challenging. A casual player may prefer to sort 2 or 3 candidates, or simply to label moves as "good" or "bad".
@Toadofsky said in #2:
This game is challenging. A casual player may prefer to sort 2 or 3 candidates, or simply to label moves as "good" or "bad".
Yes. Only once you delve deeper into the intricacies, may you see the qualities of the position.
@Toadofsky said in #2:
> This game is challenging. A casual player may prefer to sort 2 or 3 candidates, or simply to label moves as "good" or "bad".
Yes. Only once you delve deeper into the intricacies, may you see the qualities of the position.
@Toadofsky said in #2:
This game is challenging. A casual player may prefer to sort 2 or 3 candidates, or simply to label moves as "good" or "bad".
The whole concept was built around having 4 moves to sort total. The difficulty levels were designed to give more spread to hopefully make it easier but in general even the 'easy' category is probably quite hard. I was thinking about adding a hint to show you the evaluation of 1 random move, and then maybe just lock it in its correct place etc, not sure if that is a good idea. It would kind of be like sorting 3 moves if you uses the hint to secure 1 of the cards.
@Toadofsky said in #2:
> This game is challenging. A casual player may prefer to sort 2 or 3 candidates, or simply to label moves as "good" or "bad".
The whole concept was built around having 4 moves to sort total. The difficulty levels were designed to give more spread to hopefully make it easier but in general even the 'easy' category is probably quite hard. I was thinking about adding a `hint` to show you the evaluation of 1 random move, and then maybe just lock it in its correct place etc, not sure if that is a good idea. It would kind of be like sorting 3 moves if you uses the hint to secure 1 of the cards.
Dear Sir,
Thank you for your efforts! This looks like a really valuable training tool. It would be nice to select the difficulty of puzzels you would like solve. Also if we would be able to select them according to very general theme's. For instance only endgame puzzels. Thank you once again.
Kind regards
Dear Sir,
Thank you for your efforts! This looks like a really valuable training tool. It would be nice to select the difficulty of puzzels you would like solve. Also if we would be able to select them according to very general theme's. For instance only endgame puzzels. Thank you once again.
Kind regards
@mobeigi said in #4:
The whole concept was built around having 4 moves to sort total. The difficulty levels were designed to give more spread to hopefully make it easier but in general even the 'easy' category is probably quite hard. I was thinking about adding a
hintto show you the evaluation of 1 random move, and then maybe just lock it in its correct place etc, not sure if that is a good idea. It would kind of be like sorting 3 moves if you uses the hint to secure 1 of the cards.
The concept is likely to drive away anyone who isn't a city or state champion, and reminds me of Max Deutsch.
@mobeigi said in #4:
> The whole concept was built around having 4 moves to sort total. The difficulty levels were designed to give more spread to hopefully make it easier but in general even the 'easy' category is probably quite hard. I was thinking about adding a `hint` to show you the evaluation of 1 random move, and then maybe just lock it in its correct place etc, not sure if that is a good idea. It would kind of be like sorting 3 moves if you uses the hint to secure 1 of the cards.
The concept is likely to drive away anyone who isn't a city or state champion, and reminds me of Max Deutsch.


