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Partial Credit for half correct Puzzles

I agree with the partial credit idea.

I agree with the partial credit idea.

Okay, a little more detail.

Before I get into my reasoning, I'll admit that the point of the puzzles is to win the game, and so the solver should try to find the optimal plan.

(1) Currently, there is only one correct answer. There might be situations where the person presented with the problem can find a sequence of moves that wins a queen safely, but this might be counted wrong because there's a mate in even more moves. It seems like the solver should get some credit for finding an advantageous line of play, since optimal play is not required in actual games.

(2) In solving the puzzles, the number of correct moves can vary between 2 and 8. There is no indication how far the analysis needs to be taken. Also, this means some puzzles will be more difficult than others, in an unintended way.

(3) If any proposed move is wrong, the solver may as well see what the solution is, because the outcome (loss of N points) is the same whether the solver gets the solution or not. This somehow seems contrary to the spirit of working on a puzzle.

Okay, a little more detail. Before I get into my reasoning, I'll admit that the point of the puzzles is to win the game, and so the solver should try to find the optimal plan. (1) Currently, there is only one correct answer. There might be situations where the person presented with the problem can find a sequence of moves that wins a queen safely, but this might be counted wrong because there's a mate in even more moves. It seems like the solver should get some credit for finding an advantageous line of play, since optimal play is not required in actual games. (2) In solving the puzzles, the number of correct moves can vary between 2 and 8. There is no indication how far the analysis needs to be taken. Also, this means some puzzles will be more difficult than others, in an unintended way. (3) If any proposed move is wrong, the solver may as well see what the solution is, because the outcome (loss of N points) is the same whether the solver gets the solution or not. This somehow seems contrary to the spirit of working on a puzzle.